Exemplo n.º 1
0
        /*******************************************************************************************
        * Update model state
        * *****************************************************************************************/
        public void Update(KeyboardState keyBoardState, Camera camera, Ground ground)
        {
            GroundHit();

            // update camera
            camera.Update(shipWorld);

            //Rotate ship along world Up Vector
            if (keyBoardState.IsKeyDown(Keys.Left))
            {
                shipRotationGlobal = Matrix.CreateRotationY(.02f) * shipRotationGlobal;
                if (shipRotationLocal.Up.X > tiltLimitLeft)
                {
                    shipRotationLocal = Matrix.CreateRotationZ(.02f) * shipRotationLocal;
                }
            }

            if (keyBoardState.IsKeyUp(Keys.Left))
            {
                if (shipRotationLocal.Up.X < tiltLimitMiddle)
                {
                    shipRotationLocal = Matrix.CreateRotationZ(-.02f) * shipRotationLocal;
                }
            }


            //Rotate ship along world Up Vector
            if (keyBoardState.IsKeyDown(Keys.Right))
            {
                shipRotationGlobal = Matrix.CreateRotationY(-.02f) * shipRotationGlobal;
                if (shipRotationLocal.Up.X < tiltLimitRight)
                {
                    shipRotationLocal = Matrix.CreateRotationZ(-.02f) * shipRotationLocal;
                }
            }

            if (keyBoardState.IsKeyUp(Keys.Right))
            {
                if (shipRotationLocal.Up.X > tiltLimitMiddle)
                {
                    shipRotationLocal = Matrix.CreateRotationZ(.02f) * shipRotationLocal;
                }
            }


            //Rotate ship along its Right Vector
            if (keyBoardState.IsKeyDown(Keys.Down))
            {
                if (shipRotationLocal.Up.Z < tiltLimitUp)
                {
                    shipRotationLocal = Matrix.CreateRotationX(.02f) * shipRotationLocal;
                }
            }

            if (keyBoardState.IsKeyDown(Keys.Up))
            {
                if (shipRotationLocal.Up.Z > tiltLimitDown)
                {
                    shipRotationLocal = Matrix.CreateRotationX(-.02f) * shipRotationLocal;
                }
            }

            shipWorld = shipRotationLocal * shipRotationGlobal;

            //Move ship Forward, Back, Left, and Right
            if (keyBoardState.IsKeyDown(Keys.A))
            {
                shipTranslation *= Matrix.CreateTranslation(shipWorld.Forward);
                //Console.WriteLine(shipTranslation.Translation.Y.ToString());
            }
            if (keyBoardState.IsKeyDown(Keys.Z))
            {
                shipTranslation *= Matrix.CreateTranslation(shipWorld.Backward);
            }
            if (keyBoardState.IsKeyDown(Keys.Q))
            {
                shipTranslation *= Matrix.CreateTranslation(-shipWorld.Right);
            }
            if (keyBoardState.IsKeyDown(Keys.W))
            {
                shipTranslation *= Matrix.CreateTranslation(shipWorld.Right);
            }

            shipWorld = shipWorld * shipTranslation;
        }
Exemplo n.º 2
0
        protected override void Initialize()
        {
            // initialize objects
            spaceship = new SpaceShip();
            ground = new Ground();

            base.Initialize();
        }
Exemplo n.º 3
0
        /*******************************************************************************************
        * Update model state
        * *****************************************************************************************/
        public void Update(KeyboardState keyBoardState, Camera camera, Ground ground)
        {
            GroundHit();

            // update camera
            camera.Update(shipWorld);

            //Rotate ship along world Up Vector
            if (keyBoardState.IsKeyDown(Keys.Left))
            {
                shipRotationGlobal = Matrix.CreateRotationY(.02f) * shipRotationGlobal;
                if (shipRotationLocal.Up.X > tiltLimitLeft)
                {
                    shipRotationLocal = Matrix.CreateRotationZ(.02f) * shipRotationLocal;
                }
            }

            if (keyBoardState.IsKeyUp(Keys.Left))
            {
                if (shipRotationLocal.Up.X < tiltLimitMiddle)
                {
                    shipRotationLocal = Matrix.CreateRotationZ(-.02f) * shipRotationLocal;
                }
            }

            //Rotate ship along world Up Vector
            if (keyBoardState.IsKeyDown(Keys.Right))
            {
                shipRotationGlobal = Matrix.CreateRotationY(-.02f) * shipRotationGlobal;
                if (shipRotationLocal.Up.X < tiltLimitRight)
                {
                    shipRotationLocal = Matrix.CreateRotationZ(-.02f) * shipRotationLocal;
                }
            }

            if (keyBoardState.IsKeyUp(Keys.Right))
            {
                if (shipRotationLocal.Up.X > tiltLimitMiddle)
                {
                    shipRotationLocal = Matrix.CreateRotationZ(.02f) * shipRotationLocal;
                }
            }

            //Rotate ship along its Right Vector
            if (keyBoardState.IsKeyDown(Keys.Down))
            {
                if (shipRotationLocal.Up.Z < tiltLimitUp)
                {
                    shipRotationLocal = Matrix.CreateRotationX(.02f) * shipRotationLocal;
                }
            }

            if (keyBoardState.IsKeyDown(Keys.Up))
            {
                if (shipRotationLocal.Up.Z > tiltLimitDown)
                {
                    shipRotationLocal = Matrix.CreateRotationX(-.02f) * shipRotationLocal;
                }
            }

            shipWorld = shipRotationLocal * shipRotationGlobal;

            //Move ship Forward, Back, Left, and Right
            if (keyBoardState.IsKeyDown(Keys.A))
            {
                shipTranslation *= Matrix.CreateTranslation(shipWorld.Forward);
                //Console.WriteLine(shipTranslation.Translation.Y.ToString());
            }
            if (keyBoardState.IsKeyDown(Keys.Z))
            {
                shipTranslation *= Matrix.CreateTranslation(shipWorld.Backward);
            }
            if (keyBoardState.IsKeyDown(Keys.Q))
            {
                shipTranslation *= Matrix.CreateTranslation(-shipWorld.Right);
            }
            if (keyBoardState.IsKeyDown(Keys.W))
            {
                shipTranslation *= Matrix.CreateTranslation(shipWorld.Right);
            }

            shipWorld = shipWorld * shipTranslation;
        }