Exemplo n.º 1
0
 /// <summary>
 /// Returns a random vector which has components within the given interval.
 /// </summary>
 /// <param name="random"></param>
 /// <param name="t0"></param>
 /// <param name="t1"></param>
 /// <returns></returns>
 public static Vector3d NextVector3d(this Random random, double t0, double t1)
 {
     return(new Vector3d(
                SlurMath.Lerp(t0, t1, random.NextDouble()),
                SlurMath.Lerp(t0, t1, random.NextDouble()),
                SlurMath.Lerp(t0, t1, random.NextDouble())));
 }
Exemplo n.º 2
0
        /// <summary>
        ///
        /// </summary>
        public static double Lerp(this double[] vector, double t)
        {
            int last = vector.Length - 1;

            t = SlurMath.Fract(t * last, out int i);

            if (i < 0)
            {
                return(vector[0]);
            }
            else if (i >= last)
            {
                return(vector[last]);
            }

            return(SlurMath.Lerp(vector[i], vector[i + 1], t));
        }
Exemplo n.º 3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="t"></param>
 public double Evaluate(double t)
 {
     return(SlurMath.Lerp(A, B, t));
 }
Exemplo n.º 4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="t"></param>
 public float Evaluate(float t)
 {
     return(SlurMath.Lerp(A, B, t));
 }