Exemplo n.º 1
0
 public void CopyValuesTo(CompositeBone target, CompositeBone parentBone,
                          CompositeEntity newParentEntity)
 {
     target.Parent            = newParentEntity;
     target.ParentBone        = parentBone;
     target.Name              = this.Name;
     target.SceneItem         = this.SceneItem;
     target.SubItem           = this.SubItem;
     target.InheritPosition   = this.InheritPosition;
     target.InheritRotation   = this.InheritRotation;
     target.InheritScale      = this.InheritScale;
     target.InheritVisibility = this.InheritVisibility;
     target.MasterVisibility  = this.MasterVisibility;
     target.Interpolate       = this.Interpolate;
     // copy bones
     for (int i = 0; i < this.ChildBones.Count; i++)
     {
         CompositeBone targetCBone;
         bool          addToList = false;
         // if no child bone is available, create a new one
         if (target.ChildBones.Count <= i)
         {
             targetCBone = new CompositeBone();
             addToList   = true;
         }
         else
         {
             targetCBone = target.ChildBones[i];
         }
         this.ChildBones[i].CopyValuesTo(targetCBone, target, newParentEntity);
         if (addToList == true)
         {
             target.AddChildBone(targetCBone);
         }
     }
     // Remove remaining types (can cause garbage!)
     for (int i = target.ChildBones.Count; i > this.ChildBones.Count; i--)
     {
         target.ChildBones.RemoveAt(i - 1);
     }
 }