public override uint RequestLanServerList(uint c_iApp, ISteamMatchmakingServerListResponse c_pRequestServersResponse) { CheckIfUsable(); var a_objPtr = IntPtr.Zero; var a_result = SteamAPI_ISteamMatchmakingServers_RequestLANServerList(m_instancePtr, c_iApp, a_objPtr); c_pRequestServersResponse = new SteamMatchmakingServerListResponse(a_objPtr); return(a_result); }
public abstract uint RequestSpectatorServerList(uint c_iApp, IntPtr[] c_ppchFilters, ISteamMatchmakingServerListResponse c_pRequestServersResponse);
public abstract uint RequestLanServerList(uint c_iApp, ISteamMatchmakingServerListResponse c_pRequestServersResponse);