public Entity(int x, int y, int size)
 {
     _position.X = x;
     _position.Y = y;
     _size       = size;
     _toRemove   = false;
     _hitBox     = SwinGame.RectangleFrom(x, y, size, size);
 }
 public virtual Rectangle GetHitBox()
 {
     _hitBox = SwinGame.RectangleFrom(_position.X, _position.Y, _size, _size);
     return(_hitBox);
 }