public override void updateRange()
        {
            base.updateRange();

            List <Person> people = GameController.Instance.park.people;
            float         moneyAvg = 0f, happinessAvg = 0f, tirednessAvg = 0f, hungerAvg = 0f,
                          thirstAvg = 0f, toiletUrgencyAvg = 0f, nauseaAvg = 0f;

            for (int i = 0; i < people.Count; i++)
            {
                moneyAvg         += people[i].Money;
                happinessAvg     += people[i].Happiness;
                tirednessAvg     += people[i].Tiredness;
                hungerAvg        += people[i].Hunger;
                thirstAvg        += people[i].Thirst;
                toiletUrgencyAvg += people[i].ToiletUrgency;
                nauseaAvg        += people[i].Nausea;
            }
            if (moneyAvg > 0f)
            {
                moneyAvg = moneyAvg / people.Count;
            }
            if (happinessAvg > 0f)
            {
                happinessAvg = happinessAvg / people.Count;
            }
            if (tirednessAvg > 0f)
            {
                tirednessAvg = tirednessAvg / people.Count;
            }
            if (hungerAvg > 0f)
            {
                hungerAvg = hungerAvg / people.Count;
            }
            if (thirstAvg > 0f)
            {
                thirstAvg = thirstAvg / people.Count;
            }
            if (toiletUrgencyAvg > 0f)
            {
                toiletUrgencyAvg = toiletUrgencyAvg / people.Count;
            }
            if (nauseaAvg > 0f)
            {
                nauseaAvg = nauseaAvg / people.Count;
            }

            ProgressionPeopleDataValues values = (ProgressionPeopleDataValues)rangeObjects[ranges.Count - 1];

            values.peopleMoneyAvg.Add(moneyAvg);
            values.peopleHappinessAvg.Add(happinessAvg);
            values.peopleTirednessAvg.Add(tirednessAvg);
            values.peopleHungerAvg.Add(hungerAvg);
            values.peopleThirstAvg.Add(thirstAvg);
            values.peopleToiletUrgencyAvg.Add(toiletUrgencyAvg);
            values.peopleNauseaAvg.Add(nauseaAvg);
        }
        protected override Dictionary <string, string> getValuesDict(int idx)
        {
            Dictionary <string, string> obj = new Dictionary <string, string>();

            ProgressionPeopleDataValues values = (ProgressionPeopleDataValues)rangeObjects[idx];

            obj.Add("peopleMoneyAvg", Json.Serialize(values.peopleMoneyAvg));
            obj.Add("peopleHappinessAvg", Json.Serialize(values.peopleHappinessAvg));
            obj.Add("peopleTirednessAvg", Json.Serialize(values.peopleTirednessAvg));
            obj.Add("peopleHungerAvg", Json.Serialize(values.peopleHungerAvg));
            obj.Add("peopleThirstAvg", Json.Serialize(values.peopleThirstAvg));
            obj.Add("peopleToiletUrgencyAvg", Json.Serialize(values.peopleToiletUrgencyAvg));
            obj.Add("peopleNauseaAvg", Json.Serialize(values.peopleNauseaAvg));

            return(obj);
        }