Exemplo n.º 1
0
        public override string Compile()
        {
            string        output    = "";
            WeaponInfo    oldWeapon = null;
            WeaponInfo    newWeapon = null;
            BuildableInfo entity    = null;


            if (ApplicationType == ApplicationTypes.ApplyToEntity)
            {
                if (this.Parent.Parent is BuildableInfo)
                {
                    entity = ((BuildableInfo)Parent.Parent);
                }
            }
            else
            {
                entity = DataDumper.Units[Target] as BuildableInfo;
            }
            try
            {
                if (entity != null)
                {
                    WeaponHardPointInfo whpInfo = entity.WeaponHardPoints[HardPoint] as WeaponHardPointInfo;
                    oldWeapon = (WeaponInfo)whpInfo.Weapons[whpInfo.UpgradeValue];
                    whpInfo.UpgradeValue++;
                    newWeapon = (WeaponInfo)whpInfo.Weapons[whpInfo.UpgradeValue];
                    if (!oldWeapon.IsDummyWeapon())
                    {
                        if (ApplicationType == ApplicationTypes.ApplyToEntityType)
                        {
                            output += "Upgrades " + entity.Name + "'s " + Translation.Translate(oldWeapon.Name) + " to " + Translation.Translate(newWeapon.Name);
                        }
                        else if (ApplicationType == ApplicationTypes.ApplyToEntity)
                        {
                            output += "Upgrades " + Translation.Translate(oldWeapon.Name) + " to " + Translation.Translate(newWeapon.Name);
                        }
                    }
                    else
                    {
                        output += "Equips " + entity.Name + " with " + Translation.Translate(newWeapon.Name);
                    }
                }
            }
            catch {  }
            return(output);
        }
Exemplo n.º 2
0
 public FearInfo()
 {
     Weapon = new WeaponInfo();
 }
Exemplo n.º 3
0
 public MinefieldInfo()
 {
     Weapon = new WeaponInfo();
 }