private void WaitForAllBuffers() { WaveInBuffer Buf = m_Buffers; while (Buf.NextBuffer != m_Buffers) { Buf.WaitFor(); Buf = Buf.NextBuffer; } }
internal static void WaveInProc(IntPtr hdrvr, int uMsg, int dwUser, ref WaveNative.WaveHdr wavhdr, int dwParam2) { if (uMsg == WaveNative.MM_WIM_DATA) { try { GCHandle h = (GCHandle)wavhdr.dwUser; WaveInBuffer buf = (WaveInBuffer)h.Target; buf.OnCompleted(); } catch { } } }
private void FreeBuffers() { m_CurrentBuffer = null; if (m_Buffers != null) { WaveInBuffer First = m_Buffers; m_Buffers = null; WaveInBuffer Current = First; do { WaveInBuffer Next = Current.NextBuffer; Current.Dispose(); Current = Next; } while (Current != First); } }
private void AllocateBuffers(int bufferSize, int bufferCount) { FreeBuffers(); if (bufferCount > 0) { m_Buffers = new WaveInBuffer(m_WaveIn, bufferSize); WaveInBuffer Prev = m_Buffers; try { for (int i = 1; i < bufferCount; i++) { WaveInBuffer Buf = new WaveInBuffer(m_WaveIn, bufferSize); Prev.NextBuffer = Buf; Prev = Buf; } } finally { Prev.NextBuffer = m_Buffers; } } }
private void SelectNextBuffer() { m_CurrentBuffer = m_CurrentBuffer == null ? m_Buffers : m_CurrentBuffer.NextBuffer; }
private void AllocateBuffers(int bufferSize, int bufferCount) { FreeBuffers(); if (bufferCount > 0) { m_Buffers = new WaveInBuffer(m_WaveIn, bufferSize); WaveInBuffer Prev = m_Buffers; try { for (int i = 1; i < bufferCount; i++) { WaveInBuffer Buf = new WaveInBuffer(m_WaveIn, bufferSize); Prev.NextBuffer = Buf; Prev = Buf; } } finally { Prev.NextBuffer = m_Buffers; } } }
private void SelectNextBuffer() { m_CurrentBuffer = m_CurrentBuffer == null ? m_Buffers : m_CurrentBuffer.NextBuffer; }
private void FreeBuffers() { m_CurrentBuffer = null; if (m_Buffers != null) { WaveInBuffer First = m_Buffers; m_Buffers = null; WaveInBuffer Current = First; do { WaveInBuffer Next = Current.NextBuffer; Current.Dispose(); Current = Next; } while(Current != First); } }