Exemplo n.º 1
0
        private List <ISpellswordCommand> GetMenuCommands(MenuScene scene, Menu mainMenu, Player player)
        {
            List <ISpellswordCommand> menuCommands         = new List <ISpellswordCommand>();
            EquipmentMenu             equipmentMenu        = new EquipmentMenu(this, player);
            SwitchMenuCommand         equipmentMenuCommand = new SwitchMenuCommand("Equipment", this, mainMenu, equipmentMenu);

            menuCommands.Add(equipmentMenuCommand);

            TalentMenu        talentMenu        = new TalentMenu(this, player);
            SwitchMenuCommand talentMenuCommand = new SwitchMenuCommand("Talents", this, mainMenu, talentMenu);

            menuCommands.Add(talentMenuCommand);

            StatusMenu        statusMenu        = new StatusMenu(this, player);
            SwitchMenuCommand statusMenuCommand = new SwitchMenuCommand("Player Status", this, mainMenu, statusMenu);

            menuCommands.Add(statusMenuCommand);

            SpellMenu         spellMenu        = new SpellMenu(this, player);
            SwitchMenuCommand spellMenuCommand = new SwitchMenuCommand("Current Spells", this, mainMenu, spellMenu);

            menuCommands.Add(spellMenuCommand);

            return(menuCommands);
        }
Exemplo n.º 2
0
 private void LoadBasicCommands()
 {
     currentCommands.Clear();
     currentCommands.Add(new AttackCommand(this));
     currentCommands.Add(new DefendCommand(this));
     if (currentWeapon.IsFocus)
     {
         BattleMenu        spellMenu      = GenerateSpellMenu();
         SwitchMenuCommand switchToSpells = new SwitchMenuCommand("Spells", thisGame, this, spellMenu);
         currentCommands.Add(switchToSpells);
     }
     currentCommands.Add(new RunCommand(thisGame, player, enemy));
     controller.ResetIndex();
 }