SteamDroidServer handles incomming connections
Exemplo n.º 1
0
        static void Main(string[] args)
        {
            try
            {
                String ip   = DefaultIp;
                int    port = DefaultPort;

                if (LoadKey() && CheckSteamKit())
                {
                    // Use the specified ip address, if any
                    if (args.Length >= 1)
                    {
                        String useIp = args[0];
                        ip = useIp;
                    }

                    // Use the specified port number, if any
                    if (args.Length >= 2)
                    {
                        int usePort;
                        if (int.TryParse(args[1], out usePort))
                        {
                            port = usePort;
                        }
                    }

                    SteamDroidServer server = new SteamDroidServer();
                    server.Start(ip, port);
                }
            }
            catch (Exception e)
            {
                Logger.Get().Log("Exception: " + e.Message);
                Console.ReadLine();
            }
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            try
            {
                String ip = DefaultIp;
                int port = DefaultPort;

                if (LoadKey() && CheckSteamKit())
                {
                    // Use the specified ip address, if any
                    if (args.Length >= 1)
                    {
                        String useIp = args[0];
                        ip = useIp;
                    }

                    // Use the specified port number, if any
                    if (args.Length >= 2)
                    {
                        int usePort;
                        if (int.TryParse(args[1], out usePort))
                        {
                            port = usePort;
                        }
                    }

                    SteamDroidServer server = new SteamDroidServer();
                    server.Start(ip, port);
                }
            }
            catch (Exception e)
            {
                Logger.Get().Log("Exception: " + e.Message);
                Console.ReadLine();
            }
        }