public void CreateProjectile(LogicProjectileData data)
        {
            LogicTrapData trapData = this.GetTrapData();

            LogicVector2 position = new LogicVector2();
            LogicArrayList <LogicGameObject> characters = this.GetGameObjectManager().GetGameObjects(LogicGameObjectType.CHARACTER);

            LogicGameObject closestGameObject = null;

            for (int i = 0, minDistance = 0; i < characters.Size(); i++)
            {
                LogicCharacter         character         = (LogicCharacter)characters[i];
                LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                {
                    if (character.IsFlying() && character.IsAlive())
                    {
                        int housingSpace = character.GetCharacterData().GetHousingSpace();

                        if (housingSpace >= trapData.GetMinTriggerHousingLimit() && character.GetChildTroops() == null)
                        {
                            if (trapData.GetHealerTrigger() || character.GetCombatComponent() == null || !character.GetCombatComponent().IsHealer())
                            {
                                position.m_x = character.GetPosition().m_x - this.GetMidX();
                                position.m_y = character.GetPosition().m_y - this.GetMidY();

                                int lengthSquared = position.GetLengthSquared();

                                if (minDistance == 0 || lengthSquared < minDistance)
                                {
                                    minDistance       = lengthSquared;
                                    closestGameObject = character;
                                }
                            }
                        }
                    }
                }
            }

            position.Destruct();

            if (closestGameObject != null)
            {
                LogicProjectile projectile = (LogicProjectile)LogicGameObjectFactory.CreateGameObject(data, this.m_level, this.m_villageType);

                projectile.SetInitialPosition(null, this.GetMidX(), this.GetMidY());
                projectile.SetTarget(this.GetMidX(), this.GetMidY(), 0, closestGameObject, data.GetRandomHitPosition());
                projectile.SetDamage(trapData.GetDamage(this.m_upgLevel));
                projectile.SetDamageRadius(trapData.GetDamageRadius(this.m_upgLevel));
                projectile.SetPushBack(trapData.GetPushback(), !trapData.GetDoNotScalePushByDamage());
                projectile.SetMyTeam(1);
                projectile.SetHitEffect(trapData.GetDamageEffect(), null);

                this.GetGameObjectManager().AddGameObject(projectile, -1);
            }
        }
Exemplo n.º 2
0
        public void UpdateAutoMerge()
        {
            if (this.m_autoMergeTime > 0)
            {
                int autoMergeGroupSize = this.GetCharacterData().GetAutoMergeGroupSize();
                int autoMergeDistance  = this.GetCharacterData().GetAutoMergeDistance();

                if (autoMergeGroupSize > 0)
                {
                    LogicArrayList <LogicGameObject> characters = this.GetGameObjectManager().GetGameObjects(LogicGameObjectType.CHARACTER);
                    LogicCharacter closestCharacter             = null;

                    for (int i = 0; i < characters.Size(); i++)
                    {
                        LogicCharacter character = (LogicCharacter)characters[i];

                        if (character != this)
                        {
                            if (character.GetData() == this.GetData())
                            {
                                if (this.m_autoMergeSize == 0 && character.m_autoMergeSize >= autoMergeGroupSize)
                                {
                                    if (character.GetHitpointComponent().GetTeam() == this.GetHitpointComponent().GetTeam() && character.IsAlive())
                                    {
                                        if (character.m_autoMergeTime > 0)
                                        {
                                            int distanceSquared = this.GetPosition().GetDistanceSquared(character.GetPosition());

                                            if (distanceSquared <= autoMergeDistance * autoMergeDistance)
                                            {
                                                closestCharacter = character;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (closestCharacter != null)
                    {
                        closestCharacter.m_autoMergeSize += 1;
                        closestCharacter.GetCombatComponent().SetMergeDamage(90 * closestCharacter.m_autoMergeSize);
                        closestCharacter.GetHitpointComponent()
                        .SetMaxHitpoints(closestCharacter.GetCharacterData().GetHitpoints(this.m_upgradeLevel) * (closestCharacter.m_autoMergeSize + 1));
                        closestCharacter.GetHitpointComponent()
                        .SetHitpoints(closestCharacter.GetCharacterData().GetHitpoints(this.m_upgradeLevel) * (closestCharacter.m_autoMergeSize + 1));

                        this.GetGameObjectManager().RemoveGameObject(this);
                    }
                }
            }
        }
        public void EjectCharacters()
        {
            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);

            int ejectHousingSpace = this.GetTrapData().GetEjectHousingLimit(this.m_upgLevel);
            int radius            = this.GetTrapData().GetTriggerRadius();

            for (int i = 0; i < components.Size(); i++)
            {
                LogicMovementComponent movementComponent = (LogicMovementComponent)components[i];
                LogicGameObject        parent            = movementComponent.GetParent();

                if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                {
                    LogicCharacter character = (LogicCharacter)parent;

                    if (character.GetHitpointComponent() != null && character.GetHitpointComponent().GetTeam() == 0 &&
                        character.GetCharacterData().GetHousingSpace() <= ejectHousingSpace)
                    {
                        int distanceX = character.GetX() - this.GetMidX();
                        int distanceY = character.GetY() - this.GetMidY();

                        if (LogicMath.Abs(distanceX) <= radius &&
                            LogicMath.Abs(distanceY) <= radius)
                        {
                            if (character.GetCombatComponent() == null || character.GetCombatComponent().GetUndergroundTime() <= 0)
                            {
                                int distanceSquared = distanceX * distanceX + distanceY * distanceY;

                                if (distanceSquared < (uint)(radius * radius))
                                {
                                    character.Eject(null);
                                    ejectHousingSpace -= character.GetCharacterData().GetHousingSpace();
                                }
                            }
                        }
                    }
                }
            }
        }
Exemplo n.º 4
0
        public LogicCharacter CreateDuplicateCharacter(LogicCharacterData data, int upgLevel, int x, int y)
        {
            LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(data, this.m_level, this.m_villageType);

            character.SetUpgradeLevel(upgLevel);
            character.SetDuplicate(true, this.GetSpellData().GetDuplicateLifetime(this.m_upgradeLevel) / 64 + 1);
            character.SetInitialPosition(x, y);

            if (data.IsJumper())
            {
                character.GetMovementComponent().EnableJump(3600000);
                character.GetCombatComponent().RefreshTarget(true);
            }

            if (data.IsUnderground())
            {
                LogicCombatComponent combatComponent = character.GetCombatComponent();

                combatComponent.SetUndergroundTime(3600000);
                combatComponent.RefreshTarget(true);
            }

            if (LogicDataTables.IsSkeleton(data))
            {
                LogicCombatComponent combatComponent = character.GetCombatComponent();

                if (combatComponent != null)
                {
                    combatComponent.SetSkeletonSpell();
                }
            }

            this.GetGameObjectManager().AddGameObject(character, -1);
            // Listener.
            return(character);
        }
Exemplo n.º 5
0
        public LogicCharacter(LogicGameObjectData data, LogicLevel level, int villageType) : base(data, level, villageType)
        {
            LogicCharacterData characterData = (LogicCharacterData)data;

            this.m_flying = characterData.IsFlying();

            this.AddComponent(new LogicHitpointComponent(this, characterData.GetHitpoints(0), 0));
            this.AddComponent(new LogicCombatComponent(this));
            this.AddComponent(new LogicMovementComponent(this, characterData.GetSpeed(), characterData.IsFlying(), characterData.IsUnderground()));
            this.SetUpgradeLevel(0);

            int childTroopCount = characterData.GetChildTroopCount();

            if (childTroopCount > 0)
            {
                this.m_childrens = new LogicArrayList <LogicCharacter>(childTroopCount);

                for (int i = 0; i < childTroopCount; i++)
                {
                    LogicCharacter character = new LogicCharacter(characterData.GetChildTroop(), level, villageType);

                    character.SetTroopChild(this, i);
                    character.GetCombatComponent().SetTroopChild(true);

                    this.m_childrens.Add(character);
                    this.GetGameObjectManager().AddGameObject(character, -1);
                }
            }

            this.m_ejectPosition = new LogicVector2();
            this.m_summonTroops  = new LogicArrayList <LogicCharacter>();

            if (characterData.IsUnderground())
            {
                this.GetCombatComponent().SetUndergroundTime(3600000);
            }
        }
Exemplo n.º 6
0
        public void SpawnSummon(int x, int y)
        {
            LogicSpellData     data       = this.GetSpellData();
            LogicCharacterData summonData = data.GetSummonTroop();
            LogicVector2       position   = new LogicVector2();

            int summonCount        = data.GetUnitsToSpawn(this.m_upgradeLevel);
            int spawnDuration      = data.GetSpawnDuration(this.m_upgradeLevel);
            int totalSpawnDuration = -(spawnDuration * data.GetSpawnFirstGroupSize());

            for (int i = 0, k = 0, angle = y + 7 * x; i < summonCount; i++, k += 7, angle += 150, totalSpawnDuration += spawnDuration)
            {
                if (!summonData.IsFlying())
                {
                    if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536))
                    {
                        return;
                    }
                }
                else
                {
                    position.m_x = x + LogicMath.GetRotatedX(summonData.GetSecondarySpawnOffset(), 0, angle);
                    position.m_y = y + LogicMath.GetRotatedY(summonData.GetSecondarySpawnOffset(), 0, angle);
                }

                LogicCharacter summon = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(summonData, this.m_level, this.m_villageType);

                summon.GetHitpointComponent().SetTeam(0);
                summon.SetInitialPosition(position.m_x, position.m_y);

                LogicRandom random = new LogicRandom(k + this.m_globalId);

                int rnd = ((random.Rand(150) << 9) + 38400) / 100;

                position.Set(LogicMath.Cos(angle, rnd),
                             LogicMath.Sin(angle, rnd));

                int pushBackSpeed = summonData.GetPushbackSpeed() > 0 ? summonData.GetPushbackSpeed() : 1;
                int pushBackTime  = 2 * rnd / (3 * pushBackSpeed);
                int spawnDelay    = pushBackTime + totalSpawnDuration / summonCount;

                if (data.GetSpawnFirstGroupSize() > 0)
                {
                    spawnDelay = LogicMath.Max(200, spawnDelay);
                }

                summon.SetSpawnTime(spawnDelay);
                summon.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false);

                if (summon.GetCharacterData().IsJumper())
                {
                    summon.GetMovementComponent().EnableJump(3600000);
                    summon.GetCombatComponent().RefreshTarget(true);
                }

                LogicCombatComponent combatComponent = summon.GetCombatComponent();

                if (combatComponent != null)
                {
                    combatComponent.SetSkeletonSpell();
                }

                this.GetGameObjectManager().AddGameObject(summon, -1);
            }
        }
Exemplo n.º 7
0
        public void CheckSpawning(LogicCharacterData spawnCharacterData, int spawnCount, int spawnUpgradeLevel, int invulnerabilityTime)
        {
            LogicCharacterData data = this.GetCharacterData();

            if (spawnCharacterData == null)
            {
                spawnCharacterData = data.GetSecondaryTroop();

                if (spawnCharacterData == null)
                {
                    spawnCharacterData = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop();

                    if (spawnCharacterData == null)
                    {
                        return;
                    }
                }
            }

            if (spawnCharacterData.IsSecondaryTroop() || this.IsHero())
            {
                int totalSpawnCount = spawnCount;
                int upgLevel        = this.m_upgradeLevel;

                if (upgLevel >= spawnCharacterData.GetUpgradeLevelCount())
                {
                    upgLevel = spawnCharacterData.GetUpgradeLevelCount() - 1;
                }

                if (this.IsHero())
                {
                    if (this.m_summonSpawnCount >= spawnCount)
                    {
                        return;
                    }

                    upgLevel        = spawnUpgradeLevel;
                    totalSpawnCount = LogicMath.Max(0, LogicMath.Min(3, spawnCount - this.m_summonSpawnCount));
                }
                else
                {
                    if (data.GetSecondaryTroopCount(this.m_upgradeLevel) != 0)
                    {
                        totalSpawnCount = data.GetSecondaryTroopCount(this.m_upgradeLevel);
                    }
                    else if (spawnCount == 0)
                    {
                        totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonTroopCount();

                        if (this.m_summonTroops.Size() + totalSpawnCount > data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit())
                        {
                            totalSpawnCount = data.GetAttackerItemData(this.m_upgradeLevel).GetSummonLimit() - this.m_summonTroops.Size();
                        }
                    }
                }

                if (totalSpawnCount > 0)
                {
                    LogicVector2 position = new LogicVector2();
                    LogicRandom  random   = new LogicRandom(this.m_globalId);

                    int  team = this.GetHitpointComponent().GetTeam();
                    bool randomizeSecSpawnDist = this.GetCharacterData().GetRandomizeSecSpawnDist();

                    for (int i = 0, j = 0, k = 0; i < totalSpawnCount; i++, j += 360, k += 100)
                    {
                        int seed = j / totalSpawnCount;

                        if (this.IsHero())
                        {
                            seed = 360 * (i + this.m_summonSpawnCount) / LogicMath.Max(1, LogicMath.Min(6, spawnCount));
                        }

                        int rnd = 59 * this.m_globalId % 360 + seed;

                        if (spawnCharacterData.IsFlying())
                        {
                            LogicCharacterData parentData = this.GetCharacterData();

                            position.Set(this.GetX() + LogicMath.GetRotatedX(parentData.GetSecondarySpawnOffset(), 0, rnd),
                                         this.GetY() + LogicMath.GetRotatedY(parentData.GetSecondarySpawnOffset(), 0, rnd));
                        }
                        else if (spawnCharacterData.GetSpeed() == 0)
                        {
                            position.Set(this.GetX(), this.GetY());
                        }
                        else
                        {
                            if (!this.m_level.GetTileMap().GetNearestPassablePosition(this.GetX(), this.GetY(), position, 1536))
                            {
                                continue;
                            }
                        }

                        LogicCharacter spawnGameObject = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnCharacterData, this.m_level, this.m_villageType);

                        if (this.GetCharacterData().GetAttackerItemData(this.m_upgradeLevel).GetSummonTroop() != null || this.IsHero())
                        {
                            this.m_summonTroops.Add(spawnGameObject);
                        }

                        spawnGameObject.GetHitpointComponent().SetTeam(team);
                        spawnGameObject.SetUpgradeLevel(upgLevel);

                        spawnGameObject.SetInitialPosition(position.m_x, position.m_y);

                        if (this.m_duplicate)
                        {
                            spawnGameObject.m_duplicateLifeTime = this.m_duplicateLifeTime;
                            spawnGameObject.m_duplicate         = true;
                        }

                        if (!this.IsHero())
                        {
                            spawnGameObject.m_summoner = (LogicCharacterData)this.m_data;
                        }

                        if (invulnerabilityTime > 0)
                        {
                            spawnGameObject.GetHitpointComponent().SetInvulnerabilityTime(invulnerabilityTime);
                        }

                        int secondarySpawnDistance = this.IsHero() ? 768 : this.GetCharacterData().GetSecondarySpawnDistance();

                        if (secondarySpawnDistance > 0)
                        {
                            if (randomizeSecSpawnDist)
                            {
                                secondarySpawnDistance = (int)(random.Rand(secondarySpawnDistance) + ((uint)secondarySpawnDistance >> 1));
                            }

                            position.Set(LogicMath.Cos(rnd, secondarySpawnDistance),
                                         LogicMath.Sin(rnd, secondarySpawnDistance));

                            int pushBackSpeed = spawnGameObject.GetCharacterData().GetPushbackSpeed();

                            if (pushBackSpeed <= 0)
                            {
                                pushBackSpeed = 1;
                            }

                            int pushBackTime = 2 * secondarySpawnDistance / (3 * pushBackSpeed);

                            if (this.GetHitpointComponent().GetHitpoints() > 0)
                            {
                                if (this.GetAttackerItemData().GetSummonTroop() != null)
                                {
                                    spawnGameObject.SetSpawnTime(pushBackTime);
                                }
                                else if (this.IsHero())
                                {
                                    spawnGameObject.SetSpawnTime(pushBackTime + k);
                                }
                            }

                            spawnGameObject.GetMovementComponent().GetMovementSystem().PushTrap(position, pushBackTime, 0, false, false);
                        }

                        if (team == 1 || spawnGameObject.GetCharacterData().IsJumper())
                        {
                            spawnGameObject.GetMovementComponent().EnableJump(3600000);
                            spawnGameObject.GetCombatComponent().RefreshTarget(true);
                        }

                        if (team == 1)
                        {
                            if (LogicDataTables.GetGlobals().AllianceTroopsPatrol())
                            {
                                spawnGameObject.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9);

                                if (this.GetMovementComponent().GetBaseBuilding() != null)
                                {
                                    spawnGameObject.GetMovementComponent().SetBaseBuilding(this.GetMovementComponent().GetBaseBuilding());
                                }
                            }
                        }

                        this.GetGameObjectManager().AddGameObject(spawnGameObject, -1);

                        if (this.IsHero())
                        {
                            ++this.m_summonSpawnCount;
                        }
                    }

                    position.Destruct();
                }
            }
            else
            {
                Debugger.Warning("checkSpawning: trying to spawn normal troops!");
            }
        }
        public void ThrowCharacters()
        {
            LogicArrayList <LogicComponent> components = this.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);

            int ejectHousingSpace = this.GetTrapData().GetEjectHousingLimit(this.m_upgLevel);
            int radius            = this.GetTrapData().GetTriggerRadius();

            for (int i = 0; i < components.Size(); i++)
            {
                LogicMovementComponent movementComponent = (LogicMovementComponent)components[i];
                LogicGameObject        parent            = movementComponent.GetParent();

                if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                {
                    LogicCharacter character = (LogicCharacter)parent;

                    if (character.GetHitpointComponent() != null && character.GetHitpointComponent().GetTeam() == 0 &&
                        character.GetCharacterData().GetHousingSpace() <= ejectHousingSpace)
                    {
                        int distanceX = character.GetX() - this.GetMidX();
                        int distanceY = character.GetY() - this.GetMidY();

                        if (LogicMath.Abs(distanceX) <= radius &&
                            LogicMath.Abs(distanceY) <= radius)
                        {
                            if (character.GetCombatComponent() == null || character.GetCombatComponent().GetUndergroundTime() <= 0)
                            {
                                int distanceSquared = distanceX * distanceX + distanceY * distanceY;

                                if (distanceSquared < (uint)(radius * radius))
                                {
                                    int activeLayout = this.m_level.GetActiveLayout();
                                    int direction    = activeLayout <= 7 ? this.m_direction[activeLayout] : 0;
                                    int pushBackX    = 0;
                                    int pushBackY    = 0;

                                    switch (direction)
                                    {
                                    case 0:
                                        pushBackX = 256;
                                        break;

                                    case 1:
                                        pushBackY = 256;
                                        break;

                                    case 2:
                                        pushBackX = -256;
                                        break;

                                    case 3:
                                        pushBackY = -256;
                                        break;
                                    }

                                    this.m_level.AreaPushBack(this.GetMidX(), this.GetMidY(), 600, 1000, 1, 1, pushBackX, pushBackY, this.GetTrapData().GetThrowDistance(),
                                                              ejectHousingSpace);
                                }
                            }
                        }
                    }
                }
            }
        }