Exemplo n.º 1
0
        private static void OnDetectSkillshot(Skillshot skillshot)
        {
            try
            {
                //Check if the skillshot is already added.
                var alreadyAdded = false;

                // Integration disabled

                foreach (var item in ActiveSkillshots)
                {
                    if (item.SpellData.SpellName == skillshot.SpellData.SpellName &&
                        (item.Unit.NetworkId == skillshot.Unit.NetworkId &&
                         (skillshot.Direction).AngleBetween(item.Direction) < 5 &&
                         (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)))
                    {
                        alreadyAdded = true;
                    }
                }

                //Check if the skillshot is from an ally.
                if (skillshot.Unit.IsAlly)
                {
                    return;
                }

                //Check if the skillshot is too far away.
                if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) >
                    (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
                {
                    return;
                }


                //Add the skillshot to the detected skillshot list.
                if (!alreadyAdded)
                {
                    //Multiple skillshots like twisted fate Q.
                    if (skillshot.DetectionType == DetectionType.ProcessSpell)
                    {
                        if (skillshot.SpellData.MultipleNumber != -1)
                        {
                            var originalDirection = skillshot.Direction;

                            for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                                 i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                                 i++)
                            {
                                var end = skillshot.Start +
                                          skillshot.SpellData.Range *
                                          originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i);
                                var skillshotToAdd = new Skillshot(
                                    skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                    end,
                                    skillshot.Unit);

                                ActiveSkillshots.Add(skillshotToAdd);
                            }
                            return;
                        }

                        if (skillshot.SpellData.SpellName == "UFSlash")
                        {
                            skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                        }

                        if (skillshot.SpellData.Invert)
                        {
                            var newDirection   = -(skillshot.End - skillshot.Start).Normalized();
                            var end            = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End);
                            var skillshotToAdd = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                                skillshot.Unit);
                            ActiveSkillshots.Add(skillshotToAdd);
                            return;
                        }

                        if (skillshot.SpellData.Centered)
                        {
                            var start          = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range;
                            var end            = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range;
                            var skillshotToAdd = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                                skillshot.Unit);
                            ActiveSkillshots.Add(skillshotToAdd);
                            return;
                        }

                        if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                        {
                            var angle = 60;
                            var edge1 =
                                (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                                    -angle / 2 * (float)Math.PI / 180);
                            var edge2 = edge1.Rotated(angle * (float)Math.PI / 180);

                            foreach (var minion in ObjectManager.Get <Obj_AI_Minion>())
                            {
                                var v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D();
                                if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 &&
                                    minion.Distance(skillshot.Unit) < 800 &&
                                    (minion.Team != ObjectManager.Player.Team))
                                {
                                    var start = minion.ServerPosition.To2D();
                                    var end   = skillshot.Unit.ServerPosition.To2D()
                                                .Extend(
                                        minion.ServerPosition.To2D(),
                                        skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000);

                                    var skillshotToAdd = new Skillshot(
                                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                                        skillshot.Unit);
                                    ActiveSkillshots.Add(skillshotToAdd);
                                }
                            }
                            return;
                        }

                        if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid")
                        {
                            var start          = skillshot.End - skillshot.Direction.Perpendicular() * 400;
                            var end            = skillshot.End + skillshot.Direction.Perpendicular() * 400;
                            var skillshotToAdd = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                                skillshot.Unit);
                            ActiveSkillshots.Add(skillshotToAdd);
                            return;
                        }

                        if (skillshot.SpellData.SpellName == "ZiggsQ")
                        {
                            var d1 = skillshot.Start.Distance(skillshot.End);
                            var d2 = d1 * 0.4f;
                            var d3 = d2 * 0.69f;


                            var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                            var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");

                            var bounce1Pos = skillshot.End + skillshot.Direction * d2;
                            var bounce2Pos = bounce1Pos + skillshot.Direction * d3;

                            bounce1SpellData.Delay =
                                (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500);
                            bounce2SpellData.Delay =
                                (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500);

                            var bounce1 = new Skillshot(
                                skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End,
                                bounce1Pos,
                                skillshot.Unit);
                            var bounce2 = new Skillshot(
                                skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos,
                                skillshot.Unit);

                            ActiveSkillshots.Add(bounce1);
                            ActiveSkillshots.Add(bounce2);
                        }

                        if (skillshot.SpellData.SpellName == "ZiggsR")
                        {
                            skillshot.SpellData.Delay =
                                (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                        }

                        if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                        {
                            var endPos = new Vector2();

                            foreach (var s in ActiveSkillshots)
                            {
                                if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                                {
                                    endPos = s.End;
                                }
                            }

                            foreach (var m in ObjectManager.Get <Obj_AI_Minion>())
                            {
                                if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team &&
                                    skillshot.IsDanger(m.Position.To2D()))
                                {
                                    endPos = m.Position.To2D();
                                }
                            }

                            if (!endPos.IsValid())
                            {
                                return;
                            }

                            skillshot.End       = endPos + 200 * (endPos - skillshot.Start).Normalized();
                            skillshot.Direction = (skillshot.End - skillshot.Start).Normalized();
                        }
                    }

                    if (skillshot.SpellData.SpellName == "OriannasQ")
                    {
                        var endCSpellData = SpellDatabase.GetByName("OriannaQend");

                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.Start, skillshot.End,
                            skillshot.Unit);

                        ActiveSkillshots.Add(skillshotToAdd);
                    }


                    //Dont allow fow detection.
                    if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
                    {
                        return;
                    }

                    ActiveSkillshots.Add(skillshot);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
Exemplo n.º 2
0
        public static Vector2 GetCollisionPoint(Skillshot skillshot)
        {
            var collisions = new List <DetectedCollision>();
            var from       = skillshot.GetMissilePosition(0);

            skillshot.ForceDisabled = false;
            foreach (var cObject in skillshot.SpellData.CollisionObjects)
            {
                switch (cObject)
                {
                case CollisionObjectTypes.Minion:

                    foreach (var minion in
                             MinionManager.GetMinions(
                                 from.To3D(), 1200, MinionTypes.All,
                                 skillshot.Unit.Team == ObjectManager.Player.Team
                                    ? MinionTeam.NotAlly
                                    : MinionTeam.NotAllyForEnemy))
                    {
                        var pred = FastPrediction(
                            from, minion,
                            Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)),
                            skillshot.SpellData.MissileSpeed);
                        var pos = pred.PredictedPos;
                        var w   = skillshot.SpellData.RawRadius +
                                  (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) -
                                  pos.Distance(from, skillshot.End, true);
                        if (w > 0)
                        {
                            collisions.Add(
                                new DetectedCollision
                            {
                                Position =
                                    pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                    skillshot.Direction * 30,
                                Unit     = minion,
                                Type     = CollisionObjectTypes.Minion,
                                Distance = pos.Distance(from),
                                Diff     = w,
                            });
                        }
                    }

                    break;

                case CollisionObjectTypes.Champions:
                    foreach (var hero in
                             ObjectManager.Get <Obj_AI_Hero>()
                             .Where(
                                 h =>
                                 (h.IsValidTarget(1200, false) && h.Team == ObjectManager.Player.Team && !h.IsMe ||
                                  h.Team != ObjectManager.Player.Team)))
                    {
                        var pred = FastPrediction(
                            from, hero,
                            Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)),
                            skillshot.SpellData.MissileSpeed);
                        var pos = pred.PredictedPos;

                        var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true);
                        if (w > 0)
                        {
                            collisions.Add(
                                new DetectedCollision
                            {
                                Position =
                                    pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                    skillshot.Direction * 30,
                                Unit     = hero,
                                Type     = CollisionObjectTypes.Minion,
                                Distance = pos.Distance(from),
                                Diff     = w,
                            });
                        }
                    }
                    break;

                case CollisionObjectTypes.YasuoWall:
                    if (
                        !ObjectManager.Get <Obj_AI_Hero>()
                        .Any(
                            hero =>
                            hero.IsValidTarget(float.MaxValue, false) &&
                            hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo"))
                    {
                        break;
                    }
                    GameObject wall = null;
                    foreach (var gameObject in ObjectManager.Get <GameObject>())
                    {
                        if (gameObject.IsValid &&
                            Regex.IsMatch(
                                gameObject.Name, "_w_windwall.\\.troy",
                                RegexOptions.IgnoreCase))
                        {
                            wall = gameObject;
                        }
                    }
                    if (wall == null)
                    {
                        break;
                    }
                    var level     = wall.Name.Substring(wall.Name.Length - 6, 1);
                    var wallWidth = (300 + 50 * Convert.ToInt32(level));


                    var wallDirection = (wall.Position.To2D() - _yasuoWallCastedPos).Normalized().Perpendicular();
                    var wallStart     = wall.Position.To2D() + wallWidth / 2 * wallDirection;
                    var wallEnd       = wallStart - wallWidth * wallDirection;
                    var wallPolygon   = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon();
                    var intersection  = new Vector2();
                    var intersections = new List <Vector2>();

                    for (var i = 0; i < wallPolygon.Points.Count; i++)
                    {
                        var inter =
                            wallPolygon.Points[i].Intersection(
                                wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from,
                                skillshot.End);
                        if (inter.Intersects)
                        {
                            intersections.Add(inter.Point);
                        }
                    }

                    if (intersections.Count > 0)
                    {
                        intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0];
                        var collisionT = Environment.TickCount +
                                         Math.Max(
                            0,
                            skillshot.SpellData.Delay -
                            (Environment.TickCount - skillshot.StartTick)) + 100 +
                                         (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed;
                        if (collisionT - _wallCastT < 4000)
                        {
                            if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                            {
                                skillshot.ForceDisabled = true;
                            }
                            return(intersection);
                        }
                    }

                    break;
                }
            }

            Vector2 result;

            if (collisions.Count > 0)
            {
                result = collisions.OrderBy(c => c.Distance).ToList()[0].Position;
            }
            else
            {
                result = new Vector2();
            }

            return(result);
        }