public unsafe static long $Invoke10(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(ArmoryUtils.IsArmoryFull((CurrentPlayer)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke10(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(ArmoryUtils.IsArmoryFull((CurrentPlayer)GCHandledObjects.GCHandleToObject(*args)))); }