public static void setSingleTileAsChild(TileNode t, int x, int y, bool placementAction = true) { Vector2 pos = new Vector2(x * Game1.tileSize, y * Game1.tileSize); bool f = checkIfICanPlaceHere(t, new Vector2(pos.X, pos.Y)); if (f == false) { return; } else { // ModCore.CoreMonitor.Log("Adding a child!"); System.Threading.Thread.Sleep(PathFindingCore.PathFindingLogic.delay); TileNode child = new TileNode(1, Vector2.Zero, t.texturePath, t.dataPath, StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Cyan)); child.seenState = (int)stateEnum.NotVisited; child.parent = t; if (placementAction) { child.placementAction(t.thisLocation, (int)pos.X, (int)pos.Y); } else { child.fakePlacementAction(t.thisLocation, x, y); } //StarAI.PathFindingCore.Utilities.masterAdditionList.Add(new StarAI.PathFindingCore.PlacementNode(child, Game1.currentLocation, (int)pos.X, (int)pos.Y)); t.children.Add(child); } }
private void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e) { //J key for shop #region if (e.KeyPressed == Microsoft.Xna.Framework.Input.Keys.J) { CoreMonitor.Log("OK THE J KEY WAS PRESSED!"); List <Item> shoppingList = new List <Item>(); StarAI.PathFindingCore.TileNode t = new StarAI.PathFindingCore.TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.Aqua)); if (t == null) { CoreMonitor.Log("WTF?????"); } try { if (t == null) { return; } shoppingList.Add((Item)t); Game1.activeClickableMenu = new StardewValley.Menus.ShopMenu(shoppingList); } catch (Exception err) { CoreMonitor.Log(Convert.ToString(err)); } } #endregion //K key for placing a tile. #region if (e.KeyPressed == Microsoft.Xna.Framework.Input.Keys.K) { CoreMonitor.Log("OK THE K KEY WAS PRESSED!"); StarAI.PathFindingCore.TileNode t = new StarAI.PathFindingCore.TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.randomColor()); if (t == null) { CoreMonitor.Log("WTF?????"); } try { if (t == null) { return; } CoreMonitor.Log(new Vector2(Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize).ToString()); int xPos = (int)(Game1.player.getTileX()) * Game1.tileSize; int yPos = (int)(Game1.player.getTileY()) * Game1.tileSize; Rectangle r = new Rectangle(xPos, yPos, Game1.tileSize, Game1.tileSize); Vector2 pos = new Vector2(r.X, r.Y); bool ok = StarAI.PathFindingCore.TileNode.checkIfICanPlaceHere(t, pos, Game1.player.currentLocation); if (ok == false) { return; } t.placementAction(Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize); //t.setAdjacentTiles(true); } catch (Exception err) { CoreMonitor.Log(Convert.ToString(err)); } } #endregion if (e.KeyPressed == Microsoft.Xna.Framework.Input.Keys.U) { ExecutionCore.TaskList.printAllTaskMetaData(); } if (e.KeyPressed == Microsoft.Xna.Framework.Input.Keys.O) { foreach (var v in Game1.player.currentLocation.map.TileSheets) { foreach (var q in Game1.player.currentLocation.map.Layers) { string[] s = q.ToString().Split(':'); string layer = s[1].Trim(); if (Game1.player.currentLocation.map.GetLayer(layer) == null) { ModCore.CoreMonitor.Log("SHITTTTTT: " + layer, LogLevel.Error); } int tileIndex = Game1.player.currentLocation.getTileIndexAt((int)Game1.player.getTileX() / Game1.tileSize, (int)Game1.player.getTileY() / Game1.tileSize, layer); if (tileIndex == -1) { continue; } //ModCore.CoreMonitor.Log("Position: " + (Game1.player.getTileLocation() / Game1.tileSize).ToString(), LogLevel.Warn); //ModCore.CoreMonitor.Log("Layer: " + layer, LogLevel.Warn); //ModCore.CoreMonitor.Log("Index: " + tileIndex.ToString(), LogLevel.Warn); //ModCore.CoreMonitor.Log("Image Source: " + v.ImageSource, LogLevel.Warn); if (layer == "Buildings") { TileExceptionNode tileException = new TileExceptionNode(v.ImageSource, tileIndex); foreach (var tile in PathFindingCore.Utilities.ignoreCheckTiles) { if (tile.imageSource == tileException.imageSource && tile.index == tileException.index) { ModCore.CoreMonitor.Log("Tile exception already initialized!"); return; //tile is already initialized. } } PathFindingCore.Utilities.ignoreCheckTiles.Add(tileException); tileException.serializeJson(Path.Combine(ModCore.CoreHelper.DirectoryPath, PathFindingCore.Utilities.folderForExceptionTiles)); //StardustCore.ModCore.SerializationManager. } } } } }
public static int calculatePathCost(object obj) { object[] objArr = (object[])obj; TileNode v = (TileNode)objArr[0]; bool placement; try { placement = (bool)objArr[1]; } catch (Exception err) { placement = true; } foreach (var q in objArr) { ModCore.CoreMonitor.Log("OK THIS IS THE RESULT !: " + q, LogLevel.Alert); } if (v == null) { ModCore.CoreMonitor.Log("WTF MARK!!!!!!: ", LogLevel.Alert); } bool moveOn = false; WindowsInput.InputSimulator.SimulateKeyUp(WindowsInput.VirtualKeyCode.VK_X); int xMin = -1; int yMin = -1; int xMax = 1; int yMax = 1; List <TileNode> miniGoals = new List <TileNode>(); List <List <TileNode> > paths = new List <List <TileNode> >(); //try to set children to tiles where children haven't been before for (int x = xMin; x <= xMax; x++) { for (int y = yMin; y <= yMax; y++) { if (x == 0 && y == 0) { continue; } //Include these 4 checks for just left right up down movement. Remove them to enable 8 direction path finding if (x == -1 && y == -1) { continue; //upper left } if (x == -1 && y == 1) { continue; //bottom left } if (x == 1 && y == -1) { continue; //upper right } if (x == 1 && y == 1) { continue; //bottom right } Vector2 pos = new Vector2(v.tileLocation.X + x, v.tileLocation.Y + y); //ModCore.CoreMonitor.Log("AHHHHHHH POSITION: " + pos.ToString(), LogLevel.Alert); bool f = PathFindingCore.TileNode.checkIfICanPlaceHere(v, pos * Game1.tileSize, v.thisLocation, true, true); ModCore.CoreMonitor.Log("OK THIS IS THE RESULT F: " + f, LogLevel.Alert); if (f == true) { TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown)); if (placement) { t.placementAction(v.thisLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize); } else { t.fakePlacementAction(v.thisLocation, (int)pos.X, (int)pos.Y); } //StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(t, Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize)); miniGoals.Add(t); //Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "CostCalculation")); } } } List <TileNode> removalList = new List <TileNode>(); foreach (var nav in miniGoals) { TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown)); if (placement) { tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize); } else { tempSource.fakePlacementAction(v.thisLocation, (int)v.tileLocation.X, (int)v.tileLocation.Y); } List <TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, nav, new List <TileNode>(), true, true); Utilities.clearExceptionListWithName(placement, "Child"); ModCore.CoreMonitor.Log(tempSource.tileLocation.ToString() + tempSource.tileLocation.ToString()); ModCore.CoreMonitor.Log(nav.tileLocation.ToString() + nav.tileLocation.ToString()); if (path.Count != 0) { ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn); paths.Add(path); foreach (var someTile in path) { if (someTile == nav) { removalList.Add(someTile); } StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(someTile); if (placement) { try { StardewValley.Object ob = someTile.thisLocation.objects[someTile.tileLocation]; ModCore.CoreMonitor.Log(ob.name); if (ob.name == "Twig") { ModCore.CoreMonitor.Log("Culperate 2"); } someTile.thisLocation.objects.Remove(someTile.tileLocation); } catch (Exception err) { } } //someTile.performRemoveAction(someTile.tileLocation, someTile.thisLocation); //StardustCore.Utilities.masterRemovalList.Add(v); } } } foreach (var q in removalList) { StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(q); if (placement) { try { StardewValley.Object ob = q.thisLocation.objects[q.tileLocation]; ModCore.CoreMonitor.Log(ob.name); if (ob.name == "Twig") { ModCore.CoreMonitor.Log("Culperate 1"); } q.thisLocation.objects.Remove(q.tileLocation); } catch (Exception err) { } } } removalList.Clear(); int pathCost = 999999999; List <TileNode> correctPath = new List <TileNode>(); foreach (var potentialPath in paths) { if (potentialPath.Count == 0) { continue; } if (potentialPath.Count < pathCost) { pathCost = potentialPath.Count; correctPath = potentialPath; } } foreach (var goodTile in correctPath) { StardustCore.ModCore.SerializationManager.trackedObjectList.Add(goodTile); //goodTile.placementAction(goodTile.thisLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize); //StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(goodTile, Game1.currentLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize)); } //END HERE FOR JUST CALCULATING PATH COST if (paths.Count == 0) { return(Int32.MaxValue); } return(correctPath.Count); }
/// <summary> /// This is used to pathfind to any target that statisfies conditions. The first one hit becomes the new goal. /// </summary> /// <param name="obj"></param> /// <returns></returns> public static List <TileNode> getAnyIdealPath(object obj) { object[] objArr = (object[])obj; List <TileNode> vList = (List <TileNode>)objArr[0]; bool utility = true; int xMin = -1; int yMin = -1; int xMax = 1; int yMax = 1; List <TileNode> miniGoals = new List <TileNode>(); List <List <TileNode> > paths = new List <List <TileNode> >(); //try to set children to tiles where children haven't been before foreach (var v in vList) { for (int x = xMin; x <= xMax; x++) { for (int y = yMin; y <= yMax; y++) { if (x == 0 && y == 0) { continue; } //Include these 4 checks for just left right up down movement. Remove them to enable 8 direction path finding if (x == -1 && y == -1) { continue; //upper left } if (x == -1 && y == 1) { continue; //bottom left } if (x == 1 && y == -1) { continue; //upper right } if (x == 1 && y == 1) { continue; //bottom right } Vector2 pos = new Vector2(v.tileLocation.X + x, v.tileLocation.Y + y); //ModCore.CoreMonitor.Log("AHHHHHHH POSITION: " + pos.ToString(), LogLevel.Alert); bool f = PathFindingCore.TileNode.checkIfICanPlaceHere(v, pos * Game1.tileSize, v.thisLocation, true, utility); // ModCore.CoreMonitor.Log("OK THIS IS THE RESULT F: " + f, LogLevel.Alert); if (f == true) { TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown)); if (placement) { t.placementAction(v.thisLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize); } else { t.fakePlacementAction(v.thisLocation, (int)pos.X, (int)pos.Y); } //StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode( t, Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize)); miniGoals.Add(t); Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "Navigation")); } } } } List <TileNode> removalList = new List <TileNode>(); Utilities.clearExceptionListWithName("Child"); Utilities.clearExceptionListWithName("Navigation"); TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown)); if (placement) { tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize); } else { tempSource.fakePlacementAction(Game1.player.currentLocation, Game1.player.getTileX(), Game1.player.getTileY()); } Utilities.tileExceptionList.Add(new TileExceptionMetaData(tempSource, "Navigation")); //StaardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(tempSource, Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize)); //have this take in a list of goals and see which goal it reaches first List <TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, miniGoals, new List <TileNode>(), placement, utility); ModCore.CoreMonitor.Log("OK MY PATH IS:" + path.Count); Utilities.clearExceptionListWithName("Child"); Utilities.clearExceptionListWithName("Navigation"); if (path.Count == 0) { ModCore.CoreMonitor.Log("NOPE, no path I guess.", LogLevel.Warn); } else { ModCore.CoreMonitor.Log("There is a path", LogLevel.Alert); ModCore.CoreMonitor.Log("COST OF THE PATH IS: " + path.Count.ToString(), LogLevel.Alert); } if (path.Count != 0) { //ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn); paths.Add(path); foreach (var someTile in path) { removalList.Add(someTile); StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(someTile); if (placement) { someTile.thisLocation.objects.Remove(someTile.tileLocation); } //someTile.performRemoveAction(someTile.tileLocation, someTile.thisLocation); //StardustCore.Utilities.masterRemovalList.Add(someTile); //ModCore.CoreMonitor.Log("CAUGHT MY CULPERATE", LogLevel.Warn); } } Console.WriteLine("GOALS COUNT:" + miniGoals.Count); foreach (var q in removalList) { StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(q); if (placement) { q.thisLocation.objects.Remove(q.tileLocation); } } removalList.Clear(); int pathCost = 999999999; List <TileNode> correctPath = new List <TileNode>(); foreach (var potentialPath in paths) { if (potentialPath.Count == 0) { continue; } if (potentialPath.Count < pathCost) { pathCost = potentialPath.Count; correctPath = potentialPath; } } return(correctPath); }
public static void pathToSingleChest(object obj) { object[] objArr = (object[])obj; TileNode v = (TileNode)objArr[0]; bool moveOn = false; foreach (var q in Utilities.tileExceptionList) { if (q.tile == v && q.actionType == "Chest") { moveOn = true; } } if (moveOn == false) { return; } WindowsInput.InputSimulator.SimulateKeyUp(WindowsInput.VirtualKeyCode.VK_C); int xMin = -1; int yMin = -1; int xMax = 1; int yMax = 1; List <TileNode> miniGoals = new List <TileNode>(); List <List <TileNode> > paths = new List <List <TileNode> >(); //try to set children to tiles where children haven't been before for (int x = xMin; x <= xMax; x++) { for (int y = yMin; y <= yMax; y++) { if (x == 0 && y == 0) { continue; } //Include these 4 checks for just left right up down movement. Remove them to enable 8 direction path finding if (x == -1 && y == -1) { continue; //upper left } if (x == -1 && y == 1) { continue; //bottom left } if (x == 1 && y == -1) { continue; //upper right } if (x == 1 && y == 1) { continue; //bottom right } Vector2 pos = new Vector2(v.tileLocation.X + x, v.tileLocation.Y + y); //ModCore.CoreMonitor.Log("AHHHHHHH POSITION: " + pos.ToString(), LogLevel.Alert); bool f = PathFindingCore.TileNode.checkIfICanPlaceHere(v, pos * Game1.tileSize, v.thisLocation, true); // ModCore.CoreMonitor.Log("OK THIS IS THE RESULT F: " + f, LogLevel.Alert); if (f == true) { TileNode t = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown)); t.placementAction(Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize); //StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode( t, Game1.currentLocation, (int)pos.X * Game1.tileSize, (int)pos.Y * Game1.tileSize)); miniGoals.Add(t); Utilities.tileExceptionList.Add(new TileExceptionMetaData(t, "CropNavigation")); } } } List <TileNode> removalList = new List <TileNode>(); foreach (var nav in miniGoals) { TileNode tempSource = new TileNode(1, Vector2.Zero, Path.Combine("Tiles", "GenericUncoloredTile.xnb"), Path.Combine("Tiles", "TileData.xnb"), StardustCore.IlluminateFramework.Colors.invertColor(StardustCore.IlluminateFramework.ColorsList.RosyBrown)); tempSource.placementAction(Game1.player.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize); //StaardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(tempSource, Game1.currentLocation, Game1.player.getTileX() * Game1.tileSize, Game1.player.getTileY() * Game1.tileSize)); List <TileNode> path = PathFindingCore.PathFindingLogic.pathFindToSingleGoalReturnPath(tempSource, nav, new List <TileNode>(), true); if (path.Count != 0) { //ModCore.CoreMonitor.Log("PATH WAS NOT NULL", LogLevel.Warn); paths.Add(path); foreach (var someTile in path) { if (someTile == nav) { removalList.Add(someTile); } StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(someTile); someTile.thisLocation.objects.Remove(someTile.tileLocation); //someTile.performRemoveAction(someTile.tileLocation, someTile.thisLocation); //StardustCore.Utilities.masterRemovalList.Add(someTile); //ModCore.CoreMonitor.Log("CAUGHT MY CULPERATE", LogLevel.Warn); } } } Console.WriteLine("GOALS COUNT:" + miniGoals.Count); foreach (var q in removalList) { StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(q); q.thisLocation.objects.Remove(q.tileLocation); } removalList.Clear(); int pathCost = 999999999; List <TileNode> correctPath = new List <TileNode>(); foreach (var potentialPath in paths) { if (potentialPath.Count == 0) { continue; } if (potentialPath.Count < pathCost) { pathCost = potentialPath.Count; correctPath = potentialPath; } } foreach (var goodTile in correctPath) { StardustCore.ModCore.SerializationManager.trackedObjectList.Add(goodTile); //StardustCore.Utilities.masterAdditionList.Add(new StardustCore.DataNodes.PlacementNode(goodTile, Game1.currentLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize)); goodTile.placementAction(goodTile.thisLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize); } PathFindingLogic.calculateMovement(correctPath); if (v.tileLocation.X < Game1.player.getTileX()) { Game1.player.faceDirection(3); } else if (v.tileLocation.X > Game1.player.getTileX()) { Game1.player.faceDirection(1); } else if (v.tileLocation.Y < Game1.player.getTileY()) { Game1.player.faceDirection(0); } else if (v.tileLocation.Y > Game1.player.getTileY()) { Game1.player.faceDirection(2); } bool move = false; Chest chest = (Chest)v.thisLocation.objects[v.tileLocation]; List <Item> removalListSeeds = new List <Item>(); //Try to grab all the seeds I can from the chest. while (Game1.player.isInventoryFull() == false && chest.items.Count > 0) { if (chest.giftbox) { ModCore.CoreMonitor.Log("GIFT BOX", LogLevel.Warn); v.thisLocation.objects.Remove(v.tileLocation); } foreach (var item in chest.items) { if (item.getCategoryName() == "Seed") { int seedIndex = item.parentSheetIndex; if (seedIndex == 770) { seedIndex = Crop.getRandomLowGradeCropForThisSeason(Game1.currentSeason); if (seedIndex == 473) { --seedIndex; } } StardewValley.Crop c = new Crop(seedIndex, 0, 0); if (c.seasonsToGrowIn.Contains(Game1.currentSeason)) { Game1.player.addItemByMenuIfNecessary(item); removalListSeeds.Add(item); break; } } } foreach (var remove in removalListSeeds) { chest.items.Remove(remove); } // if (WindowsInput.InputSimulator.IsKeyDown(WindowsInput.VirtualKeyCode.VK_C) == false) WindowsInput.InputSimulator.SimulateKeyDown(WindowsInput.VirtualKeyCode.VK_C); Vector2 center = new Vector2(); if (Game1.player.facingDirection == 2) { center = Utilities.parseCenterFromTile((int)v.tileLocation.X + 1, (int)v.tileLocation.Y); continue; } if (Game1.player.facingDirection == 1) { center = Utilities.parseCenterFromTile((int)v.tileLocation.X - 1, (int)v.tileLocation.Y); continue; } if (Game1.player.facingDirection == 0) { center = Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y + 1); continue; } if (Game1.player.facingDirection == 3) { center = Utilities.parseCenterFromTile((int)v.tileLocation.X, (int)v.tileLocation.Y - 1); continue; } Game1.player.position = center; } Utilities.cleanExceptionList(v); StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(v); // StardustCore.Utilities.masterRemovalList.Add(v); //v.performRemoveAction(v.tileLocation, v.thisLocation); // v.thisLocation.objects.Remove(v.tileLocation); foreach (var goodTile in correctPath) { StardustCore.ModCore.SerializationManager.trackedObjectList.Remove(goodTile); //StardustCore.Utilities.masterRemovalList.Add(v); goodTile.performRemoveAction(goodTile.tileLocation, goodTile.thisLocation); //goodTile.placementAction(goodTile.thisLocation, (int)goodTile.tileLocation.X * Game1.tileSize, (int)goodTile.tileLocation.Y * Game1.tileSize); } //WindowsInput.InputSimulator.SimulateKeyUp(WindowsInput.VirtualKeyCode.VK_C); }