public static void Print() { TextureManager pMan = TextureManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.WriteLine("******** TEXTURE MANAGER ****************"); pMan.PrintStats(); pMan.PrintNodes(); }
public static void Print() { TextureManager pMan = TextureManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.WriteLine("******** TEXTURE MANAGER ****************"); pMan.PrintStats(); pMan.PrintNodes(); }