public MarketingFirm(ISweepstakesManager queueOrStack) { this.queueOrStack = queueOrStack; }
public MarketingFirm(ISweepstakesManager style) { this.sweepstakeStorage = style; InputSweepstakes(); UpdateSweepstake(); }
public MarketingFirm(ISweepstakesManager sweepstakesManager) { this.sweepstakesManager = sweepstakesManager; }
public MarketingFirm(ISweepstakesManager manager, string name) { this.manager = manager; this.name = name; }
public void CreateManager(string type) { manager = ManagerFactory.CreateManager(type); }
public Sweepstakes GetSweepstakes(ISweepstakesManager manager) { Sweepstakes sweep = manager.GetSweepstakes(); return(sweep); }
public MarketingFirm(ISweepstakesManager sweepStakesManager) { this.sweepStakesManager = sweepStakesManager; sweepstakes = new Sweepstakes(sweepstakesName, maxContestants); }
// Constructor public MarketingFirm(ISweepstakesManager manager) // Injects stack or queue manager { _manager = manager; }
public MarketingFirm(ISweepstakesManager Manager) { }
public MarketingFirm(ISweepstakesManager SweepstakesManagerType) { SweepstakesManagerType = _SweepstakesManagerType; }
public MarketingFirm(ISweepstakesManager manager) { CreateSweepstakes(manager); }
public void Use(ISweepstakesManager _SweepstakesManagerType, Sweepstakes sweepstakes) { _SweepstakesManagerType.GetSweepstakes(); _SweepstakesManagerType.InsertSweepstakes(sweepstakes); }
// Member Methods public void CreateMarketingFirmWithManager(ISweepstakesManager manager) // Injection of interface type manager allows for either stack or queue manager creation (method injection) { MarketingFirm marketingFirm1 = new MarketingFirm(manager); }
// Constructor public MarketingFirm(ISweepstakesManager managementSystem) { this.managementSystem = managementSystem; }
public void CreateMarketingFirmWithManager(ISweepstakesManager manager) { MarketingFirm firm = new MarketingFirm(manager); }
public MarketingFirm(ISweepstakesManager manager) { this.manager = manager; CreateSweepstakes(); PickWinners(); }
//ctr public MarketingFirm(string name) { this.name = name; manager = CreateSweepstakesManager();//factory design implementation - I do not have to choose the sweepstakes manager for the user. }
private void StartUp() { manager = GetSweepstakesManager(); }
public MarketingFirm(ISweepstakesManager _manager) { this._manager = _manager; }
//constructor public MarketingFirm(ISweepstakesManager managerTypeIn) { sweepstakesManager = managerTypeIn; }
public MarketingFirm(string stackOrQueue) { _sweepstakesManager = ManagerFactory.GetSweepstakesManager(stackOrQueue); }
public MarketingFirm(ISweepstakesManager manager) { this.manager = manager; sweepstakeCounter = 0; }
public void InsertSweepstakes(ISweepstakesManager sweepstakesManager) { this.sweepstakesManager = sweepstakesManager; }
public MarketingFirm(ISweepstakesManager sweepstakesManager) { sweepstakesStorageManager = sweepstakesManager; CreateSweepstakes(); }
static void Main(string[] args) { ISweepstakesManager manager = Factory.ChooseManager(); MarketingFirm marketing = new MarketingFirm(manager); }
public MarketingFirm(ISweepstakesManager manager) { this.manager = manager; inFirmMenu = false; }
public MarketingFirm(ISweepstakesManager manager) { this.manager = manager; sweepstakes = new Sweepstakes(sweepstakesName); }
public MarketingFirm(ISweepstakesManager manageSweepstakes) { this.manageSweepstakes = manageSweepstakes; }
public MarketingFirm(ISweepstakesManager manager) { _manager = manager; }
static void Main(string[] args) { ISweepstakesManager manager = ManagerFactory.CreateManager(); MarketingFirm marketingFirm = new MarketingFirm(manager); }