public void Load()
    {
      var shaders = _resourceManager.GetShaders().ToList();
      foreach (var shader in shaders)
      {
        shader.Configure(_renderer);
      }
      _currentMaterial = new Material(shaders.First());
      _currentMaterial.Configure(_renderer);

      InitView(shaders);

      _shape = _shapes.First();
      _shape.Shape.Material = _currentMaterial;
      _shape.Configure(_renderer);
    }
Exemplo n.º 2
0
 public void AddShape(ShapeNode shape)
 {
   _shapes.Add(shape);
 }