public void SolveSudoku(int numberOfLoops) { UpdateAndConsiderPossibleValues(); if (gameCompleted == false) { nextCell.SolveSudoku(numberOfLoops + 1); } }
public void SolveSudoku(int numberOfLoops) { UpdateAndConsiderPossibleValues(); if (gameCompleted == false) { nextCell.SolveSudoku(numberOfLoops + 1); } }