Exemplo n.º 1
0
        private void InitList()
        {
            int childCount = this.transformRoot.get_childCount();

            for (int index = 0; index < childCount; ++index)
            {
                Object.Destroy((Object)((Component)this.transformRoot.GetChild(index)).get_gameObject());
            }
            this.transformRoot.DetachChildren();
            foreach (KeyValuePair <int, Info.GroupInfo> keyValuePair in Singleton <Info> .Instance.dicVoiceGroupCategory)
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: variable of a compiler-generated type
                VoiceGroupList.\u003CInitList\u003Ec__AnonStorey0 listCAnonStorey0 = new VoiceGroupList.\u003CInitList\u003Ec__AnonStorey0();
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.\u0024this = this;
                GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.objectPrefab);
                if (!gameObject.get_activeSelf())
                {
                    gameObject.SetActive(true);
                }
                gameObject.get_transform().SetParent(this.transformRoot, false);
                StudioNode component = (StudioNode)gameObject.GetComponent <StudioNode>();
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.no = keyValuePair.Key;
                // ISSUE: method pointer
                component.addOnClick = new UnityAction((object)listCAnonStorey0, __methodptr(\u003C\u003Em__0));
                component.text       = keyValuePair.Value.name;
                this.dicNode.Add(keyValuePair.Key, component);
            }
            this.select = -1;
            this.active = true;
        }
Exemplo n.º 2
0
        private void InitList()
        {
            for (int index = 0; index < this.transformRoot.get_childCount(); ++index)
            {
                Object.Destroy((Object)((Component)this.transformRoot.GetChild(index)).get_gameObject());
            }
            this.transformRoot.DetachChildren();
            foreach (KeyValuePair <int, Info.LoadCommonInfo> keyValuePair in Singleton <Info> .Instance.dicBGMLoadInfo)
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: variable of a compiler-generated type
                BGMControl.\u003CInitList\u003Ec__AnonStorey0 listCAnonStorey0 = new BGMControl.\u003CInitList\u003Ec__AnonStorey0();
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.\u0024this = this;
                GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.objectNode);
                gameObject.get_transform().SetParent(this.transformRoot, false);
                StudioNode component = (StudioNode)gameObject.GetComponent <StudioNode>();
                component.active = true;
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.idx = keyValuePair.Key;
                // ISSUE: method pointer
                component.addOnClick = new UnityAction((object)listCAnonStorey0, __methodptr(\u003C\u003Em__0));
                component.text       = keyValuePair.Value.name;
                // ISSUE: reference to a compiler-generated field
                this.dicNode.Add(listCAnonStorey0.idx, component);
            }
            StudioNode studioNode = (StudioNode)null;

            if (!this.dicNode.TryGetValue(Singleton <Studio.Studio> .Instance.bgmCtrl.no, out studioNode))
            {
                return;
            }
            studioNode.select = true;
        }
Exemplo n.º 3
0
        private void SetPage(int _page)
        {
            StudioNode studioNode = (StudioNode)null;

            if (this.dicPage.TryGetValue(SceneLoadScene.page, out studioNode))
            {
                studioNode.select = false;
            }
            _page = Mathf.Clamp(_page, 0, this.pageNum - 1);
            int num = 12 * _page;

            for (int index = 0; index < 12; ++index)
            {
                int n = num + index;
                if (!MathfEx.RangeEqualOn <int>(0, n, this.thumbnailNum - 1))
                {
                    this.buttonThumbnail[index].interactable = false;
                }
                else
                {
                    this.buttonThumbnail[index].texture      = (Texture)PngAssist.LoadTexture(this.listPath[n]);
                    this.buttonThumbnail[index].interactable = true;
                }
            }
            SceneLoadScene.page = _page;
            if (this.dicPage.TryGetValue(SceneLoadScene.page, out studioNode))
            {
                studioNode.select = true;
            }
            Resources.UnloadUnusedAssets();
            GC.Collect();
        }
Exemplo n.º 4
0
        private void SetSelect(int _idx, bool _flag)
        {
            StudioNode studioNode = (StudioNode)null;

            if (!this.dicNode.TryGetValue(_idx, out studioNode))
            {
                return;
            }
            studioNode.select = _flag;
        }
Exemplo n.º 5
0
        private void OnClickSelect(int _idx)
        {
            StudioNode studioNode = (StudioNode)null;

            if (this.dicNode.TryGetValue(Singleton <Studio.Studio> .Instance.bgmCtrl.no, out studioNode))
            {
                studioNode.select = false;
            }
            Singleton <Studio.Studio> .Instance.bgmCtrl.no = _idx;
            if (!this.dicNode.TryGetValue(Singleton <Studio.Studio> .Instance.bgmCtrl.no, out studioNode))
            {
                return;
            }
            studioNode.select = true;
        }
Exemplo n.º 6
0
        private void OnEnable()
        {
            ((Selectable)this.buttonRepeat).get_image().set_sprite(this.spriteRepeat[Singleton <Studio.Studio> .Instance.bgmCtrl.repeat != BGMCtrl.Repeat.None ? 1 : 0]);
            foreach (KeyValuePair <int, StudioNode> keyValuePair in this.dicNode)
            {
                keyValuePair.Value.select = false;
            }
            StudioNode studioNode = (StudioNode)null;

            if (!this.dicNode.TryGetValue(Singleton <Studio.Studio> .Instance.bgmCtrl.no, out studioNode))
            {
                return;
            }
            studioNode.select = true;
        }
        private void InitList()
        {
            for (int index = 0; index < this.transformRoot.get_childCount(); ++index)
            {
                Object.Destroy((Object)((Component)this.transformRoot.GetChild(index)).get_gameObject());
            }
            this.transformRoot.DetachChildren();
            string[] files = Directory.GetFiles(UserData.Create("audio"), "*.wav");
            // ISSUE: reference to a compiler-generated field
            if (OutsideSoundControl.\u003C\u003Ef__mg\u0024cache0 == null)
            {
                // ISSUE: reference to a compiler-generated field
                OutsideSoundControl.\u003C\u003Ef__mg\u0024cache0 = new Func <string, string>(Path.GetFileName);
            }
            // ISSUE: reference to a compiler-generated field
            Func <string, string> fMgCache0 = OutsideSoundControl.\u003C\u003Ef__mg\u0024cache0;

            this.listPath = ((IEnumerable <string>)files).Select <string, string>(fMgCache0).ToList <string>();
            int count = this.listPath.Count;

            for (int index = 0; index < count; ++index)
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: variable of a compiler-generated type
                OutsideSoundControl.\u003CInitList\u003Ec__AnonStorey0 listCAnonStorey0 = new OutsideSoundControl.\u003CInitList\u003Ec__AnonStorey0();
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.\u0024this = this;
                GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.objectNode);
                gameObject.get_transform().SetParent(this.transformRoot, false);
                StudioNode component = (StudioNode)gameObject.GetComponent <StudioNode>();
                component.active = true;
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.idx = index;
                // ISSUE: method pointer
                component.addOnClick = new UnityAction((object)listCAnonStorey0, __methodptr(\u003C\u003Em__0));
                component.text       = Path.GetFileNameWithoutExtension(this.listPath[index]);
                // ISSUE: reference to a compiler-generated field
                this.dicNode.Add(listCAnonStorey0.idx, component);
            }
            this.select = this.listPath.FindIndex((Predicate <string>)(v => v == Singleton <Studio.Studio> .Instance.outsideSoundCtrl.fileName));
            StudioNode studioNode = (StudioNode)null;

            if (!this.dicNode.TryGetValue(this.select, out studioNode))
            {
                return;
            }
            studioNode.select = true;
        }
        private void InitList()
        {
            for (int index = 0; index < this.transformRoot.get_childCount(); ++index)
            {
                Object.Destroy((Object)((Component)this.transformRoot.GetChild(index)).get_gameObject());
            }
            this.transformRoot.DetachChildren();
            this.select = -1;
            this.inputName.set_text(string.Empty);
            ((Selectable)this.buttonSave).set_interactable(false);
            ((Selectable)this.buttonLoad).set_interactable(false);
            ((Selectable)this.buttonImport).set_interactable(false);
            ((Selectable)this.buttonDelete).set_interactable(false);
            string[] files = System.IO.Directory.GetFiles(UserData.Create("studio/voicelist"), "*.dat");
            // ISSUE: reference to a compiler-generated field
            if (VoiceRegistrationList.\u003C\u003Ef__mg\u0024cache0 == null)
            {
                // ISSUE: reference to a compiler-generated field
                VoiceRegistrationList.\u003C\u003Ef__mg\u0024cache0 = new Func <string, bool>(VoiceCtrl.CheckIdentifyingCode);
            }
            // ISSUE: reference to a compiler-generated field
            Func <string, bool> fMgCache0 = VoiceRegistrationList.\u003C\u003Ef__mg\u0024cache0;

            this.listPath = ((IEnumerable <string>)files).Where <string>(fMgCache0).ToList <string>();
            this.dicNode.Clear();
            for (int key = 0; key < this.listPath.Count; ++key)
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: variable of a compiler-generated type
                VoiceRegistrationList.\u003CInitList\u003Ec__AnonStorey0 listCAnonStorey0 = new VoiceRegistrationList.\u003CInitList\u003Ec__AnonStorey0();
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.\u0024this = this;
                GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.prefabNode);
                gameObject.get_transform().SetParent(this.transformRoot, false);
                StudioNode component = (StudioNode)gameObject.GetComponent <StudioNode>();
                component.active = true;
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.no = key;
                // ISSUE: method pointer
                component.addOnClick = new UnityAction((object)listCAnonStorey0, __methodptr(\u003C\u003Em__0));
                component.text       = VoiceCtrl.LoadListName(this.listPath[key]);
                this.dicNode.Add(key, component);
            }
        }
        public void InitList(int _group)
        {
            if (!Utility.SetStruct <int>(ref this.group, _group))
            {
                return;
            }
            int childCount = this.transformRoot.get_childCount();

            for (int index = 0; index < childCount; ++index)
            {
                Object.Destroy((Object)((Component)this.transformRoot.GetChild(index)).get_gameObject());
            }
            this.transformRoot.DetachChildren();
            this.scrollRect.set_verticalNormalizedPosition(1f);
            this.dicNode = new Dictionary <int, StudioNode>();
            foreach (KeyValuePair <int, Info.CategoryInfo> keyValuePair in (IEnumerable <KeyValuePair <int, Info.CategoryInfo> >)Singleton <Info> .Instance.dicVoiceGroupCategory[_group].dicCategory.OrderBy <KeyValuePair <int, Info.CategoryInfo>, int>((Func <KeyValuePair <int, Info.CategoryInfo>, int>)(v => v.Value.sort)))
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: variable of a compiler-generated type
                VoiceCategoryList.\u003CInitList\u003Ec__AnonStorey0 listCAnonStorey0 = new VoiceCategoryList.\u003CInitList\u003Ec__AnonStorey0();
                // ISSUE: reference to a compiler-generated field
                listCAnonStorey0.\u0024this = this;
                if (this.CheckCategory(_group, keyValuePair.Key))
                {
                    GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.objectPrefab);
                    if (!gameObject.get_activeSelf())
                    {
                        gameObject.SetActive(true);
                    }
                    gameObject.get_transform().SetParent(this.transformRoot, false);
                    StudioNode component = (StudioNode)gameObject.GetComponent <StudioNode>();
                    // ISSUE: reference to a compiler-generated field
                    listCAnonStorey0.no = keyValuePair.Key;
                    // ISSUE: method pointer
                    component.addOnClick = new UnityAction((object)listCAnonStorey0, __methodptr(\u003C\u003Em__0));
                    component.text       = keyValuePair.Value.name;
                    this.dicNode.Add(keyValuePair.Key, component);
                }
            }
            this.select           = -1;
            this.active           = true;
            this.voiceList.active = false;
        }
        private void OnClickSelect(int _idx)
        {
            StudioNode studioNode = (StudioNode)null;

            if (this.dicNode.TryGetValue(this.select, out studioNode))
            {
                studioNode.select = false;
            }
            this.select = _idx;
            if (this.select != -1)
            {
                Singleton <Studio.Studio> .Instance.outsideSoundCtrl.fileName = this.listPath[_idx];
            }
            if (!this.dicNode.TryGetValue(this.select, out studioNode))
            {
                return;
            }
            studioNode.select = true;
        }
Exemplo n.º 11
0
        private void OnClickSelect(int _no)
        {
            StudioNode studioNode = (StudioNode)null;

            if (this.dicNode.TryGetValue(this.select, out studioNode))
            {
                studioNode.select = false;
            }
            this.select = _no;
            if (this.dicNode.TryGetValue(this.select, out studioNode))
            {
                studioNode.select = true;
            }
            if (this.select == -1)
            {
                return;
            }
            ((Selectable)this.buttonLoad).set_interactable(true);
            ((Selectable)this.buttonDelete).set_interactable(true);
        }
Exemplo n.º 12
0
        private void CreateNode(int _idx, string _text)
        {
            // ISSUE: object of a compiler-generated type is created
            // ISSUE: variable of a compiler-generated type
            BackgroundList.\u003CCreateNode\u003Ec__AnonStorey0 nodeCAnonStorey0 = new BackgroundList.\u003CCreateNode\u003Ec__AnonStorey0();
            // ISSUE: reference to a compiler-generated field
            nodeCAnonStorey0._idx = _idx;
            // ISSUE: reference to a compiler-generated field
            nodeCAnonStorey0.\u0024this = this;
            GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.objectNode);

            gameObject.get_transform().SetParent(this.transformRoot, false);
            StudioNode component = (StudioNode)gameObject.GetComponent <StudioNode>();

            component.active = true;
            // ISSUE: method pointer
            component.addOnClick = new UnityAction((object)nodeCAnonStorey0, __methodptr(\u003C\u003Em__0));
            component.text       = _text;
            // ISSUE: reference to a compiler-generated field
            this.dicNode.Add(nodeCAnonStorey0._idx, component);
        }
Exemplo n.º 13
0
        private void OnSelect(int _no)
        {
            int select = this.select;

            if (!Utility.SetStruct <int>(ref this.select, _no))
            {
                return;
            }
            this.voiceList.InitList(this.group, _no);
            StudioNode studioNode = (StudioNode)null;

            if (this.dicNode.TryGetValue(select, out studioNode))
            {
                studioNode.select = false;
            }
            if (!this.dicNode.TryGetValue(this.select, out studioNode))
            {
                return;
            }
            studioNode.select = true;
        }
Exemplo n.º 14
0
 private void InitList()
 {
     // ISSUE: object of a compiler-generated type is created
     // ISSUE: variable of a compiler-generated type
     PauseRegistrationList.\u003CInitList\u003Ec__AnonStorey0 listCAnonStorey0 = new PauseRegistrationList.\u003CInitList\u003Ec__AnonStorey0();
     // ISSUE: reference to a compiler-generated field
     listCAnonStorey0.\u0024this = this;
     for (int index = 0; index < this.transformRoot.get_childCount(); ++index)
     {
         Object.Destroy((Object)((Component)this.transformRoot.GetChild(index)).get_gameObject());
     }
     this.transformRoot.DetachChildren();
     this.select = -1;
     ((Selectable)this.buttonLoad).set_interactable(false);
     ((Selectable)this.buttonDelete).set_interactable(false);
     // ISSUE: reference to a compiler-generated field
     listCAnonStorey0.sex = this.m_OCIChar.oiCharInfo.sex;
     // ISSUE: reference to a compiler-generated method
     this.listPath = ((IEnumerable <string>)System.IO.Directory.GetFiles(UserData.Create("studio/pose"), "*.dat")).Where <string>(new Func <string, bool>(listCAnonStorey0.\u003C\u003Em__0)).ToList <string>();
     this.dicNode.Clear();
     for (int key = 0; key < this.listPath.Count; ++key)
     {
         // ISSUE: object of a compiler-generated type is created
         // ISSUE: variable of a compiler-generated type
         PauseRegistrationList.\u003CInitList\u003Ec__AnonStorey1 listCAnonStorey1 = new PauseRegistrationList.\u003CInitList\u003Ec__AnonStorey1();
         // ISSUE: reference to a compiler-generated field
         listCAnonStorey1.\u003C\u003Ef__ref\u00240 = listCAnonStorey0;
         GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.prefabNode);
         gameObject.get_transform().SetParent(this.transformRoot, false);
         StudioNode component = (StudioNode)gameObject.GetComponent <StudioNode>();
         component.active = true;
         // ISSUE: reference to a compiler-generated field
         listCAnonStorey1.no = key;
         // ISSUE: method pointer
         component.addOnClick = new UnityAction((object)listCAnonStorey1, __methodptr(\u003C\u003Em__0));
         component.text       = PauseCtrl.LoadName(this.listPath[key]);
         this.dicNode.Add(key, component);
     }
 }
Exemplo n.º 15
0
        private void InitInfo()
        {
            for (int index = 0; index < this.transformRoot.get_childCount(); ++index)
            {
                Object.Destroy((Object)((Component)this.transformRoot.GetChild(index)).get_gameObject());
            }
            this.transformRoot.DetachChildren();
            List <KeyValuePair <DateTime, string> > list = ((IEnumerable <string>)System.IO.Directory.GetFiles(UserData.Create("studio/scene"), "*.png")).Select <string, KeyValuePair <DateTime, string> >((Func <string, KeyValuePair <DateTime, string> >)(s => new KeyValuePair <DateTime, string>(File.GetLastWriteTime(s), s))).ToList <KeyValuePair <DateTime, string> >();
            CultureInfo currentCulture = Thread.CurrentThread.CurrentCulture;

            Thread.CurrentThread.CurrentCulture = CultureInfo.GetCultureInfo("ja-JP");
            list.Sort((Comparison <KeyValuePair <DateTime, string> >)((a, b) => b.Key.CompareTo(a.Key)));
            Thread.CurrentThread.CurrentCulture = currentCulture;
            this.listPath     = list.Select <KeyValuePair <DateTime, string>, string>((Func <KeyValuePair <DateTime, string>, string>)(v => v.Value)).ToList <string>();
            this.thumbnailNum = this.listPath.Count;
            this.pageNum      = this.thumbnailNum / 12 + (this.thumbnailNum % 12 == 0 ? 0 : 1);
            this.dicPage.Clear();
            for (int key = 0; key < this.pageNum; ++key)
            {
                // ISSUE: object of a compiler-generated type is created
                // ISSUE: variable of a compiler-generated type
                SceneLoadScene.\u003CInitInfo\u003Ec__AnonStorey3 infoCAnonStorey3 = new SceneLoadScene.\u003CInitInfo\u003Ec__AnonStorey3();
                // ISSUE: reference to a compiler-generated field
                infoCAnonStorey3.\u0024this = this;
                GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.prefabButton);
                gameObject.get_transform().SetParent(this.transformRoot, false);
                StudioNode component = (StudioNode)gameObject.GetComponent <StudioNode>();
                component.active = true;
                // ISSUE: reference to a compiler-generated field
                infoCAnonStorey3.page = key;
                // ISSUE: method pointer
                component.addOnClick = new UnityAction((object)infoCAnonStorey3, __methodptr(\u003C\u003Em__0));
                component.text       = string.Format("{0}", (object)(key + 1));
                this.dicPage.Add(key, component);
            }
        }