private void EvalToTheRight(JsBinaryOperator node, JsConstantWrapper thisConstant, JsConstantWrapper otherConstant, JsBinaryOperator rightOperator)
        {
            if (node.OperatorToken == JsToken.Plus)
            {
                if (rightOperator.OperatorToken == JsToken.Plus && otherConstant.IsStringLiteral)
                {
                    // plus-plus, and the other constant is a string. So the right operator will be a string-concat
                    // that generates a string. And since this is a plus-operator, then this operator will be a string-
                    // concat as well. So we can just combine the strings now and replace our node with the right-hand
                    // operation
                    JsConstantWrapper newLiteral = StringConcat(thisConstant, otherConstant);
                    if (newLiteral != null)
                    {
                        RotateFromRight(node, rightOperator, newLiteral);
                    }
                }
                else if (rightOperator.OperatorToken == JsToken.Minus && !thisConstant.IsStringLiteral)
                {
                    // plus-minus. Now, the minus operation happens first, and it will perform a numeric
                    // operation. The plus is NOT string, so that means it will also be a numeric operation
                    // and we can combine the operators numericly.
                    JsConstantWrapper newLiteral = NumericAddition(thisConstant, otherConstant);
                    if (newLiteral != null && NoOverflow(newLiteral))
                    {
                        RotateFromRight(node, rightOperator, newLiteral);
                    }
                    else
                    {
                        JsConstantWrapper rightRight = rightOperator.Operand2 as JsConstantWrapper;
                        if (rightRight != null)
                        {
                            EvalFarToTheRight(node, thisConstant, rightRight, rightOperator);
                        }
                    }
                }
            }
            else if (node.OperatorToken == JsToken.Minus && rightOperator.OperatorToken == JsToken.Minus)
            {
                // minus-minus
                // both operations are numeric, so we can combine the constant operands. However, we
                // can't combine them into a plus, so make sure we do the minus in the opposite direction
                JsConstantWrapper newLiteral = Minus(otherConstant, thisConstant);
                if (newLiteral != null && NoOverflow(newLiteral))
                {
                    rightOperator.SwapOperands();
                    RotateFromLeft(node, rightOperator, newLiteral);
                }
                else
                {
                    JsConstantWrapper rightRight = rightOperator.Operand2 as JsConstantWrapper;
                    if (rightRight != null)
                    {
                        EvalFarToTheRight(node, thisConstant, rightRight, rightOperator);
                    }
                }
            }
            else if (node.OperatorToken == JsToken.Multiply
                && (rightOperator.OperatorToken == JsToken.Multiply || rightOperator.OperatorToken == JsToken.Divide))
            {
                // multiply-divide or multiply-multiply
                // multiply the operands and use the right-hand operator
                JsConstantWrapper newLiteral = Multiply(thisConstant, otherConstant);
                if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral))
                {
                    RotateFromRight(node, rightOperator, newLiteral);
                }
            }
            else if (node.OperatorToken == JsToken.Divide)
            {
                if (rightOperator.OperatorToken == JsToken.Multiply)
                {
                    // divide-multiply
                    JsConstantWrapper newLiteral = Divide(thisConstant, otherConstant);
                    if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral)
                        && newLiteral.ToCode().Length < thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                    {
                        // flip the operator: multiply becomes divide; devide becomes multiply
                        rightOperator.OperatorToken = JsToken.Divide;

                        RotateFromRight(node, rightOperator, newLiteral);
                    }
                }
                else if (rightOperator.OperatorToken == JsToken.Divide)
                {
                    // divide-divide
                    // get constants for left/right and for right/left
                    JsConstantWrapper leftOverRight = Divide(thisConstant, otherConstant);
                    JsConstantWrapper rightOverLeft = Divide(otherConstant, thisConstant);

                    // get the lengths of the resulting code
                    int leftOverRightLength = leftOverRight != null ? leftOverRight.ToCode().Length : int.MaxValue;
                    int rightOverLeftLength = rightOverLeft != null ? rightOverLeft.ToCode().Length : int.MaxValue;

                    // try whichever is smaller
                    if (leftOverRight != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, leftOverRight)
                        && (rightOverLeft == null || leftOverRightLength < rightOverLeftLength))
                    {
                        // use left-over-right.
                        // but only if the resulting value is smaller than the original expression
                        if (leftOverRightLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                        {
                            // We don't need to swap the operands, but we do need to switch the operator
                            rightOperator.OperatorToken = JsToken.Multiply;
                            RotateFromRight(node, rightOperator, leftOverRight);
                        }
                    }
                    else if (rightOverLeft != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, rightOverLeft))
                    {
                        // but only if the resulting value is smaller than the original expression
                        if (rightOverLeftLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                        {
                            // use right-over-left. Keep the operator, but swap the operands
                            rightOperator.SwapOperands();
                            RotateFromLeft(node, rightOperator, rightOverLeft);
                        }
                    }
                }
            }
        }
        private void EvalFarToTheRight(JsBinaryOperator node, JsConstantWrapper thisConstant, JsConstantWrapper otherConstant, JsBinaryOperator rightOperator)
        {
            if (rightOperator.OperatorToken == JsToken.Minus)
            {
                if (node.OperatorToken == JsToken.Plus)
                {
                    // plus-minus
                    // our constant cannot be a string, though
                    if (!thisConstant.IsStringLiteral)
                    {
                        JsConstantWrapper newLiteral = Minus(otherConstant, thisConstant);
                        if (newLiteral != null && NoOverflow(newLiteral))
                        {
                            RotateFromLeft(node, rightOperator, newLiteral);
                        }
                    }
                }
                else if (node.OperatorToken == JsToken.Minus)
                {
                    // minus-minus
                    JsConstantWrapper newLiteral = NumericAddition(thisConstant, otherConstant);
                    if (newLiteral != null && NoOverflow(newLiteral))
                    {
                        // but we need to swap the left and right operands first
                        rightOperator.SwapOperands();

                        // then rotate the node up after replacing old with new
                        RotateFromRight(node, rightOperator, newLiteral);
                    }
                }
            }
            else if (node.OperatorToken == JsToken.Multiply)
            {
                if (rightOperator.OperatorToken == JsToken.Multiply)
                {
                    // mult-mult
                    JsConstantWrapper newLiteral = Multiply(thisConstant, otherConstant);
                    if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral))
                    {
                        RotateFromLeft(node, rightOperator, newLiteral);
                    }
                }
                else if (rightOperator.OperatorToken == JsToken.Divide)
                {
                    // mult-divide
                    JsConstantWrapper otherOverThis = Divide(otherConstant, thisConstant);
                    JsConstantWrapper thisOverOther = Divide(thisConstant, otherConstant);

                    int otherOverThisLength = otherOverThis != null ? otherOverThis.ToCode().Length : int.MaxValue;
                    int thisOverOtherLength = thisOverOther != null ? thisOverOther.ToCode().Length : int.MaxValue;

                    if (otherOverThis != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, otherOverThis)
                        && (thisOverOther == null || otherOverThisLength < thisOverOtherLength))
                    {
                        if (otherOverThisLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                        {
                            // swap the operands, but keep the operator
                            RotateFromLeft(node, rightOperator, otherOverThis);
                        }
                    }
                    else if (thisOverOther != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, thisOverOther))
                    {
                        if (thisOverOtherLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                        {
                            // swap the operands and opposite operator
                            rightOperator.SwapOperands();
                            rightOperator.OperatorToken = JsToken.Multiply;
                            RotateFromRight(node, rightOperator, thisOverOther);
                        }
                    }
                }
            }
            else if (node.OperatorToken == JsToken.Divide)
            {
                if (rightOperator.OperatorToken == JsToken.Multiply)
                {
                    // divide-mult
                    JsConstantWrapper newLiteral = Divide(thisConstant, otherConstant);
                    if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral)
                        && newLiteral.ToCode().Length <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                    {
                        // swap the operands
                        rightOperator.SwapOperands();

                        // change the operator
                        rightOperator.OperatorToken = JsToken.Divide;
                        RotateFromRight(node, rightOperator, newLiteral);
                    }
                }
                else if (rightOperator.OperatorToken == JsToken.Divide)
                {
                    // divide-divide
                    JsConstantWrapper newLiteral = Multiply(thisConstant, otherConstant);
                    if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, newLiteral))
                    {
                        // but we need to swap the left and right operands first
                        rightOperator.SwapOperands();

                        // then rotate the node up after replacing old with new
                        RotateFromRight(node, rightOperator, newLiteral);
                    }
                }
            }
        }
        private void EvalToTheLeft(JsBinaryOperator node, JsConstantWrapper thisConstant, JsConstantWrapper otherConstant, JsBinaryOperator leftOperator)
        {
            if (leftOperator.OperatorToken == JsToken.Plus && node.OperatorToken == JsToken.Plus)
            {
                // plus-plus
                // the other operation goes first, so if the other constant is a string, then we know that
                // operation will do a string concatenation, which will force our operation to be a string
                // concatenation. If the other constant is not a string, then we won't know until runtime and
                // we can't combine them.
                if (otherConstant.IsStringLiteral)
                {
                    // the other constant is a string -- so we can do the string concat and combine them
                    JsConstantWrapper newLiteral = StringConcat(otherConstant, thisConstant);
                    if (newLiteral != null)
                    {
                        RotateFromLeft(node, leftOperator, newLiteral);
                    }
                }
            }
            else if (leftOperator.OperatorToken == JsToken.Minus)
            {
                if (node.OperatorToken == JsToken.Plus)
                {
                    // minus-plus
                    // the minus operator goes first and will always convert to number.
                    // if our constant is not a string, then it will be a numeric addition and we can combine them.
                    // if our constant is a string, then we'll end up doing a string concat, so we can't combine
                    if (!thisConstant.IsStringLiteral)
                    {
                        // two numeric operators. a-n1+n2 is the same as a-(n1-n2)
                        JsConstantWrapper newLiteral = Minus(otherConstant, thisConstant);
                        if (newLiteral != null && NoOverflow(newLiteral))
                        {
                            // a-(-n) is numerically equivalent as a+n -- and takes fewer characters to represent.
                            // BUT we can't do that because that might change a numeric operation (the original minus)
                            // to a string concatenation if the unknown operand turns out to be a string!

                            RotateFromLeft(node, leftOperator, newLiteral);
                        }
                        else
                        {
                            // if the left-left is a constant, then we can try combining with it
                            JsConstantWrapper leftLeft = leftOperator.Operand1 as JsConstantWrapper;
                            if (leftLeft != null)
                            {
                                EvalFarToTheLeft(node, thisConstant, leftLeft, leftOperator);
                            }
                        }
                    }
                }
                else if (node.OperatorToken == JsToken.Minus)
                {
                    // minus-minus. Both operations are numeric.
                    // (a-n1)-n2 => a-(n1+n2), so we can add the two constants and subtract from
                    // the left-hand non-constant.
                    JsConstantWrapper newLiteral = NumericAddition(otherConstant, thisConstant);
                    if (newLiteral != null && NoOverflow(newLiteral))
                    {
                        // make it the new right-hand literal for the left-hand operator
                        // and make the left-hand operator replace our operator
                        RotateFromLeft(node, leftOperator, newLiteral);
                    }
                    else
                    {
                        // if the left-left is a constant, then we can try combining with it
                        JsConstantWrapper leftLeft = leftOperator.Operand1 as JsConstantWrapper;
                        if (leftLeft != null)
                        {
                            EvalFarToTheLeft(node, thisConstant, leftLeft, leftOperator);
                        }
                    }
                }
            }
            else if (leftOperator.OperatorToken == node.OperatorToken
                && (node.OperatorToken == JsToken.Multiply || node.OperatorToken == JsToken.Divide))
            {
                // either multiply-multiply or divide-divide
                // either way, we use the other operand and the product of the two constants.
                // if the product blows up to an infinte value, then don't combine them because that
                // could change the way the program goes at runtime, depending on the unknown value.
                JsConstantWrapper newLiteral = Multiply(otherConstant, thisConstant);
                if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, newLiteral))
                {
                    RotateFromLeft(node, leftOperator, newLiteral);
                }
            }
            else if ((leftOperator.OperatorToken == JsToken.Multiply && node.OperatorToken == JsToken.Divide)
                || (leftOperator.OperatorToken == JsToken.Divide && node.OperatorToken == JsToken.Multiply))
            {
                if (m_parser.Settings.IsModificationAllowed(JsTreeModifications.EvaluateNumericExpressions))
                {
                    // get the two division operators
                    JsConstantWrapper otherOverThis = Divide(otherConstant, thisConstant);
                    JsConstantWrapper thisOverOther = Divide(thisConstant, otherConstant);

                    // get the lengths
                    int otherOverThisLength = otherOverThis != null ? otherOverThis.ToCode().Length : int.MaxValue;
                    int thisOverOtherLength = thisOverOther != null ? thisOverOther.ToCode().Length : int.MaxValue;

                    // we'll want to use whichever one is shorter, and whichever one does NOT involve an overflow
                    // or possible underflow
                    if (otherOverThis != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, otherOverThis)
                        && (thisOverOther == null || otherOverThisLength < thisOverOtherLength))
                    {
                        // but only if it's smaller than the original expression
                        if (otherOverThisLength <= otherConstant.ToCode().Length + thisConstant.ToCode().Length + 1)
                        {
                            // same operator
                            RotateFromLeft(node, leftOperator, otherOverThis);
                        }
                    }
                    else if (thisOverOther != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, thisOverOther))
                    {
                        // but only if it's smaller than the original expression
                        if (thisOverOtherLength <= otherConstant.ToCode().Length + thisConstant.ToCode().Length + 1)
                        {
                            // opposite operator
                            leftOperator.OperatorToken = leftOperator.OperatorToken == JsToken.Multiply ? JsToken.Divide : JsToken.Multiply;
                            RotateFromLeft(node, leftOperator, thisOverOther);
                        }
                    }
                }
            }
            else if (node.OperatorToken == leftOperator.OperatorToken
                && (node.OperatorToken == JsToken.BitwiseAnd || node.OperatorToken == JsToken.BitwiseOr || node.OperatorToken == JsToken.BitwiseXor))
            {
                // identical bitwise operators can be combined
                JsConstantWrapper newLiteral = null;
                switch (node.OperatorToken)
                {
                    case JsToken.BitwiseAnd:
                        newLiteral = BitwiseAnd(otherConstant, thisConstant);
                        break;

                    case JsToken.BitwiseOr:
                        newLiteral = BitwiseOr(otherConstant, thisConstant);
                        break;

                    case JsToken.BitwiseXor:
                        newLiteral = BitwiseXor(otherConstant, thisConstant);
                        break;
                }
                if (newLiteral != null)
                {
                    RotateFromLeft(node, leftOperator, newLiteral);
                }
            }
        }
        private void EvalFarToTheLeft(JsBinaryOperator node, JsConstantWrapper thisConstant, JsConstantWrapper otherConstant, JsBinaryOperator leftOperator)
        {
            if (leftOperator.OperatorToken == JsToken.Minus)
            {
                if (node.OperatorToken == JsToken.Plus)
                {
                    // minus-plus
                    // the minus will be a numeric operator, but if this constant is a string, it will be a
                    // string concatenation and we can't combine it.
                    if (thisConstant.PrimitiveType != JsPrimitiveType.String && thisConstant.PrimitiveType != JsPrimitiveType.Other)
                    {
                        JsConstantWrapper newLiteral = NumericAddition(otherConstant, thisConstant);
                        if (newLiteral != null && NoOverflow(newLiteral))
                        {
                            RotateFromRight(node, leftOperator, newLiteral);
                        }
                    }
                }
                else if (node.OperatorToken == JsToken.Minus)
                {
                    // minus-minus
                    JsConstantWrapper newLiteral = Minus(otherConstant, thisConstant);
                    if (newLiteral != null && NoOverflow(newLiteral))
                    {
                        RotateFromRight(node, leftOperator, newLiteral);
                    }
                }
            }
            else if (node.OperatorToken == JsToken.Multiply)
            {
                if (leftOperator.OperatorToken == JsToken.Multiply || leftOperator.OperatorToken == JsToken.Divide)
                {
                    JsConstantWrapper newLiteral = Multiply(otherConstant, thisConstant);
                    if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, newLiteral))
                    {
                        RotateFromRight(node, leftOperator, newLiteral);
                    }
                }
            }
            else if (node.OperatorToken == JsToken.Divide)
            {
                if (leftOperator.OperatorToken == JsToken.Divide)
                {
                    // divide-divide
                    JsConstantWrapper newLiteral = Divide(otherConstant, thisConstant);
                    if (newLiteral != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, newLiteral)
                        && newLiteral.ToCode().Length <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                    {
                        RotateFromRight(node, leftOperator, newLiteral);
                    }
                }
                else if (leftOperator.OperatorToken == JsToken.Multiply)
                {
                    // mult-divide
                    JsConstantWrapper otherOverThis = Divide(otherConstant, thisConstant);
                    JsConstantWrapper thisOverOther = Divide(thisConstant, otherConstant);

                    int otherOverThisLength = otherOverThis != null ? otherOverThis.ToCode().Length : int.MaxValue;
                    int thisOverOtherLength = thisOverOther != null ? thisOverOther.ToCode().Length : int.MaxValue;

                    if (otherOverThis != null && NoMultiplicativeOverOrUnderFlow(otherConstant, thisConstant, otherOverThis)
                        && (thisOverOther == null || otherOverThisLength < thisOverOtherLength))
                    {
                        if (otherOverThisLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                        {
                            RotateFromRight(node, leftOperator, otherOverThis);
                        }
                    }
                    else if (thisOverOther != null && NoMultiplicativeOverOrUnderFlow(thisConstant, otherConstant, thisOverOther))
                    {
                        if (thisOverOtherLength <= thisConstant.ToCode().Length + otherConstant.ToCode().Length + 1)
                        {
                            // swap the operands
                            leftOperator.SwapOperands();

                            // operator is the opposite
                            leftOperator.OperatorToken = JsToken.Divide;
                            RotateFromLeft(node, leftOperator, thisOverOther);
                        }
                    }
                }
            }
        }