public TSRaycastHit Raycast(TSRay ray, FP maxDistance, RaycastCallback callback = null)
        {
            IBody    hitBody;
            TSVector hitNormal;
            FP       hitFraction;

            TSVector origin    = ray.origin;
            TSVector direction = ray.direction;

            if (Raycast(origin, direction, callback, out hitBody, out hitNormal, out hitFraction))
            {
                if (hitFraction <= maxDistance)
                {
                    GameObject  other              = PhysicsManager.instance.GetGameObject(hitBody);
                    TSRigidBody bodyComponent      = other.GetComponent <TSRigidBody>();
                    TSCollider  colliderComponent  = other.GetComponent <TSCollider>();
                    TSTransform transformComponent = other.GetComponent <TSTransform>();
                    return(new TSRaycastHit(bodyComponent, colliderComponent, transformComponent, hitNormal, ray.origin, ray.direction, hitFraction));
                }
            }
            else
            {
                direction *= maxDistance;
                if (Raycast(origin, direction, callback, out hitBody, out hitNormal, out hitFraction))
                {
                    GameObject  other              = PhysicsManager.instance.GetGameObject(hitBody);
                    TSRigidBody bodyComponent      = other.GetComponent <TSRigidBody>();
                    TSCollider  colliderComponent  = other.GetComponent <TSCollider>();
                    TSTransform transformComponent = other.GetComponent <TSTransform>();
                    return(new TSRaycastHit(bodyComponent, colliderComponent, transformComponent, hitNormal, ray.origin, direction, hitFraction));
                }
            }
            return(null);
        }
        /**
         *  @brief Add a new RigidBody to the world.
         *
         *  @param jRigidBody Instance of a {@link TSRigidBody}.
         **/
        public void AddBody(ICollider iCollider)
        {
            if (!(iCollider is TSCollider))
            {
                Debug.LogError("You have a 2D object but your Physics 2D is disabled.");
                return;
            }

            TSCollider tsCollider = (TSCollider)iCollider;

            if (tsCollider._body != null)
            {
                //already added
                return;
            }

            TSRigidBody            tsRB        = tsCollider.GetComponent <TSRigidBody>();
            TSRigidBodyConstraints constraints = tsRB != null ? tsRB.constraints : TSRigidBodyConstraints.None;

            tsCollider.Initialize();
            world.AddBody(tsCollider._body);
            gameObjectMap[tsCollider._body] = tsCollider.gameObject;

            if (tsCollider.gameObject.transform.parent != null && tsCollider.gameObject.transform.parent.GetComponentInParent <TSCollider>() != null)
            {
                TSCollider parentCollider = tsCollider.gameObject.transform.parent.GetComponentInParent <TSCollider>();
                world.AddConstraint(new ConstraintHierarchy(parentCollider.Body, tsCollider._body, (tsCollider.GetComponent <TSTransform>().position + tsCollider.ScaledCenter) - (parentCollider.GetComponent <TSTransform>().position + parentCollider.ScaledCenter)));
            }

            tsCollider._body.FreezeConstraints = constraints;
        }
Exemplo n.º 3
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        /**
         *  @brief Initializes internal properties based on whether there is a {@link TSCollider} attached.
         **/
        public void Initialize()
        {
            if (initialized)
            {
                return;
            }

            tsCollider = GetComponent <TSCollider>();
            if (transform.parent != null)
            {
                tsParent = transform.parent.GetComponent <TSTransform>();
            }

            if (!_serialized)
            {
                UpdateEditMode();
            }

            if (tsCollider != null)
            {
                if (tsCollider.IsBodyInitialized)
                {
                    tsCollider.Body.TSPosition    = _position + scaledCenter;
                    tsCollider.Body.TSOrientation = TSMatrix.CreateFromQuaternion(_rotation);
                }
            }
            else
            {
                StateTracker.AddTracking(this);
            }

            initialized = true;
        }
Exemplo n.º 4
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 public TSRaycastHit(TSRigidBody rigidbody, TSCollider collider, TSTransform transform, TSVector normal, TSVector origin, TSVector direction, FP fraction)
 {
     this.rigidbody = rigidbody;
     this.collider  = collider;
     this.transform = transform;
     this.normal    = normal;
     this.point     = origin + direction * fraction;
     this.distance  = fraction * direction.magnitude;
 }
Exemplo n.º 5
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        internal void Update(GameObject otherGO, Contact c)
        {
            if (this.gameObject == null)
            {
                this.gameObject = otherGO;
                this.collider   = this.gameObject.GetComponent <TSCollider>();
                this.rigidbody  = this.gameObject.GetComponent <TSRigidBody>();
                this.transform  = this.collider.tsTransform;
            }

            if (c != null)
            {
                if (contacts[0] == null)
                {
                    contacts[0] = new TSContactPoint();
                }

                this.relativeVelocity = c.CalculateRelativeVelocity();

                contacts[0].normal = c.Normal;
                contacts[0].point  = c.p1;
            }
        }