public void SetState(SceneMan.State inState) { this.state = SceneMan.GetState(inState); }
public void setState(SceneMan.State state) { this.state = SceneMan.GetState(state); }
public void SetState(SceneMan.State inState) { this.state = SceneMan.GetState(inState); }
public void setState(SceneMan.State state) { this.state = SceneMan.GetState(state); }