public void createCharacter() // Create character
        {
            Write("Name:\t");
            string inputName = ReadLine();

            Write("Background story:\t");
            string inputDesc = ReadLine();

            Write("Superpower:\t");
            string inputSuperpower = ReadLine();

            Write("Weakness:\t");
            string inputWeakness = ReadLine();

            Write("Enemy:\t");
            string inputEnemy = ReadLine();

            Write("Mission:\t");
            string inputMission = ReadLine();

            Write("\nChoose character type: [1] Superhero\t [2] Villain\t");
            string str_type_choice = ReadLine();

            Int32.TryParse(str_type_choice, out int type_choice);
            if (type_choice == 1) // Creates an object via the subclass "Superhero"
            {
                Superhero newSuperhero = new Superhero(inputName, inputDesc, inputSuperpower, inputWeakness,
                                                       inputEnemy, inputMission);
                addSuperhero(newSuperhero); // Calling class for adding/serializing to list/to json
                WriteLine("\nSuperhero created!");
                ReadKey();
            }
            else if (type_choice == 2) // Creates an object via the subclass "Villain"
            {
                Villain newVillain = new Villain(inputName, inputDesc, inputSuperpower, inputWeakness,
                                                 inputEnemy, inputMission);
                addVillain(newVillain); // Calling class for adding/serializing to list/to json
                WriteLine("\nVillain created! Press any key for menu...");
                ReadKey();
            }
            else
            {
                WriteLine("Choose 1 or 2. Press any key to try again..."); // Error handling
                ReadKey();
            }
        }