Exemplo n.º 1
0
        public override void Handle(DPosition position, float deltaTime)
        {
            var   m_ForwardSpeed = deltaTime * 0.1f;
            float radians        = position.RotationY * 0.0174532925f;

            position.PositionX -= (float)Math.Cos(radians) * m_ForwardSpeed;
            position.PositionZ += (float)Math.Sin(radians) * m_ForwardSpeed;
        }
Exemplo n.º 2
0
        public override void Handle(DPosition position, float deltaTime)
        {
            var   m_ForwardSpeed = deltaTime * 0.03f;
            float radiansY       = position.RotationY.ToRadians();
            float radiansX       = position.RotationX.ToRadians();

            position.PositionX -= (float)Math.Sin(radiansY) * (float)Math.Cos(radiansX) * m_ForwardSpeed;
            position.PositionZ -= (float)Math.Cos(radiansY) * (float)Math.Cos(radiansX) * m_ForwardSpeed;
            position.PositionY += (float)Math.Sin(radiansX) * m_ForwardSpeed * 0.3f;
        }
Exemplo n.º 3
0
 public static void PreserveNormalPosition(this DPosition position)
 {
     if (position.RotationY > 360)
     {
         position.RotationY -= 360;
     }
     if (position.RotationX > 90)
     {
         position.RotationX = 90;
     }
     if (position.RotationX < -90)
     {
         position.RotationX = -90;
     }
     if (position.RotationY < -360)
     {
         position.RotationY += 360;
     }
 }
Exemplo n.º 4
0
 public override void Handle(DPosition position, float deltaTime)
 {
     Environment.Exit(0);
 }
Exemplo n.º 5
0
 public DPositionChangeHandler(DPosition position, DInput input)
 {
     _position          = position ?? throw new ArgumentNullException(nameof(position));
     _input             = input ?? throw new ArgumentNullException(nameof(input));
     _keyHandlerFactory = new KeyHandlerFactory(_input);
 }