private void CheckForInput() { menuOptions[cursorIndex, 1] = "Press key"; if (ControlManager.RebindKey(ControlManager.UseGamepad, keyToRebind)) { menuOptions[cursorIndex, 1] = ControlManager.GetKeyName(keyToRebind); checkInput = false; } }
private void CheckForInput() { menuOptions[cursorIndex, 1] = "Press key"; if (ControlManager.RebindKey(ControlManager.UseGamepad, keyToRebind)) { menuOptions[cursorIndex, 1] = ControlManager.GetKeyName(keyToRebind); checkInput = false; } }