Exemplo n.º 1
0
        private void UpdateBackBuffer()
        {
            IDirect3DSurface             surface = HolographicFrame.GetRenderingParameters(HolographicFrame.CurrentPrediction.CameraPoses[0]).Direct3D11BackBuffer;
            IDirect3DDxgiInterfaceAccess surfaceDxgiInterfaceAccess = surface as IDirect3DDxgiInterfaceAccess;
            IntPtr resource = surfaceDxgiInterfaceAccess.GetInterface(ID3D11Resource);

            if (backBuffer == null || backBuffer.NativeResource.NativePointer != resource)
            {
                // Clean up references to previous resources.
                backBuffer?.Dispose();
                LeftEyeBuffer?.Dispose();
                RightEyeBuffer?.Dispose();

                // This can change every frame as the system moves to the next buffer in the
                // swap chain. This mode of operation will occur when certain rendering modes
                // are activated.
                Texture2D d3DBackBuffer = new Texture2D(resource);

                backBuffer = new Texture(GraphicsDevice).InitializeFromImpl(d3DBackBuffer, false);

                LeftEyeBuffer = backBuffer.ToTextureView(new TextureViewDescription()
                {
                    ArraySlice = 0, Type = ViewType.Single
                });
                RightEyeBuffer = backBuffer.ToTextureView(new TextureViewDescription()
                {
                    ArraySlice = 1, Type = ViewType.Single
                });
            }

            Description.BackBufferFormat = backBuffer.Format;
            Description.BackBufferWidth  = backBuffer.Width;
            Description.BackBufferHeight = backBuffer.Height;
        }
Exemplo n.º 2
0
        internal static void Dispose()
        {
            _font                 = null;
            _fontSmall            = null;
            _uiTextureRegionAtlas = null;
            _uiStylesheet         = null;
            Stylesheet.Current    = null;

            if (_assetManager != null)
            {
                _assetManager.ClearCache();
                _assetManager = null;
            }

            _whiteRegion = null;
            if (_white != null)
            {
                _white.Dispose();
                _white = null;
            }

#if !STRIDE
            if (_uiRasterizerState != null)
            {
                _uiRasterizerState.Dispose();
                _uiRasterizerState = null;
            }
#endif
        }
Exemplo n.º 3
0
        public static bool DisposeTextureBySpecs(Stride.Graphics.Texture tex, Vector3 dim, Stride.Graphics.PixelFormat pixelFormat, MultisampleCount samples)
        {
            if (tex == null || !TextureDimensionsEqual(tex, dim) || tex.Format != pixelFormat || tex.MultisampleCount != samples)
            {
                if (tex != null)
                {
                    tex.Dispose();
                }

                return(true);
            }
            return(false);
        }
Exemplo n.º 4
0
        private unsafe void ReleaseDevice()
        {
            EmptyTexelBufferInt.Dispose();
            EmptyTexelBufferInt = null;
            EmptyTexelBufferFloat.Dispose();
            EmptyTexelBufferFloat = null;

            EmptyTexture.Dispose();
            EmptyTexture = null;

            // Wait for all queues to be idle
            vkDeviceWaitIdle(nativeDevice);

            // Destroy all remaining fences
            GetCompletedValue();

            // Mark upload buffer for destruction
            if (nativeUploadBuffer != VkBuffer.Null)
            {
                vkUnmapMemory(NativeDevice, nativeUploadBufferMemory);
                nativeResourceCollector.Add(lastCompletedFence, nativeUploadBuffer);
                nativeResourceCollector.Add(lastCompletedFence, nativeUploadBufferMemory);

                nativeUploadBuffer       = VkBuffer.Null;
                nativeUploadBufferMemory = VkDeviceMemory.Null;
            }

            // Release fenced resources
            nativeResourceCollector.Dispose();
            DescriptorPools.Dispose();

            foreach (var nativeCopyCommandPool in NativeCopyCommandPools.Values)
            {
                vkDestroyCommandPool(nativeDevice, nativeCopyCommandPool, null);
            }
            NativeCopyCommandPools.Dispose();
            NativeCopyCommandPools = null;
            vkDestroyDevice(nativeDevice, null);
        }