private void sendWinnings(JSONClass winningsResponseObj)
        {
            if (winningsResponseObj.success != 1) {
                Log.Error("Server request failed. Error message:\n" + winningsResponseObj.errMsg);

                return;
            }

            Data winningsData = winningsResponseObj.data;

            //Get items to give and keep, and the winner and their trade token
            var itemsToGive = winningsData.tradeItems;
            var itemsToKeep = winningsData.profitItems;

            string winnerSteamIDString = winningsData.winnerSteamId;
            SteamID winnerSteamID = new SteamID(winnerSteamIDString);

            string winnerTradeToken = winningsData.winnerTradeToken;

            Log.Success("Winner steam id: " + winnerSteamIDString + ", token: " + winnerTradeToken);

            //Get bot's inventory json
            string botInvUrl = "http://steamcommunity.com/profiles/" + Bot.SteamUser.SteamID.ConvertToUInt64() + "/inventory/json/730/2";
            var botInvRequest = (HttpWebRequest)WebRequest.Create(botInvUrl);
            var botInvResponse = (HttpWebResponse)botInvRequest.GetResponse();
            string botInvString = new StreamReader(botInvResponse.GetResponseStream()).ReadToEnd();

            BotInventory botInventory = JsonConvert.DeserializeObject<BotInventory>(botInvString);
            if (botInventory.success != true) {
                Log.Error("An error occured while fetching the bot's inventory.");
                return;
            }
            var rgInventory = botInventory.rgInventory;

            //Create trade offer for the winner
            var winnerTradeOffer = Bot.NewTradeOffer(winnerSteamID);

            //Loop through all winner's items and add them to trade
            List<long> alreadyAddedToWinnerTrade = new List<long>();
            foreach (CSGOItemFromWeb item in itemsToGive) {
                long classId = item.classId, instanceId = item.instanceId;

                //Loop through all inventory items and find the asset id for the item
                long assetId = 0;
                foreach (var inventoryItem in rgInventory) {
                    var value = inventoryItem.Value;
                    long tAssetId = value.id, tClassId = value.classid, tInstanceId = value.instanceid;

                    if (tClassId == classId && tInstanceId == instanceId) {
                        //Check if this assetId has already been added to the trade
                        if (alreadyAddedToWinnerTrade.Contains(tAssetId)) {
                            continue;
                            //This is for when there are 2 of the same weapon, but they have different assetIds
                        }
                        assetId = tAssetId;
                        break;
                    }
                }

                //Log.Success ("Adding item to winner trade offer. Asset ID: " + assetId);

                winnerTradeOffer.Items.AddMyItem(730, 2, assetId, 1);
                alreadyAddedToWinnerTrade.Add(assetId);
            }

            //Send trade offer to winner
            if (itemsToGive.Count > 0) {
                string winnerTradeOfferId, winnerMessage = "Congratulations, you have won on " + Bot.BotWebsiteName + "! Here are your items.";

                //Try sending them 10 times, whatever
                doWebWithCatch(10, () => {
                    winnerTradeOffer.SendWithToken(out winnerTradeOfferId, winnerTradeToken, winnerMessage);
                });
                Bot.AcceptAllMobileTradeConfirmations();
                Log.Success("Offer sent to winner.");
            } else {
                Log.Info("No items to give to the winner... strange");
            }
        }