public override void Create()
 {
     {
         SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode();
         e.Position      = new Vector3(0f, 0f, 0f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint();
         e.Position        = new Vector3(10f, 0f, 4330f);
         e.rotationspeed   = new Vector3(0f, 0f, 0f);
         e.Orientation     = new Quaternion(0f, 0f, 0f, 1f);
         e.CheckPointIndex = 0;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint();
         e.Position        = new Vector3(-4250f, 0f, -130f);
         e.rotationspeed   = new Vector3(0f, 0f, 0f);
         e.Orientation     = new Quaternion(0f, 0f, 0f, 1f);
         e.CheckPointIndex = 1;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint();
         e.Position        = new Vector3(170f, 0f, -4110f);
         e.rotationspeed   = new Vector3(0f, 0f, 0f);
         e.Orientation     = new Quaternion(0f, 0f, 0f, 1f);
         e.CheckPointIndex = 2;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.CheckPoint e = new SpaceWar2006.GameObjects.CheckPoint();
         e.Position        = new Vector3(3550f, 0f, -70f);
         e.rotationspeed   = new Vector3(0f, 0f, 0f);
         e.Orientation     = new Quaternion(0f, 0f, 0f, 1f);
         e.CheckPointIndex = 3;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(50f, 0f, 3750f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(60f, 0f, 4910f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(590f, 0f, 3750f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(650f, 0f, 4900f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(-3540f, 0f, 370f);
         e.rotationspeed = new Vector3(0f, -2.957514E-07f, 0f);
         e.Orientation   = new Quaternion(0f, 0.4357549f, 0f, 0.9000649f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(-3970f, 0f, 710f);
         e.rotationspeed = new Vector3(0f, -3.348949E-07f, 0f);
         e.Orientation   = new Quaternion(0f, 0.9000659f, 0f, -0.4357557f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2490f, 0f, -1160f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2560f, 0f, 670f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3130f, 0f, 1060f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn();
         e.Position      = new Vector3(-1810f, 0f, -1950f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-250f, 0f, -3410f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars();
         e.Position      = new Vector3(1290f, 0f, -3760f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2780f, 0f, -1110f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3270f, 0f, -880f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2790f, 0f, 1760f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-1650f, 0f, -3280f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-570f, 0f, -4070f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(-1040f, 0f, -3500f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3690f, 0f, 1430f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2810f, 0f, -390f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2920f, 0f, -850f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3490f, 0f, -1480f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(4310f, 0f, -1060f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3000f, 0f, -1400f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2480f, 0f, 1790f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(470f, 0f, -2860f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3480f, 0f, 1950f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(4090f, 0f, 2820f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3990f, 0f, -450f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3320f, 0f, 1390f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2370f, 0f, -2020f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2500f, 0f, -1600f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2750f, 0f, 940f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
 }
Exemplo n.º 2
0
 public override void Create()
 {
     {
         SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode();
         e.Position      = new Vector3(0f, 0f, 0f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(-3850f, 0f, -4050f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(1950f, 0f, 1100f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(1340f, 0f, 1590f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(870f, 0f, 2180f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(1600f, 0f, 2350f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(2140f, 0f, 1850f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(2860f, 0f, 1440f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(1100f, 0f, 3080f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2980f, 0f, 1960f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2770f, 0f, 2590f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2380f, 0f, -230f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(3360f, 0f, 180f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-110f, 0f, 3650f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(1780f, 0f, 1200f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(2750f, 0f, -450f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-480f, 0f, 3070f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(4350f, 0f, -240f);
         e.rotationspeed = new Vector3(0f, -4.223401E-07f, 0f);
         e.Orientation   = new Quaternion(0f, 0.5520186f, 0f, 0.8338345f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(-180f, 0f, 2460f);
         e.rotationspeed = new Vector3(0f, 1.753648E-09f, 0f);
         e.Orientation   = new Quaternion(0f, 0.2265501f, 0f, 0.9740002f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint();
         e.Position      = new Vector3(20f, 0f, 40f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         e.Name          = "waypoint04";
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(1920f, 0f, 330f);
         e.rotationspeed = new Vector3(0f, -1.842323E-07f, 0f);
         e.Orientation   = new Quaternion(0f, -0.9414684f, 0f, 0.3371005f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint();
         e.Position      = new Vector3(4310f, 0f, 1060f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         e.Name          = "waypoint02";
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint();
         e.Position      = new Vector3(-370f, 0f, 5230f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         e.Name          = "waypoint06";
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint();
         e.Position      = new Vector3(3880f, 0f, 3960f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         e.Name          = "waypoint01";
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(-320f, 0f, 4440f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, -0.9915734f, 0f, 0.1295419f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint();
         e.Position      = new Vector3(3410f, 0f, -1620f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         e.Name          = "waypoint03";
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars();
         e.Position      = new Vector3(-1420f, 0f, -2890f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Waypoint e = new SpaceWar2006.GameObjects.Waypoint();
         e.Position      = new Vector3(-2040f, 0f, 3040f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         e.Name          = "waypoint05";
         Spawn(e, true);
     }
 }
Exemplo n.º 3
0
public override void Create(){
{
SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode();
e.Position=new Vector3(0f,0f,0f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint();
e.Position=new Vector3(10f,0f,4330f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.CheckPointIndex=0;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint();
e.Position=new Vector3(-4250f,0f,-130f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.CheckPointIndex=1;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint();
e.Position=new Vector3(170f,0f,-4110f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.CheckPointIndex=2;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.CheckPoint e=new SpaceWar2006.GameObjects.CheckPoint();
e.Position=new Vector3(3550f,0f,-70f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.CheckPointIndex=3;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(50f,0f,3750f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(60f,0f,4910f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(590f,0f,3750f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(650f,0f,4900f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(-3540f,0f,370f);
e.rotationspeed=new Vector3(0f,-2.957514E-07f,0f);
e.Orientation=new Quaternion(0f,0.4357549f,0f,0.9000649f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(-3970f,0f,710f);
e.rotationspeed=new Vector3(0f,-3.348949E-07f,0f);
e.Orientation=new Quaternion(0f,0.9000659f,0f,-0.4357557f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2490f,0f,-1160f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2560f,0f,670f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3130f,0f,1060f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn();
e.Position=new Vector3(-1810f,0f,-1950f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-250f,0f,-3410f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars();
e.Position=new Vector3(1290f,0f,-3760f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2780f,0f,-1110f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3270f,0f,-880f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2790f,0f,1760f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-1650f,0f,-3280f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-570f,0f,-4070f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(-1040f,0f,-3500f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3690f,0f,1430f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2810f,0f,-390f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2920f,0f,-850f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3490f,0f,-1480f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(4310f,0f,-1060f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3000f,0f,-1400f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2480f,0f,1790f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(470f,0f,-2860f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3480f,0f,1950f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(4090f,0f,2820f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3990f,0f,-450f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3320f,0f,1390f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2370f,0f,-2020f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2500f,0f,-1600f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2750f,0f,940f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
}}}
Exemplo n.º 4
0
 public override void Create()
 {
     {
         SpaceWar2006.Effects.EclipticNode e = new SpaceWar2006.Effects.EclipticNode();
         e.Position      = new Vector3(0f, 0f, 0f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Flag e = new SpaceWar2006.GameObjects.Flag();
         e.FlagPosition  = e.Position = new Vector3(-4180f, 0f, 120f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         e.Team          = 0;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Flag e = new SpaceWar2006.GameObjects.Flag();
         e.FlagPosition  = e.Position = new Vector3(4120f, 0f, 230f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         e.Team          = 1;
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(410f, 0f, 3970f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(570f, 0f, -4020f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.PlayerStart e = new SpaceWar2006.GameObjects.PlayerStart();
         e.Position      = new Vector3(0f, 0f, 0f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Mars e = new SpaceWar2006.Planets.Mars();
         e.Position      = new Vector3(810f, 0f, 1170f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-920f, 0f, 350f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1080f, 0f, -70f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-860f, 0f, 800f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-1170f, 0f, -980f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-380f, 0f, 440f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-850f, 0f, -1550f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(-520f, 0f, -800f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(1350f, 0f, -590f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(20f, 0f, -1380f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Phobos e = new SpaceWar2006.Planets.Phobos();
         e.Position      = new Vector3(160f, 0f, -2340f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.Planets.Saturn e = new SpaceWar2006.Planets.Saturn();
         e.Position      = new Vector3(-2560f, 0f, 1090f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(1340f, 0f, -160f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(950f, 0f, -770f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.Nebula e = new SpaceWar2006.GameObjects.Nebula();
         e.Position      = new Vector3(340f, 0f, -1150f);
         e.rotationspeed = new Vector3(0f, 0f, 0f);
         e.Orientation   = new Quaternion(0f, 0f, 0f, 1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(-4230f, 0f, -460f);
         e.rotationspeed = new Vector3(0f, 1.121039E-44f, 0f);
         e.Orientation   = new Quaternion(0f, 1.401298E-45f, 0f, -1f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(-4230f, 0f, 640f);
         e.rotationspeed = new Vector3(0f, 1.121039E-44f, 0f);
         e.Orientation   = new Quaternion(0f, 1f, 0f, 1.401298E-45f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(4270f, 0f, -560f);
         e.rotationspeed = new Vector3(0f, 3.724964E-09f, 0f);
         e.Orientation   = new Quaternion(0f, 0.006622077f, 0f, 0.9999786f);
         Spawn(e, true);
     }
     {
         SpaceWar2006.GameObjects.LaserTurret e = new SpaceWar2006.GameObjects.LaserTurret();
         e.Position      = new Vector3(4250f, 0f, 950f);
         e.rotationspeed = new Vector3(0f, 5.673786E-10f, 0f);
         e.Orientation   = new Quaternion(0f, 0.9999781f, 0f, -0.006622082f);
         Spawn(e, true);
     }
 }
Exemplo n.º 5
0
public override void Create(){
{
SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode();
e.Position=new Vector3(0f,0f,0f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(-3850f,0f,-4050f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(1950f,0f,1100f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(1340f,0f,1590f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(870f,0f,2180f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(1600f,0f,2350f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(2140f,0f,1850f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(2860f,0f,1440f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(1100f,0f,3080f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2980f,0f,1960f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2770f,0f,2590f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2380f,0f,-230f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(3360f,0f,180f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-110f,0f,3650f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(1780f,0f,1200f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(2750f,0f,-450f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-480f,0f,3070f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(4350f,0f,-240f);
e.rotationspeed=new Vector3(0f,-4.223401E-07f,0f);
e.Orientation=new Quaternion(0f,0.5520186f,0f,0.8338345f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(-180f,0f,2460f);
e.rotationspeed=new Vector3(0f,1.753648E-09f,0f);
e.Orientation=new Quaternion(0f,0.2265501f,0f,0.9740002f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint();
e.Position=new Vector3(20f,0f,40f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.Name="waypoint04";
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(1920f,0f,330f);
e.rotationspeed=new Vector3(0f,-1.842323E-07f,0f);
e.Orientation=new Quaternion(0f,-0.9414684f,0f,0.3371005f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint();
e.Position=new Vector3(4310f,0f,1060f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.Name="waypoint02";
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint();
e.Position=new Vector3(-370f,0f,5230f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.Name="waypoint06";
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint();
e.Position=new Vector3(3880f,0f,3960f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.Name="waypoint01";
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(-320f,0f,4440f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,-0.9915734f,0f,0.1295419f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint();
e.Position=new Vector3(3410f,0f,-1620f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.Name="waypoint03";
Spawn(e,true);
}
{
SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars();
e.Position=new Vector3(-1420f,0f,-2890f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Waypoint e=new SpaceWar2006.GameObjects.Waypoint();
e.Position=new Vector3(-2040f,0f,3040f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.Name="waypoint05";
Spawn(e,true);
}
}}}
Exemplo n.º 6
0
public override void Create(){
{
SpaceWar2006.Effects.EclipticNode e=new SpaceWar2006.Effects.EclipticNode();
e.Position=new Vector3(0f,0f,0f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Flag e=new SpaceWar2006.GameObjects.Flag();
e.FlagPosition = e.Position=new Vector3(-4180f,0f,120f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.Team=0;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Flag e=new SpaceWar2006.GameObjects.Flag();
e.FlagPosition = e.Position=new Vector3(4120f,0f,230f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
e.Team=1;
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(410f,0f,3970f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(570f,0f,-4020f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.PlayerStart e=new SpaceWar2006.GameObjects.PlayerStart();
e.Position=new Vector3(0f,0f,0f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Mars e=new SpaceWar2006.Planets.Mars();
e.Position=new Vector3(810f,0f,1170f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-920f,0f,350f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1080f,0f,-70f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-860f,0f,800f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-1170f,0f,-980f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-380f,0f,440f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-850f,0f,-1550f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(-520f,0f,-800f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(1350f,0f,-590f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(20f,0f,-1380f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Phobos e=new SpaceWar2006.Planets.Phobos();
e.Position=new Vector3(160f,0f,-2340f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.Planets.Saturn e=new SpaceWar2006.Planets.Saturn();
e.Position=new Vector3(-2560f,0f,1090f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(1340f,0f,-160f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(950f,0f,-770f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.Nebula e=new SpaceWar2006.GameObjects.Nebula();
e.Position=new Vector3(340f,0f,-1150f);
e.rotationspeed=new Vector3(0f,0f,0f);
e.Orientation=new Quaternion(0f,0f,0f,1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(-4230f,0f,-460f);
e.rotationspeed=new Vector3(0f,1.121039E-44f,0f);
e.Orientation=new Quaternion(0f,1.401298E-45f,0f,-1f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(-4230f,0f,640f);
e.rotationspeed=new Vector3(0f,1.121039E-44f,0f);
e.Orientation=new Quaternion(0f,1f,0f,1.401298E-45f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(4270f,0f,-560f);
e.rotationspeed=new Vector3(0f,3.724964E-09f,0f);
e.Orientation=new Quaternion(0f,0.006622077f,0f,0.9999786f);
Spawn(e,true);
}
{
SpaceWar2006.GameObjects.LaserTurret e=new SpaceWar2006.GameObjects.LaserTurret();
e.Position=new Vector3(4250f,0f,950f);
e.rotationspeed=new Vector3(0f,5.673786E-10f,0f);
e.Orientation=new Quaternion(0f,0.9999781f,0f,-0.006622082f);
Spawn(e,true);
}
}}}