public int GetTotalUsedHousing(int unitType) { LogicArrayList <LogicComponent> components = this.m_components[(int)LogicComponentType.UNIT_STORAGE]; int housingSpace = 0; for (int i = 0; i < components.Size(); i++) { LogicUnitStorageComponent unitStorageComponent = (LogicUnitStorageComponent)components[i]; if (unitStorageComponent.GetStorageType() == unitType) { housingSpace += unitStorageComponent.GetUsedCapacity(); } } return(housingSpace); }
public int GetTotalMaxHousing(int combatItemType) { LogicArrayList <LogicComponent> unitStorageComponents = this.m_components[(int)LogicComponentType.UNIT_STORAGE]; LogicArrayList <LogicComponent> village2UnitComponents = this.m_components[(int)LogicComponentType.VILLAGE2_UNIT]; int housing = 0; for (int i = 0; i < unitStorageComponents.Size(); i++) { LogicUnitStorageComponent unitStorageComponent = (LogicUnitStorageComponent)unitStorageComponents[i]; if (unitStorageComponent.GetStorageType() == combatItemType) { housing += unitStorageComponent.GetMaxCapacity(); } } return(housing + (int)(village2UnitComponents.Size() * 30f)); }
public void DivideAvatarUnitsToStorages(int villageType) { if (this.m_level.GetHomeOwnerAvatar() != null) { if (villageType == 1) { for (int i = this.m_units.Size() - 1; i >= 0; i--) { this.m_units[i].Destruct(); this.m_units.Remove(i); } LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar(); LogicArrayList <LogicComponent> components = this.m_components[(int)LogicComponentType.VILLAGE2_UNIT]; if (homeOwnerAvatar.GetUnitsNewTotalVillage2() <= 0 || LogicDataTables.GetGlobals().Village2TrainingOnlyUseRegularStorage()) { for (int i = 0; i < components.Size(); i++) { LogicVillage2UnitComponent village2UnitComponent = (LogicVillage2UnitComponent)components[i]; LogicCombatItemData unitData = village2UnitComponent.GetUnitData(); int idx = -1; for (int j = 0; j < this.m_units.Size(); j++) { if (this.m_units[j].GetData() == unitData) { idx = j; break; } } if (idx == -1) { this.m_units.Add(new LogicDataSlot(unitData, -village2UnitComponent.GetUnitCount())); } else { this.m_units[idx].SetCount(this.m_units[idx].GetCount() - village2UnitComponent.GetUnitCount()); } } LogicArrayList <LogicDataSlot> units = homeOwnerAvatar.GetUnitsVillage2(); for (int i = 0; i < units.Size(); i++) { LogicDataSlot slot = units[i]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); int count = slot.GetCount(); int idx = -1; for (int j = 0; j < this.m_units.Size(); j++) { if (this.m_units[j].GetData() == data) { idx = j; break; } } if (idx == -1) { this.m_units.Add(new LogicDataSlot(data, count)); } else { this.m_units[idx].SetCount(this.m_units[idx].GetCount() + count); } } for (int i = 0; i < this.m_units.Size(); i++) { LogicDataSlot slot = this.m_units[i]; LogicCharacterData unitData = (LogicCharacterData)slot.GetData(); int unitCount = slot.GetCount(); if (unitCount != 0) { for (int j = 0; j < components.Size(); j++) { LogicVillage2UnitComponent component = (LogicVillage2UnitComponent)components[j]; if (component.GetUnitData() == unitData) { int highestBuildingLevel = this.m_level.GetGameObjectManagerAt(1).GetHighestBuildingLevel(unitData.GetProductionHouseData()); if (unitData.IsUnlockedForProductionHouseLevel(highestBuildingLevel)) { if (unitCount < 0) { int count = component.GetUnitCount(); if (count >= -unitCount) { component.SetUnit(unitData, LogicMath.Max(0, count + unitCount)); unitCount += count; } else { component.SetUnit(unitData, 0); unitCount += count; } } else { int maxUnits = component.GetMaxUnitsInCamp(unitData); int addCount = LogicMath.Min(maxUnits, unitCount); component.SetUnit(unitData, addCount); unitCount -= addCount; } component.TrainUnit(unitData); } else { component.RemoveUnits(); } } if (unitCount == 0) { break; } } if (unitCount > 0) { homeOwnerAvatar.SetUnitCountVillage2(unitData, 0); homeOwnerAvatar.GetChangeListener().CommodityCountChanged(7, unitData, 0); } } } } else { LogicArrayList <LogicDataSlot> unitsNew = homeOwnerAvatar.GetUnitsNewVillage2(); for (int i = 0; i < unitsNew.Size(); i++) { LogicDataSlot slot = unitsNew[i]; LogicCharacterData data = (LogicCharacterData)slot.GetData(); int count = slot.GetCount(); int index = -1; for (int j = 0; j < this.m_units.Size(); j++) { if (this.m_units[j].GetData() == data) { index = j; break; } } if (count > 0) { if (index != -1) { this.m_units[index].SetCount(this.m_units[index].GetCount() + count); this.m_units.Add(new LogicDataSlot(data, count)); } else { this.m_units.Add(new LogicDataSlot(data, count)); } } } for (int i = 0; i < this.m_units.Size(); i++) { homeOwnerAvatar.CommodityCountChangeHelper(8, this.m_units[i].GetData(), -this.m_units[i].GetCount()); } for (int i = 0; i < this.m_units.Size(); i++) { LogicDataSlot slot = this.m_units[i]; LogicCharacterData data = (LogicCharacterData)slot.GetData(); int count = slot.GetCount(); if (count > 0) { for (int j = 0; j < components.Size(); j++) { LogicVillage2UnitComponent village2UnitComponent = (LogicVillage2UnitComponent)components[j]; int maxUnitsInCamp = village2UnitComponent.GetMaxUnitsInCamp(data); int addCount = LogicMath.Min(count, maxUnitsInCamp); village2UnitComponent.SetUnit(data, addCount); village2UnitComponent.TrainUnit(data); count -= addCount; if (count <= 0) { break; } } } } } } else { for (int i = this.m_units.Size() - 1; i >= 0; i--) { this.m_units[i].Destruct(); this.m_units.Remove(i); } LogicArrayList <LogicComponent> components = this.m_components[(int)LogicComponentType.UNIT_STORAGE]; for (int i = 0; i < components.Size(); i++) { LogicUnitStorageComponent storageComponent = (LogicUnitStorageComponent)components[i]; for (int j = 0; j < storageComponent.GetUnitTypeCount(); j++) { LogicCombatItemData unitType = storageComponent.GetUnitType(j); int unitCount = storageComponent.GetUnitCount(j); int index = -1; for (int k = 0; k < this.m_units.Size(); k++) { LogicDataSlot tmp = this.m_units[k]; if (tmp.GetData() == unitType) { index = k; break; } } if (index != -1) { this.m_units[index].SetCount(this.m_units[index].GetCount() - unitCount); } else { this.m_units.Add(new LogicDataSlot(unitType, -unitCount)); } } } LogicArrayList <LogicDataSlot> units = this.m_level.GetHomeOwnerAvatar().GetUnits(); for (int i = 0; i < units.Size(); i++) { LogicDataSlot slot = units[i]; int index = -1; for (int j = 0; j < this.m_units.Size(); j++) { LogicDataSlot tmp = this.m_units[j]; if (tmp.GetData() == slot.GetData()) { index = j; break; } } if (index != -1) { this.m_units[index].SetCount(this.m_units[index].GetCount() + slot.GetCount()); } else { this.m_units.Add(new LogicDataSlot(slot.GetData(), slot.GetCount())); } } LogicArrayList <LogicDataSlot> spells = this.m_level.GetHomeOwnerAvatar().GetSpells(); for (int i = 0; i < spells.Size(); i++) { LogicDataSlot slot = spells[i]; int index = -1; for (int j = 0; j < this.m_units.Size(); j++) { LogicDataSlot tmp = this.m_units[j]; if (tmp.GetData() == slot.GetData()) { index = j; break; } } if (index != -1) { this.m_units[index].SetCount(this.m_units[index].GetCount() + slot.GetCount()); } else { this.m_units.Add(new LogicDataSlot(slot.GetData(), slot.GetCount())); } } for (int i = 0; i < this.m_units.Size(); i++) { LogicDataSlot slot = this.m_units[i]; LogicCombatItemData data = (LogicCombatItemData)slot.GetData(); int unitCount = slot.GetCount(); if (unitCount != 0) { for (int j = 0; j < components.Size(); j++) { LogicUnitStorageComponent unitStorageComponent = (LogicUnitStorageComponent)components[j]; if (unitCount >= 0) { while (unitStorageComponent.CanAddUnit(data)) { unitStorageComponent.AddUnit(data); if (--unitCount <= 0) { break; } } } else { int idx = unitStorageComponent.GetUnitTypeIndex(data); if (idx != -1) { int count = unitStorageComponent.GetUnitCount(idx); if (count < -unitCount) { unitStorageComponent.RemoveUnits(data, count); unitCount += count; } else { unitStorageComponent.RemoveUnits(data, -unitCount); break; } } } } } } } } }