Exemplo n.º 1
0
        public void SetLocalPositions(int i)
        {
            if (!spline && !spline.IsValid(i))
            {
                return;
            }
            Waypoint[] waypoints = spline.waypoints;

            waypoints[i].localPosition = transform.InverseTransformPoint(waypoints[i].position);
            waypoints[i].localHandles  = new Vector3[waypoints[i].handles.Length];
            for (int h = 0; h < waypoints[i].handles.Length; h++)
            {
                waypoints[i].localHandles[h] = transform.InverseTransformPoint(waypoints[i].handles[h]);
            }
        }
Exemplo n.º 2
0
        bool CheckCanMove()
        {
            if (_currSubway == -1)
            {
                moving = false;
                return(false);
            }
            if (chooseSubway || paused)
            {
                SetSubway();
                return(false);
            }
            if (!spline.IsValid(_currPoint))
            {
                return(false);
            }
            if (reverse ? spline[_currPoint].reversedWays.Length <= _currSubway : spline[_currPoint].subways.Length <= _currSubway)
            {
                _currSubway = 0;
                return(false);
            }

            return(true);
        }
Exemplo n.º 3
0
        /// <summary>
        /// inspector GUI
        /// </summary>
        public override void OnInspectorGUI()
        {
            // Init
            if (splineWindow == null)
            {
                return;
            }

            Spline temp = (Spline)EditorGUILayout.ObjectField("Spline", splineWindow.splineRefernce, typeof(Spline), true);

            // resetting the spline variable when the refernce changes
            if (GUI.changed)
            {
                if (temp == null)
                {
                    splineWindow.spline         = null;
                    splineWindow.splineRefernce = null;
                }
                else
                {
                    splineWindow.splineRefernce = temp;
                    ScriptableObject.DestroyImmediate(splineWindow.spline);
                    splineWindow.spline = Spline.CreateSpline(temp);
                    EditorUtility.SetDirty(splineWindow.spline);
                }
                if (SplineTools.Instance)
                {
                    SplineTools.Instance.Repaint();
                }
                EditorUtility.SetDirty(target);
            }

            if (!spline)
            {
                return;
            }

            SerializedObject s = new SerializedObject(spline);

            EditorGUILayout.PropertyField(s.FindProperty("resolution"), new GUIContent("Resolution", "amount of segments between 2 points, increasing this number may affect performance"));
            s.ApplyModifiedProperties();
            if (spline.resolution < 0.1f)
            {
                spline.resolution = 0.1f;
            }
            if (spline.resolution > 500)
            {
                spline.resolution = 500;
            }
            if (GUILayout.Button("Override colors"))
            {
                overrideColors = !overrideColors;
            }
            if (overrideColors)
            {
                splineWindow.splineColor   = EditorGUILayout.ColorField("Spline Color", splineWindow.splineColor);
                splineWindow.pointColor    = EditorGUILayout.ColorField("Point Color", splineWindow.pointColor);
                splineWindow.handlesColor  = EditorGUILayout.ColorField("Handles Color", splineWindow.handlesColor);
                splineWindow.selectedColor = EditorGUILayout.ColorField("Selection Color", splineWindow.selectedColor);
            }
            GUILayout.Label("Total points : " + spline.Length);
            if (GUI.changed)
            {
                SceneView.RepaintAll();
            }

            //drawing
            SerializedObject so = new SerializedObject(spline);

            splineWindow.SetWorldPositions();

            foreach (int i in selectedPoints)
            {
                if (spline.IsValid(i))
                {
                    EditorGUILayout.LabelField("------ Point index : " + i + " ------");
                    spline[i].method = EditorGUILayout.TextField(new GUIContent("Method", "method will be called when object reaches this point"), spline[i].method);
                    Vector3 pos = spline[i].localPosition;

                    // position field
                    Undo.RecordObject(spline, "move point");
                    spline[i].localPosition = EditorGUILayout.Vector3Field(new GUIContent("Position", "this point position"), spline[i].localPosition);
                    if (pos != spline[i].localPosition)
                    {
                        splineWindow.SetWorldPositions();
                        disableHandleMoving = false;
                        List <Vector3> handles = new List <Vector3>(spline[i].handles);
                        MoveHandlesWithPoint(i, spline[i].position, handles);
                        spline[i].handles = handles.ToArray();
                        splineWindow.SetLocalPositions();
                    }
                    else
                    {
                        Undo.ClearUndo(spline);
                    }

                    //handles
                    EditorGUILayout.LabelField("------ Handles ------");
                    for (int h = 0; h < spline[i].handles.Length; h++)
                    {
                        spline[i].localHandles[h] = EditorGUILayout.Vector3Field(new GUIContent("Handle " + h, "this is the handle position"), spline[i].localHandles[h]);
                    }
                }
            }
            if (GUI.changed)
            {
                splineWindow.SetWorldPositions();
                SceneView.RepaintAll();
            }

            so.ApplyModifiedProperties();
        }
Exemplo n.º 4
0
        /// <summary>
        /// main method it will be called when the cursor in the scene view
        /// most of the functionality is in here
        /// </summary>
        void OnSceneGUI()
        {
            if (spline)
            {
                Undo.RecordObject(spline, "Spline edit");
            }

            #region Init
            //getting spline asset from the SplineWindow object
            splineWindow = (SplineWindow)target;
            spline       = splineWindow.spline;

            if (!splineWindow)
            {
                return;
            }
            if (!spline && splineWindow)
            {
                DestroyImmediate(spline);
                splineWindow.spline = Spline.CreateSpline(splineWindow.splineRefernce);
                splineWindow.SetWorldPositions();
                if (SplineTools.Instance)
                {
                    SplineTools.Instance.Repaint();
                }
                if (!spline)
                {
                    return;
                }
            }

            CheckSelection();

            //make sure to follow parent when nothing is selected
            if (selectedPoint == -1)
            {
                splineWindow.SetWorldPositions();
                //make sure that the main handle shows up when nothing is selected
                DefaultHandles.Hidden = false;
            }
            else
            {
                DefaultHandles.Hidden = hideDefaultHandles;
            }

            SetCurrPositions();
            #endregion

            #region drawing points
            if (selectedPoints.Count > 1)
            {
                CalculateCenterPos();
            }

            bool setWorldPos = true;
            bool setLocalPos = false;

            for (int i = 0; i < spline.Length; i++)
            {
                Handles.color = splineWindow.pointColor;
                if (!hideArrows)
                {
                    DrawArrow(i);
                }
                #region unselected points
                //draw points ( main )
                Vector3 pos = spline.GetPosition(i);
                if (currPos[i] != pos)
                {
                    Undo.RecordObject(spline, "Move point");
                }
                List <Vector3> handles = new List <Vector3>(spline[i].handles);

                Handles.color = splineWindow.pointColor;
                float size = HandleUtility.GetHandleSize(pos);

                if (!InSelection(i))
                {
                    // point ( main )  pressed
                    if (Handles.Button(pos, Quaternion.identity, size / 5, size / 5, Handles.SphereCap))
                    {
                        SelectPoint(i);
                    }

                    //draw points ( handles )
                    if (!hideHandles)
                    {
                        Handles.color = splineWindow.handlesColor;
                        foreach (Vector3 h in handles)
                        {
                            size  = HandleUtility.GetHandleSize(h);
                            size *= 0.5f;
                            // point ( handles ) pressed
                            if (Handles.Button(h, Quaternion.identity, size / 5, size / 5, Handles.CubeCap))
                            {
                                SelectPoint(i);
                            }
                            //drawing the blue lines between main point and handle point
                            Handles.DrawLine(pos, h);
                        }
                    }
                }
                #endregion
                #region selected points
                // moving selected point
                if (InSelection(i))
                {
                    // hold the position to know later if it got changed
                    Vector3 temp  = pos;
                    Vector3 hTemp = Vector3.zero;
                    // drawing points when multiple are selected
                    if (selectedPoints.Count > 1)
                    {
                        Handles.color = splineWindow.selectedColor;
                        if (Handles.Button(pos, Quaternion.identity, size / 4, size / 4, Handles.SphereCap))
                        {
                            // removes the point from selection or remove other points
                            if (Event.current.shift)
                            {
                                selectedPoints.Remove(i);
                            }
                            else
                            {
                                SelectPoint(i);
                            }
                        }
                        pos += centerDelta;
                    }
                    else
                    {
                        switch (Tools.current)
                        {
                        case Tool.Rotate:

                            rotation = Handles.DoRotationHandle(rotation, pos);
                            Handles.SphereCap(0, pos, Quaternion.identity, size / 5);
                            if (rotation != Quaternion.identity)
                            {
                                for (int h = 0; h < handles.Count; h++)
                                {
                                    if (handleStartPositions.Count > h)
                                    {
                                        handles[h]  = rotation * (handleStartPositions[h] - pos);
                                        handles[h] += pos;
                                    }
                                }
                            }
                            else
                            {
                                handleStartPositions = new List <Vector3>(handles);
                            }

                            scale = 1;

                            break;

                        case Tool.Scale:
                            Vector3 s = new Vector3(scale, 1, 1);
                            s = Handles.DoScaleHandle(s, pos, Quaternion.identity, size);

                            scale = s.x;

                            if (scale != 1)
                            {
                                for (int h = 0; h < handles.Count; h++)
                                {
                                    if (handleStartPositions.Count > h)
                                    {
                                        handles[h] = handleStartPositions[h] + (handleStartPositions[h] - pos).normalized * (scale - 1);
                                    }
                                }
                            }
                            else
                            {
                                handleStartPositions = new List <Vector3>(handles);
                            }

                            rotation = Quaternion.identity;

                            break;

                        default:
                            if (isDragMode)
                            {
                                Handles.color = splineWindow.selectedColor;
                                pos           = Handles.FreeMoveHandle(pos, Quaternion.identity, size / 4, Vector3.zero, Handles.SphereCap);
                            }
                            else
                            {
                                pos           = Handles.PositionHandle(pos, Quaternion.identity);
                                Handles.color = splineWindow.selectedColor;
                                Handles.SphereCap(0, pos, Quaternion.identity, size / 4);
                            }

                            scale    = 1;
                            rotation = Quaternion.identity;

                            break;
                        }
                    }

                    //checking if our pos changed to reset the values
                    if (temp != pos)
                    {
                        setLocalPos = true;
                        setWorldPos = false;
                    }

                    if (Tools.current != Tool.Rotate && Tools.current != Tool.Scale)
                    {
                        MoveHandlesWithPoint(i, pos, handles);


                        if (!hideHandles)
                        {
                            for (int a = 0; a < handles.Count; a++)
                            {
                                hTemp = handles[a];
                                if (isDragMode)
                                {
                                    Handles.color = splineWindow.handlesColor;
                                    Vector3 tempHandles = Handles.FreeMoveHandle(handles[a], Quaternion.identity, size / 7, Vector3.zero, Handles.CubeCap);
                                    handles[a] = tempHandles;
                                }
                                else
                                {
                                    Handles.color = splineWindow.handlesColor;
                                    handles[a]    = Handles.PositionHandle(handles[a], Quaternion.identity);
                                    Handles.CubeCap(0, handles[a], Quaternion.identity, size / 7);
                                }

                                if (hTemp != handles[a])
                                {
                                    setLocalPos = true;
                                    setWorldPos = false;
                                }

                                Handles.DrawLine(pos, handles[a]);
                            }
                        }
                    }
                    else if (!hideHandles)
                    {
                        foreach (Vector3 handle in handles)
                        {
                            Handles.CubeCap(0, handle, Quaternion.identity, size / 7);
                            Handles.DrawLine(pos, handle);

                            if (hTemp != handle)
                            {
                                setLocalPos = true;
                                setWorldPos = false;
                            }
                        }
                    }
                }

                currPos[i] = pos;
                #endregion

                //reassign values
                spline[i].handles  = handles.ToArray();
                spline[i].position = pos;

                if (showIndex)
                {
                    GUIStyle style = new GUIStyle();
                    style.normal.textColor = Color.grey;
                    style.fontSize         = 20;
                    Handles.Label(spline[i].position, i.ToString(), style);
                }
            }

            if (setLocalPos)
            {
                splineWindow.SetLocalPositions();
            }
            if (setWorldPos)
            {
                splineWindow.SetWorldPositions();
            }
            #endregion

            #region insert point
            // insert by clicking on some collider
            if (Event.current.control == SplinePrefs.addPointMouse.ctrl && Event.current.alt == SplinePrefs.addPointMouse.alt && Event.current.shift == SplinePrefs.addPointMouse.shift)
            {
                //making clicking with left click on objects disabled
                HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));

                if (spline.Length == 0 || selectedPoint >= 0)
                {
                    if (Event.current.clickCount == 1)
                    {
                        Ray        ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
                        RaycastHit hit;
                        if (Physics.Raycast(ray, out hit))
                        {
                            Insert(hit.point);
                            splineWindow.SetLocalPositions();
                        }
                    }
                }
            }

            if (spline.IsValid(selectedPoint))
            {
                //insert by a shortcut
                if (Event.current.keyCode == SplinePrefs.addPointKeyboard.keyCode && Event.current.shift && Event.current.type == EventType.KeyDown)
                {
                    Insert(spline[selectedPoint].position + Vector3.forward);
                    splineWindow.SetLocalPositions();
                }
            }
            #endregion

            #region keyboard actions
            // sticking to ground
            if (HotkeyPressed(SplinePrefs.stickToGround) && selectedPoint != -1)
            {
                Undo.RecordObject(splineWindow, "stick to ground");
                foreach (int i in selectedPoints)
                {
                    StickToGround(i);
                }
            }

            // drawing line
            if (HotkeyPressed(SplinePrefs.drawLine) && selectedPoints.Count == 2)
            {
                spline.DrawLine(selectedPoints[0], selectedPoints[1]);
            }

            // remove point
            if (HotkeyPressed(SplinePrefs.removePoint))
            {
                foreach (int i in selectedPoints)
                {
                    spline.RemovePoint(i);
                }
                splineWindow.SetLocalPositions();
                selectedPoints = new List <int>();
            }

            if (HotkeyPressed(SplinePrefs.sharpen))
            {
                Undo.RecordObject(spline, "Sharpen");

                foreach (int i in selectedPoints)
                {
                    spline.Sharpen(i);

                    splineWindow.SetLocalPositions();
                    SceneView.RepaintAll();
                }
            }
            #endregion

            #region others
            SplineMesh sm = splineWindow.GetComponent <SplineMesh>();
            if (sm != null)
            {
                sm.UpdatePosition();
            }

            if (Event.current.commandName == "UndoRedoPerformed")
            {
                Repaint();
            }
            #endregion
        }