public void GetMaterials()
        {
            if (isCanGetMaterials == false)
            {
                return;
            }
            isCanGetMaterials = false;
            if (matEntitys == null)
            {
                matEntitys = new List <StardardMaterialEntity>();
            }
            Renderer[] renders = gameObject.GetComponentsInChildren <Renderer>(true);

            foreach (Renderer r in renders)
            {
                foreach (Material m in r.sharedMaterials)
                {
                    StardardMaterialEntity entity = matEntitys.Find((item) => item.mat == m);
                    if (entity == null)
                    {
                        if (m == null || m.name == "Default-Material")
                        {
                            continue;
                        }
                        StardardMaterialEntity entityT = new StardardMaterialEntity(m);
                        matEntitys.Add(entityT);
                    }
                }
            }

            //SkinnedMeshRenderer[] skinnedMeshRenderers = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);

            //foreach (Renderer r in skinnedMeshRenderers)
            //{
            //    foreach (Material m in r.sharedMaterials)
            //    {
            //        StardardMaterialEntity entity = matEntitys.Find((item) => item.mat == m);
            //        if (entity == null)
            //        {
            //            if (m == null)
            //            {
            //                continue;
            //            }
            //            StardardMaterialEntity entityT = new StardardMaterialEntity(m);
            //            matEntitys.Add(entityT);
            //        }
            //    }
            //}
        }
        /// <summary>
        /// 获取标准材质实体
        /// </summary>
        public static StardardMaterialEntity GetStardardMaterialBackups(Material mat)
        {
            StardardMaterialEntity entity = new StardardMaterialEntity(mat);

            return(entity);
        }