Exemplo n.º 1
0
        public Trap(Sprite sprite, Vector2 position, Attributes attributes, WeaponData weaponData, PartyMember setter, Battle battle)
            : base(attributes)
        {
            if (attributes == null)
                throw new Exception("Attributes cannot be null");
            if (setter == null)
                throw new Exception("PartyMember setter cannot be null");
            if (battle == null)
                throw new Exception("Battle cannot be null");

            this.setter = setter;
            this.battle = battle;
            Data = weaponData;
            entity = new Entity(sprite, position);
            entity.RenderShadow = true;
            entity.UpdateExtensions.Add(new UpdateExtension((updateExtension, delta) => Update(delta)));
            Scene.AddEntity(entity);
        }
        public Projectile(Sprite sprite, Vector2 position, bool facingRight, PartyMember actor, PartyMember target, float speed, Action<Projectile> collisionCallback)
            : base(sprite, position)
        {
            if (actor == null)
                throw new Exception("PartyMember actor cannot be null");
            if (target == null)
                throw new Exception("PartyMember target cannot be null");
            if (collisionCallback == null)
                throw new Exception("Action<Projectile> collisionCallback cannot be null");
            this.actor = actor;
            this.target = target;
            this.collisionCallback = collisionCallback;

            Vector2 directionVector = target.BattleEntity.GetCenter() - GetCenter();
            distance = directionVector.Length();
            directionVector.Normalize();
            Velocity = speed * directionVector;
            Rotation = (facingRight ? 0.0f : MathHelper.Pi) + (float)Math.Atan2(directionVector.Y, directionVector.X);

            collided = false;
        }
 public Scenery(Sprite sprite, Vector2 position)
     : base(sprite, position)
 {
 }