public IntroSecondState(Game1 Game, string name) : base(Game, name) { spriteFont = Game.fontManager.GetFont(14); textBox = TextUtils.CreateTextBoxConfig(spriteFont, new Rectangle(10, Game1.ScreenSize.Y, Game1.ScreenSize.X - 20, Game1.ScreenSize.Y - 20), "Data/storydata.dat", false); }
public OutroState(Game1 Game, string name) : base(Game, name) { spriteFont = Game.fontManager.GetFont(16); textBox = TextUtils.CreateTextBoxConfig(spriteFont, new Rectangle((Game1.ScreenSize.X - TextBoxWidth) / 2, Game1.ScreenSize.Y, TextBoxWidth, Game1.ScreenSize.Y - 20), "Data/storydata.dat", false); }