Exemplo n.º 1
0
        public static WorldChunk CreateWorldChunk(ChunkLocation l, BlockWorld w)
        {
            WorldChunk c = pool.Get();

            c.SetUp(l, w);
            return(c);
        }
Exemplo n.º 2
0
 private void SetUp(ChunkLocation l, BlockWorld world)
 {
     location       = l;
     this.world     = world;
     renderedblocks = 0;
     meshready      = false;
     for (int i = 0; i < blocks.Length; i++)
     {
         blocks[i] = Blocks.Air;
     }
     for (int i = 0; i < metadata.Length; i++)
     {
         metadata[i] = 0;
     }
 }
Exemplo n.º 3
0
        public override void CleanUp()
        {
            for (int i = 0; i < 6; i++)
            {
                neighbors[i].SetNeighbor((i + 3) % 6, BorderChunk.Instance, false);
                neighbors[i] = BorderChunk.Instance;
            }
            if (renderer != null)
            {
                world.DisposeChunkRenderer(renderer);
                renderer = null;
            }

            pool.Add(this);
            world = null;
        }