private void Quality_Click(object sender, RoutedEventArgs e) { if (Current == null) { MessageBox.Show("Select a weapon first"); } else { WeaponQualityChooser dialog = new WeaponQualityChooser(Current.Type, Current.Quality, Current.WeaponQuality); Tuple <Quality, WeaponQuality> output = dialog.ShowDialog(); SetCurrent(Current, output.Item1, output.Item2); } }
private void Quality_Click(object sender, RoutedEventArgs e) { if (Current == null) MessageBox.Show("Select a weapon first"); else { WeaponQualityChooser dialog = new WeaponQualityChooser(Current.Type, Current.Quality, Current.WeaponQuality); Tuple<Quality, WeaponQuality> output = dialog.ShowDialog(); SetCurrent(Current, output.Item1, output.Item2); } }