Exemplo n.º 1
0
        public SunbirdMBWindow(CancellationTokenSource cancelSplashTokenSource, Thread splashThread)
        {
            this.cancelSplashTokenSource = cancelSplashTokenSource;
            splashThreadDispatcher       = Dispatcher.FromThread(splashThread);

            InitializeComponent();

            SunbirdMBGame = MainGame;
            SunbirdMBGame.AfterContentBuild += Game_AfterContentBuild;
            SunbirdMBGame.Loaded            += Game_Loaded;

            SunbirdMBWindowViewModel = new SunbirdMBWindowViewModel(SunbirdMBGame);
            DataContext = SunbirdMBWindowViewModel;

            KeyDown += SunbirdMBWindow_KeyDown;

            if (File.Exists("Config.xml"))
            {
                Config = Serializer.ReadXML <Config>(Config.ConfigSerializer, "Config.xml");
                Config.LoadApplicationParameters(this);
            }
            else
            {
                Config = new Config();
            }

            SunbirdMBWindow.PumpToSplash(() => SunbirdMBSplash.ViewModel.Message = "Loading Game...");
        }
Exemplo n.º 2
0
        private void Game_Loaded(object sender, EventArgs e)
        {
            SunbirdMBWindow.PumpToSplash(() => SunbirdMBSplash.ViewModel.Message = "Configurating Settings...");
            Config.LoadGameParameters(SunbirdMBGame);

            ResizeGameWindow();
            SizeChanged += Window_SizeChanged;
            Closed      += Window_Closed;

            SunbirdMBWindowViewModel.CubeDesignerViewModel.OnGameLoaded();
            SunbirdMBWindowViewModel.DecoCatalogViewModel.OnGameLoaded();

            gameLoaded = true;
        }
Exemplo n.º 3
0
        //public event EventHandler Loaded;

        protected override void Initialize()
        {
            // must be initialized. required by Content loading and rendering (will add itself to the Services)
            // note that MonoGame requires this to be initialized in the constructor, while WpfInterop requires it to
            // be called inside Initialize (before base.Initialize())
            graphicsDeviceManager = new WpfGraphicsDeviceService(this);

            // wpf and keyboard need reference to the host control in order to receive input
            // this means every WpfGame control will have it's own keyboard & mouse manager which will only react if the mouse is in the control
            Keyboard = new Keyboard(this);
            Mouse    = new Mouse(this);

            services = new ServiceContainer();
            services.AddService(typeof(IGraphicsDeviceService), graphicsDeviceManager);
            Content = new ContentManager(services);
            Content.RootDirectory = "Content";

            Serializer.ExtraTypes = new Type[]
            {
                typeof(Cube),
                typeof(Deco),
                typeof(DecoReference),
                typeof(GhostMarker),
                typeof(Player),
            };

            Camera      = new Camera(this);
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // must be called after the WpfGraphicsDeviceService instance was created
            base.Initialize();

            // content loading now possible

            OnBeforeContentBuild();

            SunbirdMBWindow.PumpToSplash(() => SunbirdMBSplash.ViewModel.Message = "Building Content...");
            // Rebuild the .pngs into .xnb files.
            ContentBuilder.RebuildContent("Cubes");
            ContentBuilder.RebuildContent("Decos");
            ContentBuilder.RebuildContent("Temp");

            OnAfterContentBuild();

            MapBuilder   = new MapBuilder(this, "MapBuilderSave.xml");
            CurrentState = MapBuilder;
        }