void HandleMouse(bool clicked)
    {
        Vector3 target;

        if (GetMouseWorldPos(out target))
        {
            NextAction = new Strategies.ShootInDirectionAction {
                destination = target
            };
        }
    }
    void HandleMouse(bool clicked)
    {
        Vector3 dest;

        if (GetCursorPos(out dest))
        {
            NextAction = new Strategies.ShootInDirectionAction {
                destination = dest
            };
        }
    }