Exemplo n.º 1
0
        void updateShip()
        {
            switch (shipState)
            {
            case state.stopped: break;

            case state.movingleft:
                player.LeftRight(shipState);
                break;

            case state.movingright:
                player.LeftRight(shipState);
                break;

            case state.shooting:
                if (firingInterval > 15)
                {
                    b = new Bullet(space, player.actualX, 50, Convert.ToString(noBull), true);
                    noBull++;
                    bullets.Add(b);
                    firingInterval = 0;
                    playSound("bullet");
                }
                break;
            }
        }