Exemplo n.º 1
0
        public static void Remove(ShieldNode pNode)
        {
            ShieldNodeManager pMan = ShieldNodeManager.PrivGetInstance();

            Debug.Assert(pMan != null);
            Debug.Assert(pNode != null);
            pMan.BaseRemove(pNode);
        }
Exemplo n.º 2
0
        public void RemoveComposite()
        {
            if (this.poHead != null && this.poLast != null)
            {
                return;
            }

            if (this is AlienColumn)
            {
                AlienManager.Add(this);
            }

            if (this is ShieldColumn)
            {
                ShieldNodeManager.Add(this);
            }

            Composite pParent = (Composite)this.pParent;

            if (this.pPrev == null && this.pNext == null)
            {
                pParent.poLast = null;
                pParent.poHead = null;
            }
            else if (this.pPrev == null)
            {
                pParent.poHead   = this.pNext;
                this.pNext.pPrev = null;
            }
            else if (this.pNext == null)
            {
                pParent.poLast   = this.pPrev;
                this.pPrev.pNext = null;
            }
            else
            {
                this.pPrev.pNext = this.pNext;
                this.pNext.pPrev = this.pPrev;
            }
            this.RemoveFromSpriteBatch();
            this.pPrev = null;
            this.pNext = null;
            this.Remove(this);

            if (pParent.poHead == null && pParent.poLast == null && pParent.pNext == null && pParent.pPrev == null)
            {
                pParent.Remove(this);
                if (pParent is AlienGroup)
                {
                    GameScene.Handle();
                }
                //AlienManager.PrintMe();
                //AlienManager.ResetAllAlienGrid();
                //pParent.RemoveFromSpriteBatch();
            }
        }
Exemplo n.º 3
0
        public static void ResetAllShieldGrid()
        {
            ShieldNodeManager pMan = ShieldNodeManager.PrivGetInstance();

            Debug.Assert(pMan != null);

            ShieldNode     pCurr = (ShieldNode)pMan.BaseGetActive();
            ShieldNode     pNext;
            GameObject     pParent;
            GameObject     pObj;
            ShieldCategory pShield;

            while (pCurr != null)
            {
                pNext = (ShieldNode)pCurr.pNext;

                // Get Alien object and its parent. The parent will be AlienGroup or AlienColumn.
                pObj = pCurr.GetAlienObject();

                pParent = (GameObject)pCurr.GetAlienObject().pParent;

                pObj.isDead = false;

                pObj.pPrev = null;
                pObj.pNext = null;

                pParent.Add(pObj);

                if (pObj.type == Component.Container.LEAF)
                {
                    pShield = (ShieldCategory)pObj;

                    SpriteBatch pSB_ShieldSprite = SpriteBatchManager.Find(SpriteBatch.Name.ShieldSprites);
                    Debug.Assert(pSB_ShieldSprite != null);

                    pSB_ShieldSprite.Attach(pObj.pProxySprite);
                    // pMan.pSB_GameSprite.Attach(pObj.pProxySprite);
                }

                SpriteBatch pSB_Collsion = SpriteBatchManager.Find(SpriteBatch.Name.BoxSprites);
                pSB_Collsion.Attach(pObj.pColObject.pBoxSprite);
                // pMan.pSB_CollisionSprite.Attach(pObj.pColObject.pBoxSprite);

                ShieldNodeManager.Remove(pCurr);

                DLink p = pMan.BaseGetActive();

                pCurr = pNext;
            }

            // Checked new Alien Hierarchy is good
            //  pMan.pSB_GameSprite.Dump();
            //  pMan.pSB_CollisionSprite.Dump();
        }
Exemplo n.º 4
0
        //---------------------------------------------------------------------------------
        // Static Methods
        //---------------------------------------------------------------------------------
        public static void Create(int reserveNum = 66, int reserveGrow = 10)
        {
            Debug.Assert(reserveNum > 0);
            Debug.Assert(reserveGrow > 0);

            // Initialize the singleton here
            Debug.Assert(pInstance == null);

            // Do the initialization
            if (pInstance == null)
            {
                pInstance = new ShieldNodeManager(reserveNum, reserveGrow);
            }
        }
Exemplo n.º 5
0
        public static void PrintMe()
        {
            ShieldNodeManager pMan = ShieldNodeManager.PrivGetInstance();

            Debug.Assert(pMan != null);

            ShieldNode pNode = (ShieldNode)pMan.BaseGetActive();

            while (pNode != null)
            {
                pNode.PrintMe();
                pNode = (ShieldNode)pNode.pNext;
            }
        }
Exemplo n.º 6
0
        public static ShieldNode Add(GameObject pObj)
        {
            Debug.Assert(pObj != null);

            ShieldNodeManager pMan = ShieldNodeManager.PrivGetInstance();

            Debug.Assert(pMan != null);

            // Take a node out from Reserve list.
            // This node is washed in BasePopNode().

            ShieldNode pNode = (ShieldNode)pMan.BasePopNode();

            Debug.Assert(pNode != null);

            pNode.Set(pObj);
            pMan.BaseSortedAdd(pNode);
            return(pNode);
        }
Exemplo n.º 7
0
 public override void Execute()
 {
     ShieldNodeManager.Add(this.pBrick);
     this.pBrick.GotHitMissile();
 }
Exemplo n.º 8
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            //---------------------------------------------------------------------------------------------------------
            // Manager initialization
            //---------------------------------------------------------------------------------------------------------
            TextureManager.Create(1, 1);
            ImageManager.Create(5, 2);
            GameSpriteManager.Create(4, 2);
            BoxSpriteManager.Create(3, 1);
            SpriteBatchManager.Create(3, 1);
            ProxySpriteManager.Create(10, 1);
            TimerManager.Create(3, 1);
            GameObjectManager.Create(3, 1);
            CollisionPairManager.Create(3, 1);
            InputManager.Create();
            SoundManager.Create();

            GlyphManager.Create(3, 1);
            FontManager.Create(3, 1);
            ScoreManager.Create();



            //---------------------------------------------------------------------------------------------------------
            // Load the Textures
            //---------------------------------------------------------------------------------------------------------
            TextureManager.Add(Texture.Name.Aliens, "aliens14x14.tga");
            TextureManager.Add(Texture.Name.Shield, "birds_N_shield.tga");
            TextureManager.Add(Texture.Name.Consolas36pt, "consolas36pt.tga");
            FontManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt);

            //---------------------------------------------------------------------------------------------------------
            // Create Images
            //---------------------------------------------------------------------------------------------------------
            ImageManager.Add(Image.Name.Octopus0, Texture.Name.Aliens, 56, 28, 168, 112);
            ImageManager.Add(Image.Name.Octopus1, Texture.Name.Aliens, 56, 182, 168, 112);
            ImageManager.Add(Image.Name.Crab1, Texture.Name.Aliens, 322, 182, 154, 112);
            ImageManager.Add(Image.Name.Crab0, Texture.Name.Aliens, 322, 28, 154, 112);
            ImageManager.Add(Image.Name.Squid0, Texture.Name.Aliens, 616, 28, 112, 112);
            ImageManager.Add(Image.Name.Squid1, Texture.Name.Aliens, 616, 182, 112, 112);
            ImageManager.Add(Image.Name.UFO, Texture.Name.Aliens, 84, 504, 224, 98);
            ImageManager.Add(Image.Name.Missile, Texture.Name.Aliens, 378, 798, 14, 98);
            ImageManager.Add(Image.Name.Player, Texture.Name.Aliens, 57, 336, 182, 112);
            ImageManager.Add(Image.Name.BombCross, Texture.Name.Aliens, 196, 798, 42, 84);
            ImageManager.Add(Image.Name.BombStraight, Texture.Name.Aliens, 630, 798, 14, 98);
            ImageManager.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 644, 42, 98);

            ImageManager.Add(Image.Name.UFO_Explosion, Texture.Name.Aliens, 42, 643, 294, 112);
            ImageManager.Add(Image.Name.Player_Explosion1, Texture.Name.Aliens, 308, 336, 210, 112);
            ImageManager.Add(Image.Name.Player_Explosion2, Texture.Name.Aliens, 560, 336, 224, 112);
            ImageManager.Add(Image.Name.Missile_Explosion, Texture.Name.Aliens, 406, 490, 112, 112);
            ImageManager.Add(Image.Name.Alien_Explosion2, Texture.Name.Aliens, 574, 490, 182, 112);
            ImageManager.Add(Image.Name.Bomb_Explosion, Texture.Name.Aliens, 700, 798, 84, 112);

            ImageManager.Add(Image.Name.Brick, Texture.Name.Shield, 20, 210, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 15, 180, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 15, 185, 10, 5);
            ImageManager.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 35, 215, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 75, 180, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 75, 185, 10, 5);
            ImageManager.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 55, 215, 10, 5);



            //---------------------------------------------------------------------------------------------------------
            // Create Sprites
            //---------------------------------------------------------------------------------------------------------
            GameSpriteManager.Add(GameSprite.Name.Squid, Image.Name.Squid0, 400, 200, Constant.ALIEN_WIDTH - 10, Constant.ALIEN_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.Octopus, Image.Name.Octopus0, 50, 500, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.Crab, Image.Name.Crab0, 100, 300, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.Missile, Image.Name.Missile, Constant.WINDOW_WIDTH / 2, 0, 4, 20);
            GameSpriteManager.Add(GameSprite.Name.Player, Image.Name.Player, Constant.WINDOW_WIDTH / 2, 30, 40.0f, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.BombCross, Image.Name.BombCross, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 6, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.UFO, Image.Name.UFO, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 20);
            GameSpriteManager.Add(GameSprite.Name.Missile_Explosion, Image.Name.Missile_Explosion, 0, 0, 10, 10);

            GameSpriteManager.Add(GameSprite.Name.UFO_Explosion, Image.Name.UFO_Explosion, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 20);
            GameSpriteManager.Add(GameSprite.Name.Player_Explosion, Image.Name.Player_Explosion1, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 40, 25.0f);
            GameSpriteManager.Add(GameSprite.Name.Bomb_Explosion, Image.Name.Bomb_Explosion, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, 10, 10);
            GameSpriteManager.Add(GameSprite.Name.Alien_Explosion, Image.Name.Alien_Explosion2, Constant.WINDOW_WIDTH / 2, Constant.WINDOW_HEIGHT, Constant.ALIEN_WIDTH, Constant.ALIEN_HEIGHT);


            GameSpriteManager.Add(GameSprite.Name.Brick, Image.Name.Brick, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickLeft_Top0, Image.Name.BrickLeft_Top0, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickLeft_Top1, Image.Name.BrickLeft_Top1, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickLeft_Bottom, Image.Name.BrickLeft_Bottom, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickRight_Top0, Image.Name.BrickRight_Top0, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickRight_Top1, Image.Name.BrickRight_Top1, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);
            GameSpriteManager.Add(GameSprite.Name.BrickRight_Bottom, Image.Name.BrickRight_Bottom, 50, 25, Constant.SHIELD_BRICK_WIDTH, Constant.SHIELD_BRICK_HEIGHT);



            //---------------------------------------------------------------------------------------------------------
            // Create SpriteBatch
            //---------------------------------------------------------------------------------------------------------
            SpriteBatch pSB_Aliens  = SpriteBatchManager.Add(SpriteBatch.Name.GameSprites);
            SpriteBatch pSB_Boxes   = SpriteBatchManager.Add(SpriteBatch.Name.BoxSprites);
            SpriteBatch pSB_Shields = SpriteBatchManager.Add(SpriteBatch.Name.ShieldSprites);
            SpriteBatch pSB_Bombs   = SpriteBatchManager.Add(SpriteBatch.Name.BombSprites);
            SpriteBatch pSB_Texts   = SpriteBatchManager.Add(SpriteBatch.Name.TextSprite);
            SpriteBatch pSB_Effect  = SpriteBatchManager.Add(SpriteBatch.Name.ExplosionEffectSprite);

            pSB_Boxes.GetSBNodeManager().ToggleDraw();

            AlienGroup pAlienGroup = new AlienGroup(GameObject.Name.AlienGroup, GameSprite.Name.NullObject, -1, 0.0f, 0.0f);

            pSB_Boxes.Attach(pAlienGroup.pColObject.pBoxSprite);
            GameObjectManager.Attach(pAlienGroup);

            ShieldGroup pShieldGroup = new ShieldGroup(GameObject.Name.ShieldRoot, GameSprite.Name.NullObject, -1, 0.0f, 0.0f);

            pSB_Boxes.Attach(pShieldGroup.pColObject.pBoxSprite);
            GameObjectManager.Attach(pShieldGroup);

            AlienManager.Create();
            ShieldNodeManager.Create();

            GameSceneManager.Create();
            GameScene.Create();
            GameScene.SetGameScene(GameState.SceneName.Select);
        }