public static void HandleCollision(Goomba goomba, IGameObject target)
        {
            Rectangle goombaRectangle = goomba.GetSizeRectangle();
            if (goomba.state is FlipedGoombaState)
            {
                return;
            }
            if (target is IEnemy enemy)
                {
                    Rectangle enemyRectangle = enemy.GetSizeRectangle();

                    CollisionDirection direction = CollisionDetection.DetectCollisionDirection(goombaRectangle, enemyRectangle);
                    if (!(direction is CollisionDirection.NoCollision))
                    {
                        if (direction is CollisionDirection.Left)
                        {
                            goomba.position = new Vector2(enemy.GetSizeRectangle().X - goomba.GetSizeRectangle().Width, goomba.position.Y);
                            goomba.moveLeft = true;
                        }
                        else if (direction is CollisionDirection.Right)
                        {
                            goomba.position = new Vector2(enemy.GetSizeRectangle().X + enemy.GetSizeRectangle().Width, goomba.position.Y);
                            goomba.moveLeft = false;
                        }

                    }
                }
        }
        public static void HandleCollision(MushroomItem mushroom, IGameObject target)
        {
            Rectangle mushroomRectangle = mushroom.GetSizeRectangle();

            mushroom.isOnGround = false;

            if (target is Block block)
            {
                Rectangle blockRectangle = block.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(mushroomRectangle, blockRectangle);

                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (mushroom.triggered)
                    {
                        if (direction is CollisionDirection.Left)
                        {
                            mushroom.position = new Vector2(block.GetSizeRectangle().X - mushroom.GetSizeRectangle().Width, mushroom.position.Y);
                            mushroom.moveLeft = true;
                        }
                        else if (direction is CollisionDirection.Right)
                        {
                            mushroom.position = new Vector2(block.GetSizeRectangle().X + block.GetSizeRectangle().Width, mushroom.position.Y);
                            mushroom.moveLeft = false;
                        }
                        else if (direction is CollisionDirection.Top)
                        {
                            mushroom.position   = new Vector2(mushroom.position.X, block.GetSizeRectangle().Y - mushroom.GetSizeRectangle().Height);
                            mushroom.isOnGround = true;
                        }
                    }
                }
            }
        }
Exemplo n.º 3
0
        public void Execute()
        {
            if (!Game1.Instance.isPkMode)
            {
                warpRectangle = Game1.Instance.warpPipe.GetSizeRectangle();
            }
            Rectangle marioRectangle = mario.GetSizeRectangle();

            marioRectangle.Height += 2;


            CollisionDirection dir = CollisionDetection.DetectCollisionDirection(marioRectangle, warpRectangle);

            if (dir == CollisionDirection.Top)
            {
                if (Game1.Instance.backgroundColor == Color.CornflowerBlue)
                {
                    SoundFactory.Instance.playPipeSoundEffect();
                    Game1.Instance.LoadUndergroundLevel();
                }
                else if (Game1.Instance.backgroundColor == Color.Black)
                {
                    SoundFactory.Instance.playPipeSoundEffect();
                    Game1.Instance.LoadOvergroundLevel();
                }
                return;
            }
            Game1.Instance.Mario.ToDown();
        }
Exemplo n.º 4
0
        public static void HandleCollision(Koopa koopa, IGameObject target)
        {
            Rectangle koopaRectangle = koopa.GetSizeRectangle();

            if (koopa.state is FlipedKoopaState)
            {
                return;
            }
            if (target is IPipe pipe)
            {
                Rectangle pipeRectangle = pipe.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(koopaRectangle, pipeRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        koopa.position = new Vector2(pipe.GetSizeRectangle().X - koopa.GetSizeRectangle().Width, koopa.position.Y);
                        koopa.TurnLeft();
                        koopa.moveLeft = true;
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        koopa.position = new Vector2(pipe.GetSizeRectangle().X + pipe.GetSizeRectangle().Width, koopa.position.Y);
                        koopa.TurnRight();
                        koopa.moveLeft = false;
                    }
                }
            }
        }
 public static void HandleCollision(Game1 game, IGameObject collingfireball, IGameObject collidedEnemy)
 {
     if ((collidedEnemy is IEnemy enemy) && (collingfireball is Fireball fireball))
     {
         Rectangle          fireballRectangle = fireball.GetSizeRectangle();
         Rectangle          enemyRectangle    = enemy.GetSizeRectangle();
         CollisionDirection direction         = CollisionDetection.DetectCollisionDirection(fireballRectangle, enemyRectangle);
         if (!(direction is CollisionDirection.NoCollision))
         {
             if (direction is CollisionDirection.Top)
             {
                 fireball.position = new Vector2(fireball.position.X, enemy.GetSizeRectangle().Y - fireball.GetSizeRectangle().Height);
             }
             else if (direction is CollisionDirection.Left)
             {
                 fireball.position = new Vector2(enemy.GetSizeRectangle().X - fireball.GetSizeRectangle().Width, fireball.position.Y);
             }
             else if (direction is CollisionDirection.Right)
             {
                 fireball.position = new Vector2(enemy.GetSizeRectangle().X + enemy.GetSizeRectangle().Width, fireball.position.Y);
             }
             else if (direction is CollisionDirection.Bottom)
             {
                 fireball.position = new Vector2(fireball.position.X, enemy.GetSizeRectangle().Y + enemy.GetSizeRectangle().Height);
             }
             game.HUD.GetScore(ConstantNumber.SCORE_100);
             enemy.Flip();
             fireball.Explode();
         }
     }
 }
Exemplo n.º 6
0
        public static void HandleCollision(Game1 game, Mario mario, IEnemy collidingEnemy)
        {
            if (mario.state.isDead())
            {
                return;
            }
            Rectangle marioRectangle = mario.GetSizeRectangle();

            if (collidingEnemy is IEnemy enemy)
            {
                if (enemy is Koopa koopa && koopa.state is FlipedKoopaState)
                {
                    return;
                }
                if (enemy is Goomba goomba && goomba.state is FlipedGoombaState)
                {
                    return;
                }
                if (mario.state.isStar() && !mario.isStarDoingDamage)
                {
                    return;
                }
                Rectangle          enemyRectangle = enemy.GetSizeRectangle();
                CollisionDirection direction      = CollisionDetection.DetectCollisionDirection(marioRectangle, enemyRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (mario.state.isStar() && mario.isStarDoingDamage)
                    {
                        game.HUD.GetScore(ConstantNumber.SCORE_100);
                        enemy.Flip();
                        SoundFactory.Instance.playStompEnemySoundEffect();
                    }
                    else if (direction is CollisionDirection.Top)
                    {
                        game.HUD.GetScore(ConstantNumber.SCORE_100);
                        enemy.BeStomped();
                        SoundFactory.Instance.playStompEnemySoundEffect();
                        mario.Bounce();
                    }
                    else if (enemy is Koopa stompedKoopa && stompedKoopa.isStompedIdle)
                    {
                        if (direction is CollisionDirection.Left)
                        {
                            stompedKoopa.TurnRight();
                        }
                        else if (direction is CollisionDirection.Right)
                        {
                            stompedKoopa.TurnLeft();
                        }
                    }
                    else
                    {
                        mario.TakeDamage();
                        SoundFactory.Instance.playTakeDamageSoundEffect();
                    }
                }
            }
Exemplo n.º 7
0
        public static void HandleCollision(Game1 game, Koopa koopa, IGameObject target)
        {
            Rectangle koopaRectangle = koopa.GetSizeRectangle();

            koopa.isOnGround = false;

            if (target is Block block)
            {
                Rectangle          blockRectangle = block.GetSizeRectangle();
                CollisionDirection direction      = CollisionDetection.DetectCollisionDirection(koopaRectangle, blockRectangle);
                if (koopa.state is FlipedKoopaState)
                {
                    return;
                }
                if (!(direction is CollisionDirection.NoCollision) && !(block.state is HiddenBlockState))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        koopa.position = new Vector2(block.GetSizeRectangle().X - koopa.GetSizeRectangle().Width - 5, koopa.position.Y);
                        koopa.TurnLeft();
                        koopa.moveLeft = true;
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        koopa.position = new Vector2(block.GetSizeRectangle().X + block.GetSizeRectangle().Width, koopa.position.Y);
                        koopa.TurnRight();
                        koopa.moveLeft = false;
                    }
                    else if (direction is CollisionDirection.Top)
                    {
                        koopa.position   = new Vector2(koopa.position.X, block.GetSizeRectangle().Y - koopa.GetSizeRectangle().Height);
                        koopa.isOnGround = true;
                    }
                }
                direction = CollisionDetection.DetectCollisionDirection(blockRectangle, koopaRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if ((direction is CollisionDirection.Bottom) && ((block.state is BumpedBrickBlockState) || (block.state is BumpedUsedBlockState) || (block.state is ExplodingBlockState)))
                    {
                        game.HUD.GetScore(ConstantNumber.SCORE_100);
                        koopa.Flip();
                    }
                }
            }
        }
        public static void HandleCollision(Koopa koopa, IGameObject target)
        {
            Rectangle koopaRectangle = koopa.GetSizeRectangle();

            if (koopa.state is FlipedKoopaState)
            {
                return;
            }
            if (target is IEnemy enemy)
            {
                Rectangle          enemyRectangle = enemy.GetSizeRectangle();
                CollisionDirection direction      = CollisionDetection.DetectCollisionDirection(koopaRectangle, enemyRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        koopa.position = new Vector2(enemy.GetSizeRectangle().X - koopa.GetSizeRectangle().Width, koopa.position.Y);
                        if (koopa.state is StompedKoopaState)
                        {
                            enemy.Disappear();
                        }
                        else
                        {
                            koopa.TurnLeft();
                            koopa.moveLeft = true;
                        }
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        koopa.position = new Vector2(enemy.GetSizeRectangle().X + enemy.GetSizeRectangle().Width, koopa.position.Y);
                        if (koopa.state is StompedKoopaState)
                        {
                            enemy.Disappear();
                        }
                        else
                        {
                            koopa.TurnRight();
                            koopa.moveLeft = false;
                        }
                    }
                }
            }
        }
Exemplo n.º 9
0
        public static void HandleCollision(Mario mario, Pipe collidingPipe, ref Collection <IGameObject> collidingGameObjects)
        {
            if (mario.state.isDead())
            {
                return;
            }
            Rectangle marioRectangle      = mario.GetSizeRectangle();
            Rectangle marioLargeRectangle = mario.GetLargeSizeRectangle();

            if (collidingPipe is IPipe pipe)
            {
                Rectangle pipeRectangle = pipe.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(marioRectangle, pipeRectangle);
                CollisionDirection directionLargeRectangle = CollisionDetection.DetectCollisionDirection(marioLargeRectangle, pipeRectangle);
                if (directionLargeRectangle != CollisionDirection.NoCollision)
                {
                    collidingGameObjects.Add(collidingPipe);
                }
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Top)
                    {
                        mario.Position = new Vector2(mario.Position.X, pipe.GetSizeRectangle().Y - mario.GetSizeRectangle().Height);
                        collidingGameObjects.Add(pipe);
                        mario.state.ToIdle();
                    }
                    else if (direction is CollisionDirection.Left)
                    {
                        mario.Position = new Vector2(pipe.GetSizeRectangle().X - mario.GetSizeRectangle().Width, mario.Position.Y);
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        mario.Position = new Vector2(pipe.GetSizeRectangle().X + pipe.GetSizeRectangle().Width, mario.Position.Y);
                    }
                    else if (direction is CollisionDirection.Bottom)
                    {
                        mario.Position = new Vector2(mario.Position.X, pipe.GetSizeRectangle().Y + pipe.GetSizeRectangle().Height);
                    }
                }
            }
        }
        public static void HandleCollision(StarItem star, IGameObject target)
        {
            Rectangle starRectangle = star.GetSizeRectangle();


            if (target is Block block)
            {
                Rectangle blockRectangle = block.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(starRectangle, blockRectangle);

                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (star.triggered)
                    {
                        if (direction is CollisionDirection.Left)
                        {
                            star.position = new Vector2(block.GetSizeRectangle().X - star.GetSizeRectangle().Width, star.position.Y);
                            star.moveLeft = true;
                        }
                        else if (direction is CollisionDirection.Right)
                        {
                            star.position = new Vector2(block.GetSizeRectangle().X + block.GetSizeRectangle().Width, star.position.Y);
                            star.moveLeft = false;
                        }
                        else if (direction is CollisionDirection.Top)
                        {
                            star.position   = new Vector2(star.position.X, block.GetSizeRectangle().Y - star.GetSizeRectangle().Height);
                            star.isOnGround = true;
                            star.initialY   = star.position.Y;
                            star.Rise();
                        }
                    }
                }
                else
                {
                    star.isOnGround = false;
                }
            }
        }
Exemplo n.º 11
0
        public static void HandleCollision(StarItem star, IGameObject target)
        {
            Rectangle starRectangle = star.GetSizeRectangle();

            if (target is IPipe pipe)
            {
                Rectangle pipeRectangle = pipe.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(starRectangle, pipeRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        star.position = new Vector2(pipe.GetSizeRectangle().X - star.GetSizeRectangle().Width, star.position.Y);
                        star.moveLeft = true;
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        star.position = new Vector2(pipe.GetSizeRectangle().X + pipe.GetSizeRectangle().Width, star.position.Y);
                        star.moveLeft = false;
                    }
                }
            }
        }
        public static void HandleCollision(PoisonMushroomItem poisonMushroom, IGameObject target)
        {
            Rectangle poisonMushroomRectangle = poisonMushroom.GetSizeRectangle();

            //Problem: check if goomba is above blocks, which then determines whether apply Fall method
            poisonMushroom.isOnGround = false;

            if (target is Block block)
            {
                Rectangle blockRectangle = block.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(poisonMushroomRectangle, blockRectangle);

                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (poisonMushroom.triggered)
                    {
                        if (direction is CollisionDirection.Left)
                        {
                            poisonMushroom.position = new Vector2(block.GetSizeRectangle().X - poisonMushroom.GetSizeRectangle().Width, poisonMushroom.position.Y);
                            poisonMushroom.moveLeft = true;
                        }
                        else if (direction is CollisionDirection.Right)
                        {
                            poisonMushroom.position = new Vector2(block.GetSizeRectangle().X + block.GetSizeRectangle().Width, poisonMushroom.position.Y);
                            poisonMushroom.moveLeft = false;
                        }
                        else if (direction is CollisionDirection.Top)
                        {
                            poisonMushroom.position   = new Vector2(poisonMushroom.position.X, block.GetSizeRectangle().Y - poisonMushroom.GetSizeRectangle().Height);
                            poisonMushroom.isOnGround = true;
                        }
                    }
                }
            }
        }
        public static void HandleCollision(MushroomItem mushroom, IGameObject target)
        {
            Rectangle mushroomRectangle = mushroom.GetSizeRectangle();

            if (target is IPipe pipe)
            {
                Rectangle pipeRectangle = pipe.GetSizeRectangle();

                CollisionDirection direction = CollisionDetection.DetectCollisionDirection(mushroomRectangle, pipeRectangle);
                if (!(direction is CollisionDirection.NoCollision))
                {
                    if (direction is CollisionDirection.Left)
                    {
                        mushroom.position = new Vector2(pipe.GetSizeRectangle().X - mushroom.GetSizeRectangle().Width, mushroom.position.Y);
                        mushroom.moveLeft = true;
                    }
                    else if (direction is CollisionDirection.Right)
                    {
                        mushroom.position = new Vector2(pipe.GetSizeRectangle().X + pipe.GetSizeRectangle().Width, mushroom.position.Y);
                        mushroom.moveLeft = false;
                    }
                }
            }
        }
        public static void HandleCollision(Game1 game, Mario mario, IItem collidingItem, ref Collection <IGameObject> collidingGameObjects)
        {
            if (mario.state.isDead())
            {
                return;
            }
            Rectangle marioRectangle      = mario.GetSizeRectangle();
            Rectangle marioLargeRectangle = mario.GetLargeSizeRectangle();

            if (collidingItem is IItem item)
            {
                Rectangle          itemRectangle           = item.GetSizeRectangle();
                CollisionDirection direction               = CollisionDetection.DetectCollisionDirection(marioRectangle, itemRectangle);
                CollisionDirection directionLargeRectangle = CollisionDetection.DetectCollisionDirection(marioLargeRectangle, itemRectangle);

                if (!(direction is CollisionDirection.NoCollision) || !(directionLargeRectangle is CollisionDirection.NoCollision))
                {
                    if (item is FireFlowerItem)
                    {
                        FireFlowerItem temp = (FireFlowerItem)item;
                        if (temp.triggered)
                        {
                            game.HUD.GetScore(ConstantNumber.SCORE_1000);
                            mario.Evolve();
                            SoundFactory.Instance.playPowerUpSoundEffect();
                            item.Disappear();
                        }
                        else
                        {
                            if (direction is CollisionDirection.Bottom)
                            {
                                item.GetTrigger();
                                SoundFactory.Instance.playVineSoundEffect();
                            }
                        }
                    }
                    if (item is MushroomItem)
                    {
                        MushroomItem temp = (MushroomItem)item;
                        if (temp.triggered)
                        {
                            game.HUD.GetScore(ConstantNumber.SCORE_1000);
                            mario.Evolve();
                            SoundFactory.Instance.playPowerUpSoundEffect();
                            item.Disappear();
                        }
                        else
                        {
                            if (direction is CollisionDirection.Bottom)
                            {
                                item.GetTrigger();
                                SoundFactory.Instance.playVineSoundEffect();
                            }
                        }
                    }
                    if (item is PoisonMushroomItem)
                    {
                        PoisonMushroomItem temp = (PoisonMushroomItem)item;
                        if (temp.triggered)
                        {
                            mario.TakeDamage();
                            SoundFactory.Instance.playTakeDamageSoundEffect();
                            item.Disappear();
                        }
                        else
                        {
                            item.GetTrigger();
                            SoundFactory.Instance.playVineSoundEffect();
                        }
                    }
                    if (item is StarItem)
                    {
                        StarItem temp = (StarItem)item;
                        if (temp.triggered)
                        {
                            game.HUD.GetScore(ConstantNumber.SCORE_1000);
                            mario.ToStar();
                            SoundFactory.Instance.playStarMaioSong();
                            item.Disappear();
                        }
                        else
                        {
                            if (direction is CollisionDirection.Bottom)
                            {
                                item.GetTrigger();
                                SoundFactory.Instance.playVineSoundEffect();
                            }
                        }
                    }

                    if (item is CoinItem)
                    {
                        CoinItem temp = (CoinItem)item;
                        if (!temp.consumed)
                        {
                            if (temp.inBlock)
                            {
                                if (direction is CollisionDirection.Bottom)
                                {
                                    item.GetTrigger();
                                    SoundFactory.Instance.playCoinSoundEffect();
                                    game.HUD.GetCoin();
                                }
                            }
                            else
                            {
                                item.GetTrigger();
                                SoundFactory.Instance.playCoinSoundEffect();
                                game.HUD.GetCoin();
                            }
                        }
                    }

                    if (item is FlagPole flag)
                    {
                        flag.GetTrigger();
                        Game1.Instance.DisableUserControl();
                        Game1.Instance.LoadBasicCommand();
                        mario.Position = new Vector2(flag.GetSizeRectangle().X - mario.GetSizeRectangle().Width, mario.Position.Y);
                        mario.ToCreepDown();
                        SoundFactory.Instance.playFlagpoleSoundEffect();
                        if (flag.flagFallTime < 0 || collidingGameObjects.Count > 0)
                        {
                            mario.Position = new Vector2(flag.GetSizeRectangle().X - ConstantNumber.FlAG_POSITION_X_ADJUST + mario.GetSizeRectangle().Width, mario.Position.Y);
                            mario.ToLeft();
                            if (mario.standingTime < 0)
                            {
                                mario.ToRight();

                                mario.ReachDestination = true;
                            }
                            mario.standingTime--;
                        }
                    }
                }
            }
        }