Exemplo n.º 1
0
        public BehaviourManager()
        {
            Behaviour <IBaseUnit> beh = null;

            #region UnitType.Grunt

            beh = new Selector <IBaseUnit> {
                Children =
                {
                    new Sequence <IBaseUnit> {
                        Children =
                        {
                            new IsDeadCheck <IBaseUnit>(),
                            new PlayAnimationAction <IBaseUnit>("death",false,  false, 1.0f),
                            new SetBodyEnabledAction <IBaseUnit>(false)
                        }
                    },
                    new Sequence <IBaseUnit> {
                        Children =
                        {
                            new CloseToSelectedCheck <IBaseUnit>(60.0f),
                            new StopAction <IBaseUnit>(),
                            new PlayAnimationAction <IBaseUnit>("attack",true,  false, 1.0f),
                            new AttackAction <IBaseUnit>()
                        }
                    },
                    new Sequence <IBaseUnit> {
                        Children =
                        {
                            new SelectNearestTypeAction <IBaseUnit>(UnitType.Knight),
                            new MoveTowardsSelectedAction <IBaseUnit>()
                        }
                    }
                }
            };

            Add(UnitType.Grunt, beh);

            #endregion

            #region UnitType.Knight

            beh = new Selector <IBaseUnit> {
                Children =
                {
                    new Sequence <IBaseUnit> {
                        Children =
                        {
                            new CloseToSelectedCheck <IBaseUnit>(60.0f),
                            new StopAction <IBaseUnit>(),
                            new PlayAnimationAction <IBaseUnit>("attackB",true,  false, 1.0f),
                            new AttackAction <IBaseUnit>()
                        }
                    },
                    new Sequence <IBaseUnit> {
                        Children =
                        {
                            new SelectNearestTypeAction <IBaseUnit>(UnitType.Grunt),
                            new MoveTowardsSelectedAction <IBaseUnit>()
                        }
                    }
                }
            };

            Add(UnitType.Knight, beh);

            #endregion

            #region UnitType.Captain

            beh = new SelectNearestTypeAction <IBaseUnit>(UnitType.Knight);
            Add(UnitType.Captain, beh);

            #endregion

            #region UnitType.Boss

            beh = new SelectNearestTypeAction <IBaseUnit>(UnitType.Knight);
            Add(UnitType.Boss, beh);

            #endregion
        }
Exemplo n.º 2
0
 public void Add <T>(UnitType type, Behaviour <T> beh)
 {
     behaviours[type] = (object)beh;
 }