Exemplo n.º 1
0
        /// <summary>Sets up the in-game mod config menu.</summary>
        private void TryLoadingGMCM()
        {
            //See if we can find GMCM, quit if not.
            var api = Helper.ModRegistry.GetApi <GenericModConfigMenu.GenericModConfigMenuAPI>("spacechase0.GenericModConfigMenu");

            if (api == null)
            {
                Monitor.Log("Unable to load GMCM API.", LogLevel.Info);
                return;
            }

            api.RegisterModConfig(ModManifest, () => myConfig = new EconConfig(), () => Helper.WriteConfig(myConfig));
            api.RegisterSimpleOption(ModManifest, "Supply and Demand", "Whether to monitor and adapt to the player's impact on supply and demand via sales and purchases.", () => myConfig.DoSupplyAndDemand, (bool val) => myConfig.DoSupplyAndDemand = val);
            api.RegisterSimpleOption(ModManifest, "Verbose Mode", "This turns on finely detailed debug messages. Don't set if you don't need it (you probably do not need it).", () => myConfig.VerboseMode, (bool val) => myConfig.VerboseMode        = val);
        }
Exemplo n.º 2
0
        // *** EVENT HANDLING METHODS ***

        /// <summary>Initial configuration and etc.</summary>
        private void StartupTasks(object sender, GameLaunchedEventArgs e)
        {
            myConfig = myHelper.ReadConfig <EconConfig>();

            TryLoadingGMCM();

            List <MarketModel> loadedMarketsData = myHelper.Data.ReadJsonFile <List <MarketModel> >("markets.json");

            if (loadedMarketsData != null)
            {
                Monitor.Log("Got list of market data.");

                foreach (MarketModel mm in loadedMarketsData)
                {
                    Monitor.Log($"Found {mm.Context} market '{mm.DisplayName}'");
                }
            }
            else
            {
                Monitor.Log($"Unable to load market data.", LogLevel.Error);
            }
        }