Exemplo n.º 1
0
        // Called when BeginReceive completes
        private static void ReceiveCallback(IAsyncResult ar)
        {
            TCPLineClient client = (TCPLineClient)ar.AsyncState;

            try
            {
                // Retrieve the state object and the client socket
                // from the asynchronous state object.
                Socket socket = client.socket;

                // Read data from the remote device.
                int bytesRead = socket.EndReceive(ar);

                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.
                    client.inData.Append(Encoding.ASCII.GetString(client.recvBuffer, 0, bytesRead));

                    // Signal that all bytes have been received.
                    client.receiveInProgress = false;
                    client.newData           = true;
                }
                else
                {
                    client.Close();
                }
            }
            catch (Exception e)
            {
                client.Close();
            }
        }
Exemplo n.º 2
0
        // Called when send completes
        private static void SendCallback(IAsyncResult ar)
        {
            TCPLineClient client = (TCPLineClient)ar.AsyncState;

            try
            {
                // Retrieve the socket from the state object.
                Socket socket = client.socket;

                // Complete sending the data to the remote device.
                int bytesSent = socket.EndSend(ar);
            }
            catch (Exception e)
            {
                client.Close();
            }
        }
Exemplo n.º 3
0
        // Called when connect completes
        private static void ConnectCallback(IAsyncResult ar)
        {
            TCPLineClient client = (TCPLineClient)ar.AsyncState;

            try
            {
                // Retrieve the socket from the state object.
                Socket socket = client.socket;

                // Complete the connection.
                socket.EndConnect(ar);

                // Signal that the connection has been made.
                client.socketConnected = true;
            }
            catch (Exception e)
            {
                client.Close();
            }
        }