public override uint RequestLanServerList(uint c_iApp, ISteamMatchmakingServerListResponse c_pRequestServersResponse)
        {
            CheckIfUsable();

            var a_objPtr = IntPtr.Zero;

            var a_result = SteamAPI_ISteamMatchmakingServers_RequestLANServerList(m_instancePtr, c_iApp, a_objPtr);

            c_pRequestServersResponse = new SteamMatchmakingServerListResponse(a_objPtr);

            return(a_result);
        }
 public abstract uint RequestSpectatorServerList(uint c_iApp, IntPtr[] c_ppchFilters, ISteamMatchmakingServerListResponse c_pRequestServersResponse);
 public abstract uint RequestLanServerList(uint c_iApp, ISteamMatchmakingServerListResponse c_pRequestServersResponse);