public override void Notify() { if (this.IsValidCollision()) { if (this.isMissileHit == true) { ExplosionManager.GetUFOExplosion(this.pUFO); } UFOManager.DeactiveUFO(); float time = pRandom.Next(10, 16); SpawnUFO pSpawn = new SpawnUFO(); TimerManager.Add(TimeEvent.Name.SpawnBomb, pSpawn, time); } }