public SendMachineAuthResponse ( MachineAuthDetails details ) : void | ||
details | MachineAuthDetails | The details pertaining to the response. |
return | void |
public void OnMachineAuth(SteamUser.UpdateMachineAuthCallback obj) { Console.WriteLine("[Steam] Writing sentry-file..."); int sentrySize; byte[] sentryHash; using (var fs = File.Open("sentry.bin", FileMode.OpenOrCreate, FileAccess.ReadWrite)) { fs.Seek(obj.Offset, SeekOrigin.Begin); fs.Write(obj.Data, 0, obj.BytesToWrite); sentrySize = (int)fs.Length; fs.Seek(0, SeekOrigin.Begin); using (var sha = SHA1.Create()) sentryHash = sha.ComputeHash(fs); } _user.SendMachineAuthResponse(new SteamUser.MachineAuthDetails() { JobID = obj.JobID, FileName = obj.FileName, BytesWritten = obj.BytesToWrite, FileSize = sentrySize, Offset = obj.Offset, Result = EResult.OK, LastError = 0, OneTimePassword = obj.OneTimePassword, SentryFileHash = sentryHash }); Console.WriteLine("[Steam] Finished writing sentry-file!"); }
void OnMachineAuth(SK.SteamUser.UpdateMachineAuthCallback callback) { Console.WriteLine("Updating sentryfile..."); int fileSize; byte[] sentryHash; using (var fs = File.Open("sentry.bin", FileMode.OpenOrCreate, FileAccess.ReadWrite)) { fs.Seek(callback.Offset, SeekOrigin.Begin); fs.Write(callback.Data, 0, callback.BytesToWrite); fileSize = (int)fs.Length; fs.Seek(0, SeekOrigin.Begin); using (var sha = SHA1.Create()) { sentryHash = sha.ComputeHash(fs); } } // inform the steam servers that we're accepting this sentry file steamUser.SendMachineAuthResponse(new SK.SteamUser.MachineAuthDetails { JobID = callback.JobID, FileName = callback.FileName, BytesWritten = callback.BytesToWrite, FileSize = fileSize, Offset = callback.Offset, Result = SK.EResult.OK, LastError = 0, OneTimePassword = callback.OneTimePassword, SentryFileHash = sentryHash, }); }