void OnAvatarImageLoaded(AvatarImageLoaded_t pCallback) {
		Debug.Log("[" + AvatarImageLoaded_t.k_iCallback + " - AvatarImageLoaded] - " + pCallback.m_steamID + " -- " + pCallback.m_iImage + " -- " + pCallback.m_iWide + " -- " + pCallback.m_iTall);
	}