public static void AddExplosion(Vector2 position, Battle battle)
        {
            if (battle == null)
            {
                throw new Exception("Battle cannot be null");
            }

            TextureData cloudTextureData = ResourceManager.GetTextureData("particles/cloud_1");

            Scene.AddEntity(new ParticleEffect(position, Color.Red, 12, cloudTextureData, 800.0f, 500.0f, 0.8f, 0.6f, true));
            Scene.AddEntity(new ParticleEffect(position, Color.Orange, 12, cloudTextureData, 800.0f, 500.0f, 0.8f, 0.6f, true));
            Scene.AddEntity(new ParticleEffect(position, Color.White, 12, cloudTextureData, 800.0f, 500.0f, 0.8f, 0.6f, true));
            battle.Camera.Shake(new Vector2(4.0f), 0.1f);
            battle.SetCameraUpdateDelay(1.0f);
        }
Exemplo n.º 2
0
        private void _createParticleEffectOnPartyMember(object[] args)
        { // createParticleEffectOnPartyMember(string partyMemberSelector, int particleCount, string textureDataName, float speed, float gravity, float maxScale, float lifeTime, bool rotate)
            string partyMemberSelector = (string)args[0];
            int    particleCount       = (int)args[1];
            string textureDataName     = (string)args[2];
            float  speed    = (float)args[3];
            float  gravity  = (float)args[4];
            float  maxScale = (float)args[5];
            float  lifeTime = (float)args[6];
            bool   rotate   = (bool)args[7];

            PartyMember partyMember = getPartyMemberFromSelector(partyMemberSelector);
            TextureData textureData = ResourceManager.GetTextureData(textureDataName);

            Scene.AddEntity(new ParticleEffect(partyMember.BattleEntity.GetCenter(), Color.White, particleCount, textureData, speed, gravity, maxScale, lifeTime, rotate));
        }
Exemplo n.º 3
0
        public Trap(Sprite sprite, Vector2 position, Attributes attributes, WeaponData weaponData, PartyMember setter, Battle battle)
            : base(attributes)
        {
            if (attributes == null)
            {
                throw new Exception("Attributes cannot be null");
            }
            if (setter == null)
            {
                throw new Exception("PartyMember setter cannot be null");
            }
            if (battle == null)
            {
                throw new Exception("Battle cannot be null");
            }

            this.setter         = setter;
            this.battle         = battle;
            Data                = weaponData;
            entity              = new Entity(sprite, position);
            entity.RenderShadow = true;
            entity.UpdateExtensions.Add(new UpdateExtension((updateExtension, delta) => Update(delta)));
            Scene.AddEntity(entity);
        }
 private void emitStatusParticleCallback(float x, float y)
 {
     Scene.AddEntity(new FloatingParticle(new Vector2(x, y), new Vector2(0.0f, -200.0f), new Vector2(0.1f), 0.6f, statusParticleTextureData));
 }