Exemplo n.º 1
0
        /// <summary>
        /// It is used to call deserialization of a previously saved game.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void btnToLoadGame_Click(object sender, EventArgs e)
        {
            Sudoku game = BinaryDeserializeGame();

            sudoku = game;
            if (game == null)
            {
                //MessageBox.Show("Game e null");
                return;
            }
            else
            {
                game = BinaryDeserializeGame();

                if (game is Standard)
                {
                    standard = (Standard)game;
                    //sudoku = standard;
                    setStandardTableView();
                }
                else
                {
                    squiggly = (Squiggly)game;
                    //sudoku = squiggly;
                    setSquigglyTableView();
                }
                timerlabel.Text = (new TimeSpan(game.ticks)).ToString();
                setGrid(gameType.Standard, Difficulty.Easy); //can have any combination of parameters.
                changeView(1);
                timer.Start();
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Takes the selected values for gameType and Difficulty.
        /// Creates a new game with these parameters,
        /// sets the grid and starts the timer.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void startGame()
        {
            SaveScoreHasAppeared = false;
            standard             = null;
            squiggly             = null;
            sudoku = null;
            gameType type;

            if (radioSquigglyMode.Checked)
            {
                setSquigglyTableView();
                type = gameType.Squiggly;
            }
            else
            {
                setStandardTableView();
                type = gameType.Standard;
            }
            Difficulty level = Difficulty.Easy;

            if (radioMediumMode.Checked)
            {
                level = Difficulty.Medium;
            }
            else if (radioHardMode.Checked)
            {
                level = Difficulty.Hard;
            }

            changeView(1);
            dataGridView.Focus();
            dataGridView.ClearSelection();
            clearHighlight();

            setGrid(type, level);

            ticks = sudoku.ticks;
            timer.Start();
        }
Exemplo n.º 3
0
        /// <summary>
        /// This is used to create a new game object, according to the given parameters,
        /// to fill the dataGridView with the starting values,
        /// and to update the text shown on the form.
        /// </summary>
        /// <param name="type"></param>
        /// <param name="level"></param>
        public void setGrid(gameType type, Difficulty level)
        {
            for (int i = 0; i < 9; i++)
            {
                for (int j = 0; j < 9; j++)
                {
                    dataGridView.Rows[i].Cells[j].Value = "";
                }
            }
            if (standard != null || type == gameType.Standard)
            {
                if (standard == null)
                {
                    squiggly = null;
                    standard = new Standard(level);
                    sudoku   = standard;
                }
                for (int i = 0; i < 9; i++)
                {
                    for (int j = 0; j < 9; j++)
                    {
                        if (standard.mask[i, j] != 0)
                        {
                            dataGridView.Rows[i].Cells[j].Value = standard.mask[i, j];
                        }
                        ColorMap[i, j] = Color.White;
                    }
                }
                this.Text += " - Standard " + (standard.diff == Difficulty.Easy ? "(easy) " : (standard.diff == Difficulty.Medium ? "(medium)" : "(hard)"));
            }
            else
            {
                if (squiggly == null)
                {
                    standard = null;
                    schemeBuilder();

                    Random random = new Random();
                    squiggly = null;
                    bool Completed = false;
                    while (squiggly == null && !Completed)
                    {
                        squiggly = Limex(() => new Squiggly(level, Schemes[random.Next(0, Schemes.Count)]), 4000, out Completed);
                        sudoku   = squiggly;
                    }
                }
                for (int i = 0; i < 9; i++)
                {
                    for (int j = 0; j < 9; j++)
                    {
                        if (squiggly.mask[i, j] != 0)
                        {
                            dataGridView.Rows[i].Cells[j].Value = squiggly.mask[i, j];
                        }
                        dataGridView.Rows[i].Cells[j].Style.BackColor = colors[squiggly.scheme[i, j]];
                        ColorMap[i, j] = colors[squiggly.scheme[i, j]];
                    }
                }
                this.Text += " - Squiggly " + (squiggly.diff == Difficulty.Easy ? "(easy) " : (squiggly.diff == Difficulty.Medium ? "(medium)" : "(hard)"));
            }
            LockCellMap();
        }
Exemplo n.º 4
0
        /// <summary>
        /// Takes action according to the keyboard button pressed.
        ///  - If it is a number from numpad or from the main keyboard,
        ///         it writes it down or overwrites the current number in that field.
        ///  - If it is up/down/left/right/tab/enter,
        ///         it selects the respective cell.
        ///  - If it is escape/backspace or delete,
        ///         it deletes the value in the cell.
        ///  - Else, it doesn't do anything.
        ///  - It checks if the grid has been solved,
        ///         and prompts a window according to the result.
        ///  - If the grid is full but it isn't a valid solution to the game,
        ///         it doesn't do anything.
        ///  - If the grid is solved but the time does not make it in the top 5,
        ///         it prompts a MessageBox
        ///  - If the grid is solved AND the time makes it in the top 5,
        ///         it prompts a new form, that asks for the player's name
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void dataGridView_KeyDown(object sender, KeyEventArgs e)
        {
            if (standard == null && squiggly == null)
            {
                System.Media.SystemSounds.Asterisk.Play();
                return;
            }
            if (dataGridView.SelectedCells.Count > 0)
            {
                var selected = dataGridView.SelectedCells[0];
                int sel_i    = selected.RowIndex;
                int sel_j    = selected.ColumnIndex;
                if (CellMap[sel_i, sel_j] == LOCKED)
                {
                    if (!(e.KeyCode == Keys.Enter || e.KeyCode == Keys.Tab || e.KeyCode == Keys.Up || e.KeyCode == Keys.Down || e.KeyCode == Keys.Left || e.KeyCode == Keys.Right))
                    {
                        System.Media.SystemSounds.Asterisk.Play();
                    }

                    return;
                }
                if (!(e.KeyValue >= 49 && e.KeyValue <= 57 || e.KeyValue >= 97 && e.KeyValue <= 105))
                {
                    if (e.KeyValue == 27 || e.KeyValue == 8 || e.KeyValue == 46)   // Same as e.KeyCode == Keys.Enter  etc.
                    {
                        selected.Value = "";
                        if (standard != null)
                        {
                            standard.userGrid[selected.RowIndex, selected.ColumnIndex] = 0;
                        }
                        else
                        {
                            squiggly.userGrid[selected.RowIndex, selected.ColumnIndex] = 0;
                        }
                    }
                    else if (!(e.KeyCode == Keys.Enter || e.KeyCode == Keys.Tab || e.KeyCode == Keys.Up || e.KeyCode == Keys.Down || e.KeyCode == Keys.Left || e.KeyCode == Keys.Right))
                    {
                        System.Media.SystemSounds.Asterisk.Play();
                    }
                }
                else
                {
                    int value = -1;
                    if (e.KeyValue >= 49 && e.KeyValue <= 57)
                    {
                        selected.Value = e.KeyValue - 48;
                        value          = e.KeyValue - 48;
                    }
                    else
                    {
                        selected.Value = e.KeyValue - 96;
                        value          = e.KeyValue - 96;
                    }

                    if (standard != null)
                    {
                        standard.userGrid[sel_i, sel_j] = value;
                    }
                    else if (squiggly != null)
                    {
                        squiggly.userGrid[sel_i, sel_j] = value;
                    }

                    highlightSelectedNumber();
                }
            }

            if ((standard != null && Sudoku.isSolved(standard.userGrid, Standard.scheme)) ||
                (squiggly != null && Sudoku.isSolved(squiggly.userGrid, squiggly.scheme)))
            {
                long time = ticks;
                timer.Stop();
                DarkenGrid();
                //MessageBox.Show("Congratulations!!!");
                System.Media.SoundPlayer finishSoundPlayer          = new System.Media.SoundPlayer(@"C:\Windows\Media\tada.wav");
                System.Media.SoundPlayer finish_no_high_SoundPlayer = new System.Media.SoundPlayer(@"C:\Windows\Media\chimes.wav");
                gameType   type  = standard == null ? gameType.Squiggly : gameType.Standard;
                Difficulty level = standard == null ? squiggly.diff : standard.diff;
                int        d     = level == Difficulty.Easy ? 0 : (level == Difficulty.Medium ? 1 : 2);
                SaveScoreHasAppeared = true;
                if (HS.HS[type][d].highScores.Count == 5 && ticks > HS.HS[type][d].highScores[4].time)
                {
                    finish_no_high_SoundPlayer.Play();
                    MessageBox.Show("\t\tCongratulations!!! \n I'm sorry but you didn't make it in the top 5.");
                }
                else
                {
                    finishSoundPlayer.Play();
                    Form2 form2 = new Form2(this, ticks, type, level);
                    form2.Show();
                    form2.name.Focus();
                }
                standard = null;
                squiggly = null;
                sudoku   = null;
            }
        }