private void SubmitUpdateResult(Steamworks.SubmitItemUpdateResult_t callback, bool bIOFailure) { Console.WriteLine("Upload complete!"); if (callback.m_eResult == EResult.k_EResultOK) { this.currentTitleMessage = "Update Complete!"; this.currentBodyMessage = "Upload completed successfully"; } else { this.currentTitleMessage = "Update Failed"; this.currentBodyMessage = "Error code: " + (object)callback.m_eResult; } this.isInUpload = false; this.showLoadingSpinner = false; }
void OnItemSubmitted(SubmitItemUpdateResult_t callback, bool ioFailure) { if (ioFailure) { statusText.text = "Error: I/O Failure! :("; return; } switch(callback.m_eResult) { case EResult.k_EResultOK: statusText.text = "SUCCESS! Item submitted! :D :D :D"; currentHandle = UGCUpdateHandle_t.Invalid; break; } }
void OnSubmitItemUpdateResult(SubmitItemUpdateResult_t pCallback, bool bIOFailure) { Debug.Log("[" + SubmitItemUpdateResult_t.k_iCallback + " - SubmitItemUpdateResult_t] - " + pCallback.m_eResult + " -- " + pCallback.m_bUserNeedsToAcceptWorkshopLegalAgreement); }
private void OnSubmitItemUpdateResult(SubmitItemUpdateResult_t pCallback, bool bIOFailed) { m_State = EState.Complete; print("OnSubmitItemUpdateResult - m_eResult: " + pCallback.m_eResult + " | m_bUserNeedsToAcceptWorkshopLegalAgreement: " + pCallback.m_bUserNeedsToAcceptWorkshopLegalAgreement); if (bIOFailed) { //ESteamAPICallFailure failureReason = SteamUtils.GetAPICallFailureReason(m_CrateItemResult.Handle); //Debug.LogError("OnSubmitItemUpdateResult bIOFailed = true. Reason: " + failureReason); m_State = EState.Failed; return; } if (pCallback.m_eResult != EResult.k_EResultOK) { Debug.LogError("OnSubmitItemUpdateResult m_eResult != k_EResultOK"); m_State = EState.Failed; return; } m_tmpNeedsToAcceptTOS = pCallback.m_bUserNeedsToAcceptWorkshopLegalAgreement; }