public override void ReceiveAttackWithCollider(int damage, Rectangle subjectRect, SpriteCollider colider)
 {
     if (_wheelMode)
     {
         var x = Math.Sign(subjectRect.Center.X - BoundingRectangle.Center.X) < 0 ? BoundingRectangle.Left : BoundingRectangle.Right;
         var y = colider.BoundingBox.Center.Y;
         ((SceneMap)SceneManager.Instance.GetCurrentScene()).CreateSparkParticle(new Vector2(x, y));
     }
     base.ReceiveAttackWithCollider(damage, subjectRect, colider);
 }
 public void AddAttackCollider(string name, List<List<Rectangle>> rectangleFrames, int attackWidth)
 {
     for (var i = 0; i < rectangleFrames.Count; i++)
     {
         for (var j = 0; j < rectangleFrames[i].Count; j++)
         {
             var collider = new SpriteCollider(rectangleFrames[i][j].X, rectangleFrames[i][j].Y, rectangleFrames[i][j].Width, rectangleFrames[i][j].Height);
             collider.Type = SpriteCollider.ColliderType.Attack;
             collider.AttackWidth = attackWidth;
             _framesList[name].Frames[i].AttackColliders.Add(collider);
         }
     }
 }
 private Texture2D GetColliderTexture(SpriteCollider collider)
 {
     return collider.Type == SpriteCollider.ColliderType.Block ? _colliderRedTexture : _colliderYellowTexture;
 }
 public void AddCollider(string name, Rectangle rectangle)
 {
     var collider = new SpriteCollider(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
     collider.Type = SpriteCollider.ColliderType.Block;
     _framesList[name].Collider = collider;
 }